Difference between revisions of "Happiness"

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Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.
 
Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.
  
Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is (Ambience Score). Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Bathrooms (Community Score). Take care of your Refugees, and they will take care of you.
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Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is [[Happiness#Ambience Score|(Ambience Score)]]. Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Bathrooms [[Happiness#Community Score|(Community Score)]]. Take care of your Refugees, and they will take care of you.
  
 
==Happiness Score==
 
==Happiness Score==
 
Happiness represents the well being of each and every [[Polycraft World Refugees|Villager]] that settles on [[Polycraft Island]]. In order to settle more [[Polycraft World Refugees|refugees]], you must increase the [[Population Capacity]] of your [[Polycraft Village]], but your end score will be largely determined by the [[Happiness]] of each Villager. In general, a house with a lot of windows, flowers, and paintings that is well-lit and close to community buildings is going to produce a better Happiness Score. Specific details on how Happiness Score is calculated are below.
 
Happiness represents the well being of each and every [[Polycraft World Refugees|Villager]] that settles on [[Polycraft Island]]. In order to settle more [[Polycraft World Refugees|refugees]], you must increase the [[Population Capacity]] of your [[Polycraft Village]], but your end score will be largely determined by the [[Happiness]] of each Villager. In general, a house with a lot of windows, flowers, and paintings that is well-lit and close to community buildings is going to produce a better Happiness Score. Specific details on how Happiness Score is calculated are below.
  
Happiness Score (0%-200%) = Ambience Score (0-100%) + Community Score (0-100%).
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Happiness Score (0%-200%) = [[Challenge Score - 2023 Refugee Crisis|Ambience Score]] (0-100%) + [[Happiness#Community Score|Community Score]] (0-100%).
  
The [[Happiness]] scores for all Villagers in each [[Technology Level]] are summed up to yield your [[Score Through the Ages]]. The winner of the 2021 Best Robotics 3D Printing Challenge will have the best total [[Score Through the Ages]]. Your top score in each Age will be determined whenever you have the highest score related to [[Housing]] of the same [[Technology Level]]. While there is a need to "tech up" to get to higher technology levels, there is nothing preventing a team from achieving its best [[Technology Level]] 1 score (i.e. [[Dirt Houses]]) after it has already "teched up" to [[Technology Level]] 4. There is an exception to this rule. Your [[Score Through the Ages]] for [[Technology Level|Ages 1,2,3 and 4]] will be final and memorialized at the end of your 50 hours of total team gameplay. This will represent your Round 1 Score. During Round 2, your team will ONLY score points for happy [[Polycraft World Refugee|Villagers]] in [[Housing]] at [[Technology Level|Ages 5,6,7 and 8]].
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The [[Happiness]] scores for all Villagers in each [[Technology Level]] are summed up to yield your [[Challenge Score - 2023 Refugee Crisis|Challenge Score]]. The winner of the 2021 Best Robotics 3D Printing Challenge will have the best total [[Challenge Score - 2023 Refugee Crisis|Challenge Score]]. Your top score in each Age will be determined whenever you have the highest score related to [[Housing]] of the same [[Technology Level]]. While there is a need to "tech up" to get to higher technology levels, there is nothing preventing a team from achieving its best [[Technology Level]] 1 score (i.e. [[Polycraft Dirt Houses]]) after it has already "teched up" to [[Technology Level]] 4. There is an exception to this rule. Your [[Challenge Score - 2023 Refugee Crisis|Challenge Score]] for [[Technology Level|Ages 1,2,3 and 4]] will be final and memorialized at the end of your 6 weeks. This will represent your Round 1 [[Challenge Score - 2023 Refugee Crisis|Challenge Score]]. During Round 2, your team will ONLY score points for happy Villagers in [[Housing]] at [[Technology Level|Ages 5,6,7 and 8]].
  
==Ambience Score==
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==[[Challenge Score - 2023 Refugee Crisis|Ambience Score]]==
Score Range = 0-1.
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Score Range = 0%-100%.
  
Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.
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Ways to improve you [[Challenge Score - 2023 Refugee Crisis|Challenge Score]]: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.
  
