Difference between revisions of "COVID Challenge Scoring"
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | ==Overview== | ||
+ | Round 1 of the COVID Challenge will be scored for all teams over their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. | ||
+ | |||
+ | Teams can monitor their challenge progress [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here] | ||
+ | |||
==Core Gameplay== | ==Core Gameplay== | ||
− | The points below outline the actions that will be evaluated during the [[BEST Robotics Polycraft COVID Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. | + | The points below outline the actions that will be evaluated during the [[BEST Robotics Polycraft COVID Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Only the first fifty hours of gameplay and actions taken by players on a team will be summed when calculating your team's round score. |
+ | |||
+ | For example: If Team A had 10 players each play for exactly five hours, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored. | ||
{| class="wikitable sortable collapsible" | {| class="wikitable sortable collapsible" |
Latest revision as of 02:52, 22 October 2020
Overview
Round 1 of the COVID Challenge will be scored for all teams over their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below.
Teams can monitor their challenge progress here
Core Gameplay
The points below outline the actions that will be evaluated during the BEST Robotics Polycraft COVID Challenge. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the core milestones will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Only the first fifty hours of gameplay and actions taken by players on a team will be summed when calculating your team's round score.
For example: If Team A had 10 players each play for exactly five hours, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored.
Action | Points/Action | Max Score |
---|---|---|
Crafting Tree Taps | 2 | 1024 |
Smelting Rubber Blocks | 4 | 2048 |
Milestone 1: Building a Clinic | 16384 | 16384 |
Crafting DNA Sampler | 2 | 1024 |
Crafting COVID Test Kit (Beginner) | 4 | 2048 |
Crafting COVID Test Kit (Intermediate) | 8 | 4096 |
Crafting COVID Test Kit (Advanced) | 16 | 8192 |
Crafting COVID Test Kit (Expert) | 64 | 32768 |
Testing Patients | 16 | 8192 |
Keeping a Healthy Patient Healthy | 128 | 32768 |
Creating PPE Faceshields | 4 | 2048 |
Creating PPE Chestguards | 8 | 4096 |
Creating PPE Leggings | 8 | 4096 |
Creating PPE Boots | 4 | 2048 |
Milestone 2: Stocking & Activating the Clinic | 16384 | 16384 |
Crafting Syringes | 16 | 4096 |
Taking Blood Samples | 4 | 1024 |
Crafting Convalescent Plasma Treatments | 32 | 8192 |
Successfully Curing Patients | 64 | 8192 |
Milestone 3: Curing 128 Patients | 8192 | 8192 |
Curing Patient 128+ | 16 | 2048 |
Successful Completion of an Escape Room | 8192 | 16384 |
Bonus Points: Patient Waves
After activating the Clinic, patients will spawn in waves during dawn and dusk. Each wave lasts for 8500 ticks, about 7 minutes. Successful wave completion will provide bonus points in accordance to the chart below. To complete a wave, a target threshold of patients must remain healthy or be cured before the time runs out. Unsuccessful completion of the wave will not cause any harm; teams will be faced with the same size wave again and again until they complete it successfully.
Level | Threshold | Wave Size | Target Healthy/Cured | Bonus Points |
---|---|---|---|---|
1 | 50% | 4 | 2 | 512 |
2 | 50% | 8 | 4 | 1024 |
3 | 50% | 12 | 6 | 1536 |
4 | 50% | 16 | 8 | 2048 |
5 | 66% | 20 | 14 | 2560 |
6 | 66% | 24 | 16 | 3072 |
7 | 66% | 28 | 19 | 3584 |
8 | 66% | 32 | 22 | 4096 |
9 | 75% | 36 | 27 | 4608 |
10 | 75% | 40 | 30 | 5120 |
11 | 75% | 44 | 33 | 5632 |
12 | 75% | 48 | 36 | 6144 |
Bonus Points: Polycrafting
Playing Polycraft World during this challenge is encouraged, but not necessary, to be successful during Round 1. Polycrafting will earn scoring rewards in accordance of the chart below. Players will be best served aiming to attain points by completing the core milestones demonstrated above.
Action | Points | Max Score |
---|---|---|
Crafting Polycraft Inventories: | ||
-Crafting a Machining Mill | 1024 | 1024 |
-Crafting an Injection Molder | 1024 | 1024 |
-Crafting an Extruder | 1024 | 1024 |
-Crafting a Distillation Column | 1024 | 1024 |
-Crafting a Condenser | 1024 | 1024 |
-Crafting an Industrial Oven | 1024 | 1024 |
-Crafting a Plastic Chest | 2048 | 2048 |
Crafting Polycraft Tools: | ||
-Gripped Tools | 8 | 1024 |
-Pogo Sticks | 16 | 1024 |
-Running Shoes | 16 | 1024 |
Traps/Pitfalls
Causing harm to patients in your clinic will cause a reduction in points. “Harm” includes the spreading of infection that may occur within your clinic’s vicinity due to inadequate care provided by the clinicians. This is the only way to lose points in this challenge.
Action | Cost/Action |
---|---|
Healthy Patient Getting Infected. | -32 |
Death of a Patient: | |
-Caused by a team member | -2048 |
-Caused by the environment (e.g. falling/suffocating) | -64 |
-Caused by a mob (Spider/Creeper/Zombie/etc) | -64 |