Difference between revisions of "Score"
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Revision as of 22:29, 6 March 2023
This is the score that will determine the BEST Robotics Team Champion for the 2023 Refugee Crisis Challenge.
Basic Analytics (Press the 'b' Key to activate and deactivate)
Your Score is the uncapped score which is potentially the highest value scoring portion of the 2023 BEST Robotics - Refugee Crisis Challenge. Regional and National winners will likely be the teams that maximize this metric. Your Score also referred to as a Distribution Score is a growing (never-shrinking) testament to your hard work, ingenuity, creativity, planning, exploring, problem solving and teamwork. At all times your Score will be tracked and displayed when you are on the Village Plot and you press the 'B' key. This will toggle the scoring analytics and provide the following information:
Polycraft Village (+Total Score) <-- This is the Score
- <Structures: xx> <-- This is a current count of the total number of structures including houses and Community Buildings. Note each floor is considered a separate structure.
- [Population: xxx] <-- This is the current Population Capacity of your Village Plot as currently engineered across all Technology Levels.
- {Happiness: xx} <-- This is the current average Happiness of all of your Villagers at all Technology Levels.
These top-level metrics allow your team to track when a new House or Community Buildings are constructed and become valid structures, or when others get demolished.
Advanced Distribution Scoring (Press the 'v' Key to activate and deactivate)
Legend: (+Age Score) <Age Structures Count> [Age Population Capacity] {Age Average Efficiency} | Timestamp when highest Age Score occurred.
Highpoints (Round 2)
- Level 8: (+xxx) <xxx> [xxx] {xxx} | Timestamp
- Level 7: (+xxx) <xxx> [xxx] {xxx} | Timestamp
- Level 6: (+xxx) <xxx> [xxx] {xxx} | Timestamp
- Level 5: (+xxx) <xxx> [xxx] {xxx} | Timestamp
Highpoints (Round 1)
- Level 4: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
- Level 3: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
- Level 2: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
- Level 1: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
Your Score will be the summation of these 8 individual Age Scores. Note that the scoring scales by technology age and population density, so teams behind after Phase 1, can make up lots of ground in Phase 2.
The Score is simple to calculate, but takes many things into account for a holistic picture of the grandiosity of your Logistics Nexus. The Score combines 1) the Population, 2) the Efficiency, and 3) the Technology Levels of your Polycraft Village. Every time new refugees arrive, the Technology Level Score is calculated for every Technology Level separately and for the Complex as a whole. The summation of all peak Technology Level Scores is your Score.
Peak Score: For the BEST Leaderboards, the peak score reached at any point in time during the Round will count for each score. So, if you build a large Dirt house complex at Level 1 and then demolish all of your Dirt houses later to make room, your Peak Technology Level 1 Score will be saved. Similarly, if you don't build a large Dirt, Wood, or other Polycraft Village at a given Technology Level you could always go back later and build up these structures if you wanted to boost your score for that particularly Technology Level.
Pro tip: It pays to invest a bit to build a good Polycraft Village at each Technology Level, as once you move on to the next level it will generally be better to keep expanding at more advanced levels than to go backwards.
Core Gameplay
The points below outline the actions that will be evaluated during the 2023 BEST Robotics - Refugee Crisis Challenge. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the core milestones will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring.
In addition to scores for reaching all milestones and taking various actions, the Maximum Size of your Village at each Technology Level will provide you with an uncapped Score determined by how many Villagers you recruit and are housed and how happy they are.
Core Points: Score
These scores are reported in game and updated continuously.
Score | Formula | Max Score |
---|---|---|
Peak Technology Level 1 Score | Technology Level 1 x Level 1 Population Capacity x Level 1 Average Happiness x 100 | Uncapped |
Peak Technology Level 2 Score | Technology Level 2 x Level 2 Population Capacity x Level 2 Average Happiness x 100 | Uncapped |
Peak Technology Level 3 Score | Technology Level 3 x Level 3 Population Capacity x Level 3 Average Happiness x 100 | Uncapped |
Peak Technology Level 4 Score | Technology Level 4 x Level 4 Population Capacity x Level 4 Average Happiness x 100 | Uncapped |
The combined peak scores from each Technology Level are summed up in the Score.
