Difference between revisions of "Score"

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This is the score that will determine the BEST Robotics Team Champion for the 2023 Refugee Crisis Challenge.
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#REDIRECT [[Challenge Score - 2023 Refugee Crisis]]
 
== Basic Analytics (Press the ''''b'''' Key to activate and deactivate) ==
 
Your [[Score]] is the uncapped score which is potentially the highest value scoring portion of the [[2023 BEST Robotics - Refugee Crisis Challenge]]. Regional and National winners will likely be the teams that maximize this metric. Your [[Score]] also referred to as a '''Distribution Score''' is a growing (never-shrinking) testament to your hard work, ingenuity, creativity, planning, exploring, problem solving and teamwork. At all times your [[Score]] will be tracked and displayed when you are on the [[Village Plot]] and you press the 'B' key. This will toggle the scoring analytics and provide the following information:
 
 
 
'''Polycraft Village (+Total Score)''' <-- This is the [[Score]]
 
* <Structures: xx> <-- This is a current count of the total number of structures including [[Housing|houses]] and [[Community Buildings]]. Note each floor is considered a separate structure.
 
* [Population: xxx] <-- This is the current [[Population Capacity]] of your [[Village Plot]] as currently engineered across all [[Technology Level]]s.
 
* {Happiness: xx} <-- This is the current average [[Happiness]] of all of your [[Polycraft World Refugees|villagers]] at all [[Technology Level]]s.
 
 
 
These top-level metrics allow your team to track when a new [[Housing|House]] or [[Community Buildings]] are constructed and become valid structures, or when others get demolished.
 
 
 
== Advanced Distribution Scoring (Press the ''''v'''' Key to activate and deactivate) ==
 
'''Legend:''' (+Age Score) <Age Structures Count> [Age Population Capacity] {Age Average Efficiency} | Timestamp when highest Age Score occurred.
 
 
 
'''Highpoints (Round 2)'''
 
* Level 8: (+xxx) <xxx> [xxx] {xxx} | Timestamp
 
* Level 7: (+xxx) <xxx> [xxx] {xxx} | Timestamp
 
* Level 6: (+xxx) <xxx> [xxx] {xxx} | Timestamp
 
* Level 5: (+xxx) <xxx> [xxx] {xxx} | Timestamp
 
 
 
'''Highpoints (Round 1)'''
 
* Level 4: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
 
* Level 3: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
 
* Level 2: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
 
* Level 1: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
 
 
 
Your [[Score]] will be the summation of these 8 individual Age Scores. Note that the scoring scales by technology age and population density, so teams behind after Phase 1, can make up lots of ground in Phase 2.
 
 
 
The [[Score]] is simple to calculate, but takes many things into account for a holistic picture of the grandiosity of your Logistics Nexus. The [[Score]] combines 1) the [[Population Capacity|Population]], 2) the [[Efficiency]], and 3) the [[Technology Level]]s of your [[Polycraft Village]]. Every time new [[Polycraft World Refugees|refugees]] arrive, the [[Technology Level]] Score is calculated for every [[Technology Level]] separately and for the [[Polycraft Village|Complex]] as a whole. The summation of all peak [[Technology Level]] Scores is your [[Score]].
 
 
 
'''Peak Score:''' For the BEST Leaderboards, the peak score reached at any point in time during the Round will count for each score. So, if you build a large Dirt [[Housing|house]] complex at Level 1 and then demolish all of your Dirt [[Housing|houses]] later to make room, your Peak [[Technology Level]] 1 Score will be saved. Similarly, if you don't build a large Dirt, Wood, or other [[Polycraft Village]] at a given [[Technology Level]] you could always go back later and build up these structures if you wanted to boost your score for that particularly [[Technology Level]].
 
 
 
'''Pro tip:''' It pays to invest a bit to build a good [[Polycraft Village]] at each [[Technology Level]], as once you move on to the next level it will generally be better to keep expanding at more advanced levels than to go backwards.
 
 
 
==Core Gameplay==
 
The points below outline the actions that will be evaluated during the [[2023 BEST Robotics - Refugee Crisis Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring.
 
 
 
In addition to scores for reaching all milestones and taking various actions, the Maximum Size of your Village at each [[Technology Level]] will provide you with an uncapped [[Score]] determined by how many [[Polycraft World Refugees|villagers]] you recruit and are [[Housing|housed]] and how [[Happiness|happy]] they are.
 
 
 
==Core Points: [[Score]]==
 
These scores are reported in game and updated continuously.
 
