Difference between revisions of "Global Logistics Challenge Scoring Phase 1"
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==Overview== | ==Overview== | ||
− | '''Phase 1''' of the Global Logistics Challenge will be scored for all teams until the reach Technology Level 4. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. | + | '''Phase 1''' of the Global Logistics Challenge will be scored for all teams until the reach [[Technology Level (GLC)|Technology Level]] 4. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. |
'''[[Global Logistics Challenge Scoring Phase 2|Phase 2]]''' scoring details can be found [[Global Logistics Challenge Scoring Phase 2|here]]. | '''[[Global Logistics Challenge Scoring Phase 2|Phase 2]]''' scoring details can be found [[Global Logistics Challenge Scoring Phase 2|here]]. | ||
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==Core Gameplay== | ==Core Gameplay== | ||
− | The points below outline the actions that will be evaluated during the [[BEST Robotics | + | The points below outline the actions that will be evaluated during the [[2023 BEST Robotics - Global Logistics Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Only the first fifty hours of gameplay and actions taken by players on a team will be summed when calculating your team's round score. |
− | In addition to scores for reaching all milestones and taking various actions, the Maximum Size of your Village at each Technology Level will provide you with an uncapped [[ | + | In addition to scores for reaching all milestones and taking various actions, the Maximum Size of your Village at each [[Technology Level (GLC)|Technology Level]] will provide you with an uncapped [[Distribution Complex Score]] determined by how many [[Polycraft World Delivery Bots]] you recruit and are [[Warehousing]] and how [[Efficiency|efficient]] they are. |
− | + | ==Core Points: [[Score Through the Aegis]]== | |
− | |||
− | ==Core Points: [[Score Through the | ||
These scores are reported in game and updated continuously. | These scores are reported in game and updated continuously. | ||
{| class="wikitable sortable collapsible" | {| class="wikitable sortable collapsible" | ||
|- | |- | ||
− | ! [[Score Through the | + | ! [[Score Through the Aegis]]s |
! Formula | ! Formula | ||
! Max Score | ! Max Score | ||
|- | |- | ||
− | |Peak '''[[Score Through the | + | |Peak '''[[Score Through the Aegis|Technology Level 1 Score]]''' |
− | | [[Technology Level]] 1 x Level 1 [[Population Capacity]] x Level 1 Average [[ | + | | [[Technology Level (GLC)|Technology Level]] 1 x Level 1 [[Robot Population Capacity]] x Level 1 Average [[Efficiency]] x 100 |
| Uncapped | | Uncapped | ||
|- | |- | ||
− | |Peak '''[[Score Through the | + | |Peak '''[[Score Through the Aegis|Technology Level 2 Score]]''' |
− | | [[Technology Level]] 2 x Level 2 [[Population Capacity]] x Level 2 Average [[ | + | | [[Technology Level (GLC)|Technology Level]] 2 x Level 2 [[Robot Population Capacity]] x Level 2 Average [[Efficiency]] x 100 |
| Uncapped | | Uncapped | ||
|- | |- | ||
− | |Peak '''[[Score Through the | + | |Peak '''[[Score Through the Aegis|Technology Level 3 Score]]''' |
− | | [[Technology Level]] 3 x Level 3 [[Population Capacity]] x Level 3 Average [[ | + | | [[Technology Level (GLC)|Technology Level]] 3 x Level 3 [[Robot Population Capacity]] x Level 3 Average [[Efficiency]] x 100 |
| Uncapped | | Uncapped | ||
|- | |- | ||
− | |Peak '''[[Score Through the | + | |Peak '''[[Score Through the Aegis|Technology Level 4 Score]]''' |
− | | [[Technology Level]] 4 x Level 4 [[Population Capacity]] x Level 4 Average [[ | + | | [[Technology Level (GLC)|Technology Level]] 4 x Level 4 [[Robot Population Capacity]] x Level 4 Average [[Efficiency]] x 100 |
| Uncapped | | Uncapped | ||
|} | |} | ||
− | The combined peak scores from each [[Technology Level]] are summed up in the '''[[Score Through the | + | The combined peak scores from each [[Technology Level (GLC)|Technology Level]] are summed up in the '''[[Score Through the Aegis]]'''. |