Bonus Points
These scores are calculated based on our comprehensive log files and updated on our Analytics Website every evening.
Bonus Points: Expanding your Distribution Complex
Action | Points/Action | Max Score |
---|---|---|
Milestone 1: Build a storeroom with a Community Chest | 8,192 | 8,192 |
Milestone 2: Recruit 16 villagers in Dirt Houses and Build a Bathroom | 16,384 | 16,384 |
Milestone 3: Recruit 32 villagers in Wooden Houses and Build a Workshop | 16,384 | 16,384 |
Milestone 4: Recruit 48 villagers in Stone Houses and Build a Laboratory | 16,384 | 16,384 |
Milestone 5: Recruit 64 villagers in Polexiglas Warehouses and Build a Commissary | 16,384 | 16,384 |
Bonus Points: 3D Printing
Action | Points/Action | Max Score |
---|---|---|
Crafting 3D Printers | 2,048 | 8,192 |
Crafting 3D Scanners | 2,048 | 8,192 |
3D Printing a block | 4 | 16,384 |
Bonus Points: Amenities
For every house you build, upgrades will improve the Happiness of the inhabitants. Improving your Village with upgrades at any point during the Round gives you bonus points.
Efficiency Bonuses | Points/Action | Max Score |
---|---|---|
Place at least one painting in 16 different Structures. | 256 | 8,192 |
Injection Mold 1,024 flower pot sections. | 32 | 8,192 |
Place 256 flowers (Pro Tip: or Flowering Succulents). | 32 | 8,192 |
Have at least 16 structures at the same time each with Lighting: 100% | 8,192 | 8,192 |
Get Average Efficiency Above 160% with at least 16 Population Capacity at each Technology Level 1-4 | 8,192 | 32,768 |
Community Bonus | Points/Action | Max Score |
---|---|---|
Build a Valid Bathroom with four toilets. | 4,096 | 4,096 |
Build a toilet in a valid second story Bathroom. | 8,192 | 8,192 |
Build a Valid Workshop with four signage and four doors. | 8,192 | 8,192 |
Build a Valid Laboratory with a bed...for those late night experiments | 4,096 | 4,096 |
Build a Valid Laboratory with a Lighting Score of 0%... For photosensitive experiments. | 8,192 | 8,192 |
Build a Valid Commissary with a 16-block table. | 4,096 | 4,096 |
Build a Valid Commissary with nine doors at max door height. | 8,192 | 8,192 |
Bonus Points: Polycrafting
Playing Polycraft World during this challenge is encouraged, and necessary, to be successful during Round 1. Polycrafting will earn scoring rewards in accordance of the chart below. Players will be best served aiming to attain points by completing the core milestones demonstrated above.
Engineering Bonuses | Points | Max Score |
---|---|---|
Craft 128 Tree Taps | 8 | 1,024 |
Craft a Machining Mill | 1,024 | 1,024 |
Craft an Injection Molder | 1,024 | 1,024 |
Craft an Extruder | 1,024 | 1,024 |
Craft a Distillation Column | 1,024 | 1,024 |
Craft a Condenser | 1,024 | 1,024 |
Craft an Industrial Oven | 1,024 | 1,024 |
Craft a Plastic Chest | 2,048 | 2,048 |
Craft 4 Gripped Tools | 256 | 1,024 |
Craft 4 Pogo Sticks | 256 | 1,024 |
Craft 4 Pairs of Running Shoes | 256 | 1,024 |
Useful Internal Links
Polycraft World Main Page | 3D Printing Challenge | Refugee Crisis Challenge | Global Logistics Challenge | Polycraft Island | Polycraft Village | Village Plot | Villagers | Housing | Community Buildings | Happiness | Population Capacity | 3D Printer | 3D Scanner | Phase I Scoring | Phase II Scoring | Score Through the Aegis | Score | Beds | Technology Level