Happiness

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Description

Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.

Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is (Housing Amenity). Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Bathrooms (Communal Amenity). Take care of your Refugees, and they will take care of you.

Happiness Score

Happiness Score = Housing Amenity Score + Communal Amenity Score.

Score range = 0-2.

Housing Amenity Score

Score Range = 0-1.

Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.

Item Score Range # Needed for Maximum Score
Paintings 0.0 - 0.4 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
Flowers 0.0 - 0.4 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
Windows 0.0 - 0.4 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
Internal Light Level -50% Modifier If the internal lowest light value is too dark, lose 50% of the above amenity scores.
External Door Light Level at Night -50% Modifier If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
Maximum Score Max = 1 If all of the above scores are perfect, the score will still max-out at 1, not 1.2.

Communal Amenity Score

Score Range = 0-1.

Ways to improve the Score: Be close to Toilets, but not too too close... Be close to other community buildings. The distance is calculated for each Refugee Bed, where the distance equals the straight line distance from the Refugee Bed block to the Key Item block inside a Community Building (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery. For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.

Tech Level Community Building Key Item block Optimal Distance from Refugee Bed to Closest Community Item for Maximum Points
1 Bathroom Toilet block Greater than 7 blocks away and less than 15. The farther outside of this optimum range, the worse the score.
1 Storeroom Community Chest block The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.
2 Workshop Machining Mill block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
3 Laboratory Chemical Processor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
4 Commissary Dining Table block Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.
5 Library Bookcase block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
6 School Enchanting Table block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
7 Clinic Bioreactor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
8 Art Gallery Painting block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
Final Score Cumulative Score from all Buildings 0-1 range 50% of the Communal Amenity score comes from the Communal Building for your Village's Tech Level. The remaining 50% comes from all previous Tech Levels with the Toilet mattering the most.



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