 
 
{| class="wikitable sortable collapsible"
 
|-
 
! [[Score]]
 
! Formula
 
! Max Score
 
|-
 
|Peak '''[[Score|Technology Level 1 Score]]'''
 
| [[Technology Level]] 1 x Level 1 [[Population Capacity]] x Level 1 Average [[Happiness]] x 100
 
| Uncapped
 
|-
 
|Peak '''[[Score|Technology Level 2 Score]]'''
 
| [[Technology Level]] 2 x Level 2 [[Population Capacity]] x Level 2 Average [[Happiness]] x 100
 
| Uncapped
 
|-
 
|Peak '''[[Score|Technology Level 3 Score]]'''
 
| [[Technology Level]] 3 x Level 3 [[Population Capacity]] x Level 3 Average [[Happiness]] x 100
 
| Uncapped
 
|-
 
|Peak '''[[Score|Technology Level 4 Score]]'''
 
| [[Technology Level]] 4 x Level 4 [[Population Capacity]] x Level 4 Average [[Happiness]] x 100
 
| Uncapped
 
|-
 
|Peak '''[[Score|Technology Level 5 Score]]'''
 
| [[Technology Level]] 5 x Level 5 [[Population Capacity]] x Level 5 Average [[Happiness]] x 100
 
| Uncapped
 
|-
 
|Peak '''[[Score|Technology Level 6 Score]]'''
 
| [[Technology Level]] 6 x Level 6 [[Population Capacity]] x Level 6 Average [[Happiness]] x 100
 
| Uncapped
 
|-
 
|Peak '''[[Score|Technology Level 7 Score]]'''
 
| [[Technology Level]] 7 x Level 7 [[Population Capacity]] x Level 7 Average [[Happiness]] x 100
 
| Uncapped
 
|-
 
|Peak '''[[Score|Technology Level 8 Score]]'''
 
| [[Technology Level]] 8 x Level 8 [[Population Capacity]] x Level 8 Average [[Happiness]] x 100
 
| Uncapped
 
|}
 
The combined peak scores from each [[Technology Level]] are summed up in the '''[[Score]]'''.
 
 
 
==Bonus Points==
 
These scores are calculated based on our comprehensive log files and updated on our [https://nam02.safelinks.protection.outlook.com/?url=https%3A%2F%2Fapp.powerbi.com%2Fview%3Fr%3DeyJrIjoiY2MyMDQ4N2MtYWYwZi00YjQ3LWE4NWYtNzhiNDY4Y2MzMTdlIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&data=04%7C01%7CEric.Kildebeck%40utdallas.edu%7C389ea6e7caca49a7b81a08d98a008161%7C8d281d1d9c4d4bf7b16e032d15de9f6c%7C0%7C0%7C637692558675669838%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=kj5YoTpIJ%2Bu0t9PULI3Vz8hZINFPFSaWGIZThUaTF%2BE%3D&reserved=0 Analytics Website] every evening.
 
 
 
===Bonus Points: Expanding your Distribution Complex===
 
{| class="wikitable sortable collapsible"
 
|-
 
! Action
 
! Points/Action
 
! Max Score
 
|-
 
| '''Milestone 1:''' Build a storeroom with a [[Community Buildings|Community Chest]]
 
| 8,192
 
| 8,192
 
|-
 
| '''Milestone 2:''' Recruit 16 villagers in [[Housing|Dirt Houses]] and Build a [[Community Buildings|Bathroom]]
 
| 16,384
 
| 16,384
 
|-
 
| '''Milestone 3:''' Recruit 32 villagers in [[Housing|Wooden Houses]] and Build a [[Community Buildings|Workshop]]
 
| 16,384
 
| 16,384
 
|-
 
| '''Milestone 4:''' Recruit 48 villagers in [[Housing|Stone Houses]] and Build a [[Community Buildings|Laboratory]]
 
| 16,384
 
| 16,384
 
|-
 
| '''Milestone 5:''' Recruit 64 villagers in [[Block (Polexiglas)|Polexiglas]] Warehouses and Build a [[Community Buildings|Commissary]]
 
| 16,384
 
| 16,384
 
|-
 
| '''Milestone 6:''' Recruit 80 villagers in [[Housing|ABS Warehouses]] and Build a [[Community Buildings|Accounting Office]]
 
| 16,384
 
| 16,384
 
|-
 
| '''Milestone 7:''' Recruit 96 villagers in [[Housing|Bronze Warehouses]] and Build a [[Community Buildings|School]]
 
| 16,384
 
| 16,384
 
|-
 
| '''Milestone 8:''' Recruit 112 villagers in [[Housing|Stainless Steel Warehouses]] and Build a [[Community Buildings|Bioreactor]]
 
| 16,384
 
| 16,384
 
|-
 
| '''Milestone 9:''' Recruit 128 villagers in [[Housing|Carbon Fiber]] Warehouses and Build an [[Community Buildings|Art Gallery]]
 
| 16,384
 
| 16,384
 
|}
 
 
 
===Bonus Points: Amenities===
 
For every [[Housing|house]] you build, [[Happiness|upgrades]] will improve the [[Happiness]] of the inhabitants. Improving your [[Polycraft Village|Village]] with upgrades at any point during the Round gives you bonus points.
 
