Difference between revisions of "Happiness"

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(Created page with "==Description== Personal Protective Equipment (PPE) is a set of armor designed to protect you from falling victim to the COVID outbreak plaguing Polycraft World. You can craft...")
 
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==Description==
 
==Description==
Personal Protective Equipment (PPE) is a set of armor designed to protect you from falling victim to the COVID outbreak plaguing Polycraft World. You can craft it using [[Bag (PolyIsoPrene Pellets)|Natural Rubber]] harvested from trees using a [[Tree Tap]]. You need to craft full sets of PPE to activate your clinic and to effectively test and treat your patients. Your PPE will wear out over time, so it is always good to have a spare set on hand so you can stay ahead of the disease.
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Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.
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Each of your Refugees will have a 'Happiness' level that can range from 0.0-2.0. Up to 1.0 point of Happiness can come from how nice their house is (Housing Amenity). Up to 1.0 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Toilets (Communal Amenity). Take care of your Refugees, and they will take care of you.
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==Happiness Score==
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Happiness Score = Housing Amenity Score + Communal Amenity Score
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Score range = 0.0-2.0
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==Housing Amenity Score==
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Score Range = 0.0 - 1.0
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Ways to improve the Score: Make sure the inside and front door of the home is well-lit. Add more windows, flowers (inside or outside), and paintings to the house.
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{| class="wikitable sortable collapsible"
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|-
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!Item
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!Score Range
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!# Needed for Maximum Score
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|-
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| Paintings
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| 0.0 - 0.4
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| 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
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|-
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| Flowers
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| 0.0 - 0.4
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| 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
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|-
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| Windows
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| 0.0 - 0.4
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| 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
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|-
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| Internal Light Level
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| -50% Modifier
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| If the internal lowest light value is too dark, lose 50% of the above amenity scores.
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|-
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| External Door Light Level at Night
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| -50% Modifier
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| If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
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|}
  
 
==External==
 
==External==

Revision as of 02:44, 28 September 2021

Description

Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.

Each of your Refugees will have a 'Happiness' level that can range from 0.0-2.0. Up to 1.0 point of Happiness can come from how nice their house is (Housing Amenity). Up to 1.0 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Toilets (Communal Amenity). Take care of your Refugees, and they will take care of you.

Happiness Score

Happiness Score = Housing Amenity Score + Communal Amenity Score Score range = 0.0-2.0

Housing Amenity Score

Score Range = 0.0 - 1.0 Ways to improve the Score: Make sure the inside and front door of the home is well-lit. Add more windows, flowers (inside or outside), and paintings to the house.

Item Score Range # Needed for Maximum Score
Paintings 0.0 - 0.4 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
Flowers 0.0 - 0.4 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
Windows 0.0 - 0.4 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
Internal Light Level -50% Modifier If the internal lowest light value is too dark, lose 50% of the above amenity scores.
External Door Light Level at Night -50% Modifier If the light level of the external door at night is too dark, lose 50% of the above amenity scores.

External

PPE on en.wikipedia.org

Properties

Name Value
Release Version 1.1.0

Recipes

Crafting Table

Outputs Components Recipe
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
PPE Faceshield

Crafting Table

Outputs Components Recipe
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
PPE Chestguard

Crafting Table

Outputs Components Recipe
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
PPE Leggings

Crafting Table

Outputs Components Recipe
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
Bag (PolyIsoPrene Pellets)
PPE Boots

History

Gallery

Ppe faceshield.png Ppe chestguard.png Ppe leggings.png Ppe boots.png

References


Back to the COVID Challenge Main Page