==Bonus Points== | ==Bonus Points== | ||
These scores are calculated based on our comprehensive log files and updated on our [https://nam02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fapp.powerbi.com%2Fview%3Fr%3DeyJrIjoiY2MyMDQ4N2MtYWYwZi00YjQ3LWE4NWYtNzhiNDY4Y2MzMTdlIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&data=04%7C01%7CEric.Kildebeck%40utdallas.edu%7C389ea6e7caca49a7b81a08d98a008161%7C8d281d1d9c4d4bf7b16e032d15de9f6c%7C0%7C0%7C637692558675669838%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=kj5YoTpIJ%2Bu0t9PULI3Vz8hZINFPFSaWGIZThUaTF%2BE%3D&reserved=0 Analytics Website] every evening. | These scores are calculated based on our comprehensive log files and updated on our [https://nam02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fapp.powerbi.com%2Fview%3Fr%3DeyJrIjoiY2MyMDQ4N2MtYWYwZi00YjQ3LWE4NWYtNzhiNDY4Y2MzMTdlIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&data=04%7C01%7CEric.Kildebeck%40utdallas.edu%7C389ea6e7caca49a7b81a08d98a008161%7C8d281d1d9c4d4bf7b16e032d15de9f6c%7C0%7C0%7C637692558675669838%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=kj5YoTpIJ%2Bu0t9PULI3Vz8hZINFPFSaWGIZThUaTF%2BE%3D&reserved=0 Analytics Website] every evening. | ||
− | ===Bonus Points: Expanding your | + | ===Bonus Points: Expanding your Distribution Complex=== |
{| class="wikitable sortable collapsible" | {| class="wikitable sortable collapsible" | ||
|- | |- | ||
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! Max Score | ! Max Score | ||
|- | |- | ||
− | | '''Milestone 1:''' Build | + | | '''Milestone 1:''' Build Central Receiving with a [[Utility Buildings|Supply Chest]] |
| 8,192 | | 8,192 | ||
| 8,192 | | 8,192 | ||
|- | |- | ||
− | | '''Milestone 2:''' | + | | '''Milestone 2:''' Recruit 16 robots in [[Polycraft Dirt Warehouses|Dirt Warehouses]] and Build a [[Utility Buildings|Electrical Closet]] |
| 16,384 | | 16,384 | ||
| 16,384 | | 16,384 | ||
|- | |- | ||
− | | '''Milestone 3:''' | + | | '''Milestone 3:''' Recruit 32 robots in [[Warehousing|Wooden Warehouses]] and Build a [[Utility Buildings|Tooling Station]] |
| 16,384 | | 16,384 | ||
| 16,384 | | 16,384 | ||
|- | |- | ||
− | | '''Milestone 4:''' | + | | '''Milestone 4:''' Recruit 48 robots in [[Warehousing|Stone Warehouses]] and Build a [[Utility Buildings|Quality Control Room]] |
| 16,384 | | 16,384 | ||
| 16,384 | | 16,384 | ||
|- | |- | ||
− | | '''Milestone 5:''' | + | | '''Milestone 5:''' Recruit 64 robots in [[Block (Polexiglas)|Polexiglas]] Warehouses and Build a [[Utility Buildings|Data Warehouse]] |
| 16,384 | | 16,384 | ||
| 16,384 | | 16,384 | ||
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===Bonus Points: Amenities=== | ===Bonus Points: Amenities=== | ||
− | For every | + | For every Warehouse you build, [[Efficiency|upgrades]] will improve the efficiency of the workplacework. Improving your [[Distribution Complex]] with upgrades at any point during the Round gives you bonus points. |
{| class="wikitable sortable collapsible" | {| class="wikitable sortable collapsible" | ||
|- | |- | ||
− | ! | + | ! Efficiency Bonuses |
! Points/Action | ! Points/Action | ||
! Max Score | ! Max Score | ||
|- | |- | ||
− | | Place at least one | + | | Place at least one signage in 16 different Structures. |
| 256 | | 256 | ||
| 8,192 | | 8,192 | ||
|- | |- | ||
− | | Injection Mold 1,024 Flower Pot Sections. | + | | Injection Mold 1,024 Flower Pot Sections (Wi-Fi hot-spot). |
| 32 | | 32 | ||
| 8,192 | | 8,192 | ||
|- | |- | ||
− | | | + | | Wi-Fi hot-spot shaped as 256 Flowers (Pro Tip: or Flowering Succulents). |
| 32 | | 32 | ||
| 8,192 | | 8,192 | ||
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| 8,192 | | 8,192 | ||
|- | |- | ||
− | | Get Average | + | | Get Average Efficiency Above 160% with at least 16 [[Robot Population Capacity]] at each [[Technology Level (GLC)|Technology Level]] 1-4 |
| 8,192 | | 8,192 | ||
| 32,768 | | 32,768 | ||
