Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.
Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is (Ambience Score). Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Bathrooms (Community Score). Take care of your Refugees, and they will take care of you.
Happiness represents the well being of each and every Villager that settles on Polycraft Island. In order to settle more refugees, you must increase the Population Capacity of your Polycraft Village, but your end score will be largely determined by the Happiness of each Villager. In general, a house with a lot of windows, flowers, and paintings that is well-lit and close to community buildings is going to produce a better Happiness Score. Specific details on how Happiness Score is calculated are below.
Happiness Score (0%-200%) = Ambience Score (0-100%) + Community Score (0-100%).
The Happiness scores for all Villagers in each Technology Level are summed up to yield your Score Through the Ages. The winner of the 2021 Best Robotics 3D Printing Challenge will have the best total Score Through the Ages. Your top score in each Age will be determined whenever you have the highest score related to Housing of the same Technology Level. While there is a need to "tech up" to get to higher technology levels, there is nothing preventing a team from achieving its best Technology Level 1 score (i.e. Polycraft Dirt Houses) after it has already "teched up" to Technology Level 4. There is an exception to this rule. Your Score Through the Ages for Ages 1,2,3 and 4 will be final and memorialized at the end of your 50 hours of total team gameplay. This will represent your Round 1 Score. During Round 2, your team will ONLY score points for happy Villagers in Housing at Ages 5,6,7 and 8.
Score Range = 0%-100%.
Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.
Pro Tip 1: Cacti and other succulents are flowering plants.
|Item||Score Range||# Needed for Maximum Score|
|Paintings||0.0 - 0.4||1 painting per Tech Level of the house (e.g., a Polexiglas house would need 4 paintings for a max score)|
|Flowers||0.0 - 0.4||1 flowers for every 10 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 5 flowers for a max score)|
|Windows||0.0 - 0.4||1 window for every 3 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 15 windows for a max score)|
|Lighting||-50% Modifier||If the internal lowest light value is too dark, or the doorway is not well lit at night time, lose 50% of the above amenity scores.|
|Maximum Ambience Score||Max = 1||If all of the above scores are perfect, the score will still max-out at 1, not 1.2.|
Score Range = 0%-100%.
Ways to improve the Score: Be close to Toilets, but not too too close... Be close to other community buildings. The distance is calculated for each Refugee Bed, where the distance equals the straight line distance from the Refugee Bed block to the Key Item block inside a Community Building (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery. For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.
|Tech Level||Community Building||Key Item Block||Optimal Distance from Refugee Bed to Closest Key Item for Maximum Points|
|1||Storeroom||Community Chest block||The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.|
|1||Bathroom||Toilet block||Greater than 5 blocks away and less than 15. The farther outside of this optimum range, the worse the score. Really close stinks (for your score).|
|2||Workshop||Machining Mill block||Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.|
|3||Laboratory||Chemical Processor block||Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.|
|4||Commissary||Dining Table block||Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.|
|5||Library||Bookcase block||Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.|
|6||School||Enchanting Table block||Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.|
|7||Clinic||Bioreactor block||Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.|
|8||Art Gallery||Painting block||Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.|
|Maximum Community Score||Score is accumulated from all buildings||0-1 range||50% of the Community Score comes from the Communal Buildings for your Village's current Tech Level. The remaining 50% comes from all previous Tech Levels.|