Difference between revisions of "OilField"
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==Description== | ==Description== | ||
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+ | Oil Fields are randomly generated on Z-level 5 on every world file with the Polycraft mod loaded. Oil Fields may be "tapped" with [[Oil Derrick|Oil Derricks]] that automatically pull drums of oil out of this block. Oil Fields are bedrock tiles that are rotated 90 degrees for the observant wildcatter to spot. These blocks are unbreakable and cannot be moved. Oil Fields have a meta-data value randomly assigned that determines the number of stacks of crude oil drums it generates (ranges between 5 and 9 stacks, or sets of 64 drums). Please note: Oil Fields placed after world generation will not yield oil, as their meta-data values for oil production are defaulted to 0. | ||
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==External== | ==External== | ||
[http://en.wikipedia.org/wiki/Special:Search/OilField OilField on en.wikipedia.org] | [http://en.wikipedia.org/wiki/Special:Search/OilField OilField on en.wikipedia.org] |
Revision as of 20:57, 9 July 2017
Description
Oil Fields are randomly generated on Z-level 5 on every world file with the Polycraft mod loaded. Oil Fields may be "tapped" with Oil Derricks that automatically pull drums of oil out of this block. Oil Fields are bedrock tiles that are rotated 90 degrees for the observant wildcatter to spot. These blocks are unbreakable and cannot be moved. Oil Fields have a meta-data value randomly assigned that determines the number of stacks of crude oil drums it generates (ranges between 5 and 9 stacks, or sets of 64 drums). Please note: Oil Fields placed after world generation will not yield oil, as their meta-data values for oil production are defaulted to 0.
External
Properties
Name | Value |
---|---|
Hardness | -1 |
Resistance | 18,000,000 |
Veins per Chunk | 1 |
Blocks per Vein | 1 |
Depth Min | 5 |
Depth Max | 5 |
Release Version | 1.0.0 |
Recipes
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