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{| class="wikitable sortable collapsible" | {| class="wikitable sortable collapsible" | ||
|- | |- | ||
− | ! | + | ! Utility Bonus |
! Points/Action | ! Points/Action | ||
! Max Score | ! Max Score | ||
|- | |- | ||
− | | Build a Valid ''' | + | | Build a Valid '''Electrical Closet''' with four Generators. |
| 4,096 | | 4,096 | ||
| 4,096 | | 4,096 | ||
|- | |- | ||
− | | Build a | + | | Build a Generator in a Valid second story '''Electrical Closet'''. |
| 8,192 | | 8,192 | ||
| 8,192 | | 8,192 | ||
|- | |- | ||
− | | Build a Valid ''' | + | | Build a Valid '''Tooling Station''' with four signage and four doors. |
| 8,192 | | 8,192 | ||
| 8,192 | | 8,192 | ||
|- | |- | ||
− | | Build a Valid ''' | + | | Build a Valid '''Quality Control Room''' with a bed...for those late night experiments |
| 4,096 | | 4,096 | ||
| 4,096 | | 4,096 | ||
|- | |- | ||
− | | Build a Valid ''' | + | | Build a Valid '''Quality Control Room''' with a Lighting Score of 0%. |
| 8,192 | | 8,192 | ||
| 8,192 | | 8,192 | ||
|- | |- | ||
− | | Build a Valid ''' | + | | Build a Valid '''Data Warehouse''' with a 16-block Supercomputer. |
| 4,096 | | 4,096 | ||
| 4,096 | | 4,096 | ||
|- | |- | ||
− | | Build a Valid ''' | + | | Build a Valid '''Data Warehouse''' with nine doors at max door height. |
| 8,192 | | 8,192 | ||
| 8,192 | | 8,192 | ||
Line 157: | Line 155: | ||
===Bonus Points: Polycrafting=== | ===Bonus Points: Polycrafting=== | ||
− | Playing '''Polycraft World''' during this challenge is encouraged, | + | Playing '''Polycraft World''' during this challenge is encouraged, and necessary, to be successful during Round 1. Polycrafting will earn scoring rewards in accordance of the chart below. Players will be best served aiming to attain points by completing the core milestones demonstrated above. |
{| class="wikitable sortable collapsible" | {| class="wikitable sortable collapsible" | ||
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---- | ---- | ||
− | [[3D Printing Challenge | + | == Useful Internal Links == |
− | + | [[Main Page|Polycraft World Main Page]] | [[BEST Robotics Polycraft 3D Printing Challenge|3D Printing Challenge]] | [[2023 BEST Robotics - Refugee Crisis Challenge|Refugee Crisis Challenge Home]] | [[2023 BEST Robotics - Global Logistics Challenge|Global Logistics Challenge]] | [[Island Logistics Nexus]] | [[Distribution Complex]] | [[Distribution Plot]] | [[Polycraft World Delivery Bots|Robots]] | [[Warehousing]] | [[Utility Buildings]] | [[Efficiency]] | [[Robot Population Capacity]] | [[3D Printer]] | [[3D Scanner]] | [[Global Logistics Challenge Scoring Phase 1|Phase I Scoring]] | [[Global Logistics Challenge Scoring Phase 2|Phase II Scoring]] | [[Score Through the Aegis]] | [[Charging Stations]] | [[Technology Level (GLC)]] | |
− | [[ | ||
− | |||
− | [[3D | ||
− | |||
− | [[ |
Latest revision as of 20:02, 6 March 2023
Overview
Phase 1 of the Global Logistics Challenge will be scored for all teams until the reach Technology Level 4. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below.
Phase 2 scoring details can be found here.
Teams can monitor their challenge progress here
Core Gameplay
The points below outline the actions that will be evaluated during the 2023 BEST Robotics - Global Logistics Challenge. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the core milestones will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Only the first fifty hours of gameplay and actions taken by players on a team will be summed when calculating your team's round score.
In addition to scores for reaching all milestones and taking various actions, the Maximum Size of your Village at each Technology Level will provide you with an uncapped Distribution Complex Score determined by how many Polycraft World Delivery Bots you recruit and are Warehousing and how efficient they are.
Core Points: Score Through the Aegis
These scores are reported in game and updated continuously.