 
'''Pro Tip 1:''' Cacti and other succulents are flowering plants.
 
'''Pro Tip 1:''' Cacti and other succulents are flowering plants.
  
'''Pro Tip 2:''' Flower Pots can be injection molded from [[Bag (PolyIsoPrene Pellets)|Natural Rubber]] using [[Mold (Flower Pot)]]s made in a [[Machining Mill]].  
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'''Pro Tip 2:''' In lieu of clay, [http://minecraft.gamepedia.com/Flower%20Pot Flower Pots] can be crafted from [[Flower Pot Section|Flower Pot Sections]]. These are [[Injection Molder|injection molded]] from [[Bag (PolyIsoPrene Pellets)|Natural Rubber]] using a [[Mold (Flower Pot)|mold]] made in a [[Machining Mill]].  
  
 
{| class="wikitable sortable collapsible"
 
{| class="wikitable sortable collapsible"
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|}
 
|}
  
==Community Score==
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==[[Challenge Score - 2023 Refugee Crisis|Community Score]]==
Score Range = 0-1.
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Score Range = 0%-100%.
  
Ways to improve the Score: Be close to Toilets, but not too too close... Be close to other community buildings. The distance is calculated for each Refugee Bed, where the distance equals the straight line distance from the Refugee Bed block to the Key Item block inside a Community Building (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery. For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.
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Ways to improve the [[Challenge Score - 2023 Refugee Crisis|Challenge Score]]: Be close to the [[Community Buildings|Bathrooms]], but not too too close... Be close to other [[Community Buildings]]. The distance is calculated for each [[Village Beds]], where the distance equals the straight line distance from the [[Village Beds]] block to the Key Item block inside a Community Building (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery.  
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'''Your Villagers like to have options!:''' For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.
  
 
{| class="wikitable sortable collapsible"
 
{| class="wikitable sortable collapsible"
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!Community Building
 
!Community Building
 
!Key Item Block
 
!Key Item Block
!Optimal Distance from Refugee Bed to Closest Key Item for Maximum Points
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!Optimal Distance from [[Village Beds]] to Closest Key Item for Maximum Points
|-
 
| 1
 
| Bathroom
 
| Toilet block
 
| Greater than 7 blocks away and less than 15. The farther outside of this optimum range, the worse the score.
 
 
|-
 
|-
 
| 1
 
| 1
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| Community Chest block
 
| Community Chest block
 
| The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.
 
| The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.
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|-
 +
| 1
 +
| Bathroom
 +
| Toilet block
 +
| Greater than 5 blocks away and less than 15. The farther outside of this optimum range, the worse the score. Really close stinks (for your [[Challenge Score - 2023 Refugee Crisis|Challenge Score]]).
 
|-
 
|-
 
| 2
 
| 2
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| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 
| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 
|-
 
|-
| Maximum Community Score
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| Maximum [[Challenge Score - 2023 Refugee Crisis|Community Score]]
| Score is accumulated from all buildings
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| [[Challenge Score - 2023 Refugee Crisis|Challenge Score]] is accumulated from all buildings
 
| 0-1 range
 
| 0-1 range
| 50% of the Community Score comes from the Communal Buildings for your Village's current Tech Level. The remaining 50% comes from all previous Tech Levels.  
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| 50% of the [[Challenge Score - 2023 Refugee Crisis|Community Score]] comes from the Communal Buildings for your Village's current Tech Level. The remaining 50% comes from all previous Tech Levels.  
 
|}
 
|}
 
 
 
----
 
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[[BEST Robotics Polycraft 3D Printing Challenge|Back to the 3D Printing Challenge Main Page]]
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== Useful Internal Links ==
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[[Main Page|Polycraft World Main Page]] |  [[2023 BEST Robotics - Refugee Crisis Challenge|Refugee Crisis Challenge]] | [[Polycraft Island]] | [[Polycraft Village]] | [[Village Plot]] | [[Polycraft World Refugees|Villagers]] | [[Housing]] | [[Community Buildings]] | [[Happiness]] | [[Population Capacity]] | [[3D Printer]] | [[3D Scanner]] | [[Challenge Score - 2023 Refugee Crisis|Challenge Score]] | [[Village Beds|Beds]] | [[Technology Level]] | [[Polycraft Recycling and Waste Scavenger Hunt|Scavenger Hunt]] | [[Media:cheatsheet.pdf | 2023 Challenge cheat-sheet]]

Latest revision as of 19:08, 13 March 2023

Description

Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.

Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is (Ambience Score). Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Bathrooms (Community Score). Take care of your Refugees, and they will take care of you.

Happiness Score

Happiness represents the well being of each and every Villager that settles on Polycraft Island. In order to settle more refugees, you must increase the Population Capacity of your Polycraft Village, but your end score will be largely determined by the Happiness of each Villager. In general, a house with a lot of windows, flowers, and paintings that is well-lit and close to community buildings is going to produce a better Happiness Score. Specific details on how Happiness Score is calculated are below.

Happiness Score (0%-200%) = Ambience Score (0-100%) + Community Score (0-100%).

The Happiness scores for all Villagers in each Technology Level are summed up to yield your Challenge Score. The winner of the 2021 Best Robotics 3D Printing Challenge will have the best total Challenge Score. Your top score in each Age will be determined whenever you have the highest score related to Housing of the same Technology Level. While there is a need to "tech up" to get to higher technology levels, there is nothing preventing a team from achieving its best Technology Level 1 score (i.e. Polycraft Dirt Houses) after it has already "teched up" to Technology Level 4. There is an exception to this rule. Your Challenge Score for Ages 1,2,3 and 4 will be final and memorialized at the end of your 6 weeks. This will represent your Round 1 Challenge Score. During Round 2, your team will ONLY score points for happy Villagers in Housing at Ages 5,6,7 and 8.

Ambience Score

Score Range = 0%-100%.

Ways to improve you Challenge Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.

Pro Tip 1: Cacti and other succulents are flowering plants.

Pro Tip 2: In lieu of clay, Flower Pots can be crafted from Flower Pot Sections. These are injection molded from Natural Rubber using a mold made in a Machining Mill.

Item Score Range # Needed for Maximum Score
Paintings 0.0 - 0.4 1 painting per Tech Level of the house (e.g., a Polexiglas house would need 4 paintings for a max score)
Flowers 0.0 - 0.4 1 flowers for every 10 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 5 flowers for a max score)
Windows 0.0 - 0.4 1 window for every 3 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 15 windows for a max score)
Lighting -50% Modifier If the internal lowest light value is too dark, or the doorway is not well lit at night time, lose 50% of the above amenity scores.
Maximum Ambience Score Max = 1 If all of the above scores are perfect, the score will still max-out at 1, not 1.2.

Community Score

Score Range = 0%-100%.

Ways to improve the Challenge Score: Be close to the Bathrooms, but not too too close... Be close to other Community Buildings. The distance is calculated for each Village Beds, where the distance equals the straight line distance from the Village Beds block to the Key Item block inside a Community Building (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery.

Your Villagers like to have options!: For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.

Tech Level Community Building Key Item Block Optimal Distance from Village Beds to Closest Key Item for Maximum Points
1 Storeroom Community Chest block The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.
1 Bathroom Toilet block Greater than 5 blocks away and less than 15. The farther outside of this optimum range, the worse the score. Really close stinks (for your Challenge Score).
2 Workshop Machining Mill block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
3 Laboratory Chemical Processor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
4 Commissary Dining Table block Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.
5 Library Bookcase block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
6 School Enchanting Table block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
7 Clinic Bioreactor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
8 Art Gallery Painting block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
Maximum Community Score Challenge Score is accumulated from all buildings 0-1 range 50% of the Community Score comes from the Communal Buildings for your Village's current Tech Level. The remaining 50% comes from all previous Tech Levels.

Useful Internal Links

Polycraft World Main Page | Refugee Crisis Challenge | Polycraft Island | Polycraft Village | Village Plot | Villagers | Housing | Community Buildings | Happiness | Population Capacity | 3D Printer | 3D Scanner | Challenge Score | Beds | Technology Level | Scavenger Hunt | 2023 Challenge cheat-sheet