Capture the Base
Capture the base is one of several mini-games offered to the player. This game focuses on capturing visibly marked locations while preventing enemies from doing the same to your locations. Players will be provided unique items for gameplay purposes while playing inside model landmarks, such as the Twickenham Stadium.
Entering The Minigame
Upon entering the Minigame world, players will be transported to the scale model of the UTD Trellis. To enter into the queue for a minigame, players can press the "X" key. Currently, there is no way to unmap/remap this key ingame.
From here, players can navigate these menus with the mouse to choose which minigames to participate. Players can see the participant numbers for each queue alongside the required player number to start the game.
Once players have entered the queue, players are automatically assigned a team. When there are enough players in the queue, the minigame will start and participants will be automatically teleported to a waiting area. Players can consider strategies and discuss with the teammates while the timer counts down.
After a brief waiting period, the game will start. Players will be teleported down into the playing field before given a short countdown. A scoreboard will appear on the screen, which updates as each teams gains points. Teammates will have helmets with the same color, to help with identification.
In order to win these events, players need to control as many bases as possible. Points are awarded for capturing and controlling bases, as well as purging enemy bases and returning them to neutral status. Players are supplied with a stick that can knock back enemies. Other weaponry and tools can be crafted from resources scattered across various chests in the map.
The game consists of two halves, each one lasts 5 minutes. After the first half, players will be frozen in place with an opportunity to re-evaluate strategies for a duration of 2 minutes. After this is over, the game will continue, beginning the second half. After the second half is complete, the team with the highest score wins.
Each base captured will earn 50 points upon capture. Each base reset back to neutral will earn a team 200 points. Each base controlled will earn 5 points per second.
Players will be automatically teleported back to UTD after the game ends and told which team won.
- Provides a faster way of traversing the map to and from objectives
- Decreases your likelihood of being attacked while jumping, due to being hard to hit
- Helps contest objectives
- Upon activation (right click), the knockback bomb will land 10 blocks ahead of you
- Players within 5 blocks of the landing spot will be knocked back 20 blocks from the center of the explosion
- These will only knock back enemies, not your own teammates
- Can be used to keep enemies off the objective, allowing you and your team that clutch moment to finish capturing an objective
- Will disappear after use
- Cannot be crafted, must be found around the map
Freezing knockback bombs:
- Can be crafted by combining a block of packed ice and a regular knockback bomb
- The freezing knockback bomb will land 10 blocks ahead of you
- Any players within a 10 meter radius will be frozen for 7 seconds after they have been knocked back
- Any players above 2 meters of height can avoid the freezing effect
- Can be crafted with 3 aluminium ingots and 3 bags of natural rubber
- Allows you to navigate the map faster
- Helps you avoid getting hit by knockback weapons
Tips and Tricks
- Defensive strategy
- Capture as many bases as fast as possible and hold more than your opponent for a longer time
- Main goal of this strategy is to capture first and hold more than your opponent
- Due to pogo stick high jump height, this helps prevent enemies from capturing while making you nearly un-hittable
- Bully strategy
- Keep your opponents occupied as long as possible
- One member of your team should try to maintain the enemy focus while the other can capture the bases
- Quantity over quality
- Ignore the enemies capturing
- Continually capture bases and turn enemy bases to keep gathering capture points
- Utilize mobility techniques to traverse the map