 
 
{| class="wikitable sortable collapsible"
 
|-
 
! Amenities Bonuses
 
! Points/Action
 
! Max Score
 
|-
 
| Enjoy the View (Intermediate): Have 16 robot population conveying at Height >= 16 and < 24 with 100% Window amenity.
 
| 32,768
 
| 32,768
 
|-
 
| Enjoy the View (Pro): Have 16 robot population conveying at Height >= 24 with 100% Window amenity.
 
| 32,768
 
| 32,768
 
|-
 
| Brick Master: Build 32 structures out of ABS Bricks.
 
| 256
 
| 8,192
 
|-
 
| Place at least one painting in 16 different Structures.
 
| 256
 
| 8,192
 
|-
 
| Injection Mold 1,024 flower pot sections.
 
| 32
 
| 8,192
 
|-
 
| Place 256 flowers (Pro Tip: or Flowering Succulents).
 
| 32
 
| 8,192
 
|-
 
| Have at least 16 structures at the same time each with Lighting: 100%
 
| 8,192
 
| 8,192
 
|-
 
| Get Average Efficiency Above 160% with at least 16 [[Population Capacity]] at each [[Technology Level]] 1-4
 
| 8,192
 
| 32,768
 
|}
 
 
 
{| class="wikitable sortable collapsible"
 
|-
 
! Community Bonus
 
! Points/Action
 
! Max Score
 
|-
 
| Build a Valid '''Bathroom''' with four toilets.
 
| 4,096
 
| 4,096
 
|-
 
| Build a toilet in a valid second story '''Bathroom'''.
 
| 8,192
 
| 8,192
 
|-
 
| Build a Valid '''Workshop''' with four signage and four doors.
 
| 8,192
 
| 8,192
 
|-
 
| Build a Valid '''Laboratory''' with a bed...for those late night experiments
 
| 4,096
 
| 4,096
 
|-
 
| Build a Valid '''Laboratory''' with a Lighting Score of 0%... For photosensitive experiments.
 
| 8,192
 
| 8,192
 
|-
 
| Build a Valid '''Commissary''' with a 16-block table.
 
| 4,096
 
| 4,096
 
|-
 
| Build a Valid '''Commissary''' with nine doors at max door height.
 
| 8,192
 
| 8,192
 
|}
 
 
 
===Bonus Points: Polycrafting===
 
Playing '''Polycraft World''' during this challenge is encouraged, and necessary, to be successful during Round 1. Polycrafting will earn scoring rewards in accordance of the chart below. Players will be best served aiming to attain points by completing the core milestones demonstrated above.
 
 
 
{| class="wikitable sortable collapsible"
 
|-
 
! Engineering Bonuses
 
! Points
 
! Max Score
 
|-
 
| Craft 128 [[Tree Tap]]s
 
| 8
 
| 1,024
 
|-
 
| Craft a [[Machining Mill]]
 
| 1,024
 
| 1,024
 
|-
 
| Craft an [[Injection Molder]]
 
| 1,024
 
| 1,024
 
|-
 
| Craft an [[Extruder]]
 
| 1,024
 
| 1,024
 
|-
 
| Craft a [[Distillation Column]]
 
| 1,024
 
| 1,024
 
|-
 
| Craft a [[Condenser]]
 
| 1,024
 
| 1,024
 
|-
 
| Craft an [[Industrial Oven]]
 
| 1,024
 
| 1,024
 
|-
 
| Craft a [[Plastic Chest]]
 
| 2,048
 
| 2,048
 
|-
 
| Craft 4 [[Grip (Natural Rubber)|Gripped Tools]]
 
| 256
 
| 1,024
 
|-
 
| Craft 4 [[List of Pogo Sticks|Pogo Sticks]]
 
| 256
 
| 1,024
 
|-
 
| Craft 4 [[Running Shoes|Pairs of Running Shoes]]
 
| 256
 
| 1,024
 
|}
 
----
 
== Useful Internal Links ==
 
[[Main Page|Polycraft World Main Page]] | [[BEST Robotics Polycraft 3D Printing Challenge|3D Printing Challenge]] | [[2023 BEST Robotics - Refugee Crisis Challenge|Refugee Crisis Challenge]] | [[2023 BEST Robotics - Global Logistics Challenge|Global Logistics Challenge]] | [[Polycraft Island]] | [[Polycraft Village]] | [[Village Plot]] | [[Polycraft World Refugees|Villagers]] | [[Housing]] | [[Community Buildings]] | [[Happiness]] | [[Population Capacity]] | [[3D Printer]] | [[3D Scanner]] | [[Score]] | [[Village Beds|Beds]] | [[Technology Level]]
 

Latest revision as of 18:03, 7 March 2023