Difference between revisions of "Happiness"

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==External==
+
==Housing Amenity Score==
[https://en.wikipedia.org/wiki/Personal_protective_equipment PPE on en.wikipedia.org]
+
Score Range = 0-1.
  
==Properties==
+
Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.
{| class="wikitable sortable collapsible"
 
|-
 
! Name
 
! Value
 
|-
 
| Release Version
 
| 1.1.0
 
|}
 
==Recipes==
 
 
 
===Crafting Table===
 
  
 
{| class="wikitable sortable collapsible"
 
{| class="wikitable sortable collapsible"
 
|-
 
|-
! Outputs
+
!Item
! Components
+
!Score Range
! Recipe
+
!# Needed for Maximum Score
 
|-
 
|-
|  
+
| Paintings
* [[Image:Ppe_faceshield.png|link=PPE Faceshield|32px|alt=PPE Faceshield|[[PPE Armor|PPE Faceshield]]]] [[PPE Armor|PPE Faceshield]]
+
| 0.0 - 0.4
|
+
| 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
* [[Bag (PolyIsoPrene Pellets)|Bag (PolyIsoPrene Pellets)]]
 
| {{Inventory|{{Inventory/Slot|index=2|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=3|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=1|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=0|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=5|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=9|title=PPE Faceshield|image=Ppe_faceshield.png|link=PPE Faceshield}}|type=crafting-table|shapeless=false}}
 
|}
 
 
 
===Crafting Table===
 
 
 
{| class="wikitable sortable collapsible"
 
 
|-
 
|-
! Outputs
+
| Flowers
! Components
+
| 0.0 - 0.4
! Recipe
+
| 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
 
|-
 
|-
|  
+
| Windows
* [[Image:Ppe_chestguard.png|link=PPE Chestguard|32px|alt=PPE Chestguard|[[PPE Armor|PPE Chestguard]]]] [[PPE Armor|PPE Chestguard]]
+
| 0.0 - 0.4
|
+
| 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
* [[Bag (PolyIsoPrene Pellets)|Bag (PolyIsoPrene Pellets)]]
 
| {{Inventory|{{Inventory/Slot|index=2|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=7|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=3|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=4|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=0|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=5|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=6|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=8|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=9|title=PPE Chestguard|image=Ppe_chestguard.png|link=PPE Chestguard}}|type=crafting-table|shapeless=false}}
 
|}
 
 
 
===Crafting Table===
 
 
 
{| class="wikitable sortable collapsible"
 
 
|-
 
|-
! Outputs
+
| Internal Light Level
! Components
+
| -50% Modifier
! Recipe
+
| If the internal lowest light value is too dark, lose 50% of the above amenity scores.
 
|-
 
|-
|  
+
| External Door Light Level at Night
* [[Image:Ppe_leggings.png|link=PPE Leggings|32px|alt=PPE Leggings|[[PPE Armor|PPE Leggings]]]] [[PPE Armor|PPE Leggings]]
+
| -50% Modifier
|  
+
| If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
* [[Bag (PolyIsoPrene Pellets)|Bag (PolyIsoPrene Pellets)]]
 
| {{Inventory|{{Inventory/Slot|index=2|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=3|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=1|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=0|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=5|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=6|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=8|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=9|title=PPE Leggings|image=Ppe_leggings.png|link=PPE Leggings}}|type=crafting-table|shapeless=false}}
 
|}
 
 
 
===Crafting Table===
 
 
 
{| class="wikitable sortable collapsible"
 
|-
 
! Outputs
 
! Components
 
! Recipe
 
 
|-
 
|-
|  
+
| Maximum Score
* [[Image:Ppe_boots.png|link=PPE Boots|32px|alt=PPE Boots|[[PPE Armor|PPE Boots]]]] [[PPE Armor|PPE Boots]]
+
| Max = 1
|  
+
| If all of the above scores are perfect, the score will still max-out at 1, not 1.2.
* [[Bag (PolyIsoPrene Pellets)|Bag (PolyIsoPrene Pellets)]]
 
| {{Inventory|{{Inventory/Slot|index=3|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=5|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=6|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=8|title=Bag (PolyIsoPrene Pellets)|image=Vessel_bag.png|link=Bag (PolyIsoPrene Pellets)}}{{Inventory/Slot|index=9|title=PPE Boots|image=Ppe_boots.png|link=PPE Boots}}|type=crafting-table|shapeless=false}}
 
 
|}
 
|}
 
==History==
 
==Gallery==
 
[[File:Ppe_faceshield.png]]
 
[[File:Ppe_chestguard.png]]
 
[[File:Ppe_leggings.png]]
 
[[File:Ppe_boots.png]]
 
==References==
 
  
  
 
----
 
----
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]
+
[[BEST Robotics Polycraft 3D Printing Challenge|Back to the 3D Challenge Main Page]]

Revision as of 02:49, 28 September 2021

Description

Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.

Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is (Housing Amenity). Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Toilets (Communal Amenity). Take care of your Refugees, and they will take care of you.

Happiness Score

Happiness Score = Housing Amenity Score + Communal Amenity Score.

Score range = 0-2.

Housing Amenity Score

Score Range = 0-1.

Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.

Item Score Range # Needed for Maximum Score
Paintings 0.0 - 0.4 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
Flowers 0.0 - 0.4 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
Windows 0.0 - 0.4 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
Internal Light Level -50% Modifier If the internal lowest light value is too dark, lose 50% of the above amenity scores.
External Door Light Level at Night -50% Modifier If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
Maximum Score Max = 1 If all of the above scores are perfect, the score will still max-out at 1, not 1.2.

Housing Amenity Score

Score Range = 0-1.

Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.

Item Score Range # Needed for Maximum Score
Paintings 0.0 - 0.4 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
Flowers 0.0 - 0.4 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
Windows 0.0 - 0.4 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
Internal Light Level -50% Modifier If the internal lowest light value is too dark, lose 50% of the above amenity scores.
External Door Light Level at Night -50% Modifier If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
Maximum Score Max = 1 If all of the above scores are perfect, the score will still max-out at 1, not 1.2.



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