Score Through the Aegiss | Formula | Max Score |
---|---|---|
Peak Technology Level 1 Score | Technology Level 1 x Level 1 Robot Population Capacity x Level 1 Average Efficiency x 100 | Uncapped |
Peak Technology Level 2 Score | Technology Level 2 x Level 2 Robot Population Capacity x Level 2 Average Efficiency x 100 | Uncapped |
Peak Technology Level 3 Score | Technology Level 3 x Level 3 Robot Population Capacity x Level 3 Average Efficiency x 100 | Uncapped |
Peak Technology Level 4 Score | Technology Level 4 x Level 4 Robot Population Capacity x Level 4 Average Efficiency x 100 | Uncapped |
The combined peak scores from each Technology Level are summed up in the Score Through the Aegis.
Bonus Points
These scores are calculated based on our comprehensive log files and updated on our Analytics Website every evening.
Bonus Points: Expanding your Distribution Complex
Action | Points/Action | Max Score |
---|---|---|
Milestone 1: Build Central Receiving with a Supply Chest | 8,192 | 8,192 |
Milestone 2: Recruit 16 robots in Dirt Warehouses and Build a Electrical Closet | 16,384 | 16,384 |
Milestone 3: Recruit 32 robots in Wooden Warehouses and Build a Tooling Station | 16,384 | 16,384 |
Milestone 4: Recruit 48 robots in Stone Warehouses and Build a Quality Control Room | 16,384 | 16,384 |
Milestone 5: Recruit 64 robots in Polexiglas Warehouses and Build a Data Warehouse | 16,384 | 16,384 |
Bonus Points: 3D Printing
Action | Points/Action | Max Score |
---|---|---|
Crafting 3D Printers | 2,048 | 8,192 |
Crafting 3D Scanners | 2,048 | 8,192 |
3D Printing a block | 4 | 16,384 |
Bonus Points: Amenities
For every Warehouse you build, upgrades will improve the efficiency of the workplacework. Improving your Distribution Complex with upgrades at any point during the Round gives you bonus points.
Efficiency Bonuses | Points/Action | Max Score |
---|---|---|
Place at least one signage in 16 different Structures. | 256 | 8,192 |
Injection Mold 1,024 Flower Pot Sections (Wi-Fi hot-spot). | 32 | 8,192 |
Wi-Fi hot-spot shaped as 256 Flowers (Pro Tip: or Flowering Succulents). | 32 | 8,192 |
Have at least 16 Structures at the same time each with Lighting: 100% | 8,192 | 8,192 |
Get Average Efficiency Above 160% with at least 16 Robot Population Capacity at each Technology Level 1-4 | 8,192 | 32,768 |
Utility Bonus | Points/Action | Max Score |
---|---|---|
Build a Valid Electrical Closet with four Generators. | 4,096 | 4,096 |
Build a Generator in a Valid second story Electrical Closet. | 8,192 | 8,192 |
Build a Valid Tooling Station with four signage and four doors. | 8,192 | 8,192 |
Build a Valid Quality Control Room with a bed...for those late night experiments | 4,096 | 4,096 |
Build a Valid Quality Control Room with a Lighting Score of 0%. | 8,192 | 8,192 |
Build a Valid Data Warehouse with a 16-block Supercomputer. | 4,096 | 4,096 |
Build a Valid Data Warehouse with nine doors at max door height. | 8,192 | 8,192 |
Bonus Points: Polycrafting
Playing Polycraft World during this challenge is encouraged, and necessary, to be successful during Round 1. Polycrafting will earn scoring rewards in accordance of the chart below. Players will be best served aiming to attain points by completing the core milestones demonstrated above.
Engineering Bonuses | Points | Max Score |
---|---|---|
Craft 128 Tree Taps | 8 | 1,024 |
Craft a Machining Mill | 1,024 | 1,024 |
Craft an Injection Molder | 1,024 | 1,024 |
Craft an Extruder | 1,024 | 1,024 |
Craft a Distillation Column | 1,024 | 1,024 |
Craft a Condenser | 1,024 | 1,024 |
Craft an Industrial Oven | 1,024 | 1,024 |
Craft a Plastic Chest | 2,048 | 2,048 |
Craft 4 Gripped Tools | 256 | 1,024 |
Craft 4 Pogo Sticks | 256 | 1,024 |
Craft 4 Pairs of Running Shoes | 256 | 1,024 |
Useful Internal Links
Polycraft World Main Page | 3D Printing Challenge | Refugee Crisis Challenge Home | Global Logistics Challenge | Island Logistics Nexus | Distribution Complex | Distribution Plot | Robots | Warehousing | Utility Buildings | Efficiency | Robot Population Capacity | 3D Printer | 3D Scanner | Phase I Scoring | Phase II Scoring | Score Through the Aegis | Charging Stations | Technology Level (GLC)