Difference between revisions of "Happiness"

From PolyCraft World
Jump to navigation Jump to search
Line 45: Line 45:
 
|}
 
|}
  
==Housing Amenity Score==
+
==Communal Amenity Score==
 
Score Range = 0-1.
 
Score Range = 0-1.
  
Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.
+
Ways to improve the Score: Be close to Toilets, but not too too close... Be close to other community buildings. The distance is calculated for each Refugee Bed, where the distance equals the straight line distance from the Refugee Bed (i.e., Bed block) to the Community Item (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery. For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.
  
 
{| class="wikitable sortable collapsible"
 
{| class="wikitable sortable collapsible"
 
|-
 
|-
!Item
+
!Tech Level
!Score Range
+
!Community Building (Community Item)
!# Needed for Maximum Score
+
!Optimal Distance from Refugee Bed to Closest Community Item for Maximum Points
 
|-
 
|-
| Paintings
+
| 1
| 0.0 - 0.4
+
| Bathroom (Toilet)
| 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
+
| Greater than 7 blocks away and less than 15. The farther outside of this optimum range, the worse the score.
 
|-
 
|-
| Flowers
+
| 1
| 0.0 - 0.4
+
| Storeroom (Community Chest)
| 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
+
| The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.
 
|-
 
|-
| Windows
+
| 2
| 0.0 - 0.4
+
| Workshop (Machining Mill)
| 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
+
| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 
|-
 
|-
| Internal Light Level
+
| 3
| -50% Modifier
+
| Laboratory (Chemical Processor)
| If the internal lowest light value is too dark, lose 50% of the above amenity scores.
+
| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 
|-
 
|-
| External Door Light Level at Night
+
| 4
| -50% Modifier
+
| Commissary (Dining Table)
| If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
+
| Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.
 
|-
 
|-
| Maximum Score
+
| 5
| Max = 1
+
| Library (Bookcase)
| If all of the above scores are perfect, the score will still max-out at 1, not 1.2.
+
| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 +
|-
 +
| 6
 +
| School (Enchanting Table)
 +
| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 +
|-
 +
| 7
 +
| Clinic (Bioreactor)
 +
| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 +
|-
 +
| 8
 +
| Art Gallery (Painting)
 +
| Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
 
|}
 
|}
  
  
 
----
 
----
[[BEST Robotics Polycraft 3D Printing Challenge|Back to the 3D Challenge Main Page]]
+
[[BEST Robotics Polycraft 3D Printing Challenge|Back to the 3D Printing Challenge Main Page]]

Revision as of 03:13, 28 September 2021

Description

Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.

Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is (Housing Amenity). Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Toilets (Communal Amenity). Take care of your Refugees, and they will take care of you.

Happiness Score

Happiness Score = Housing Amenity Score + Communal Amenity Score.

Score range = 0-2.

Housing Amenity Score

Score Range = 0-1.

Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.

Item Score Range # Needed for Maximum Score
Paintings 0.0 - 0.4 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
Flowers 0.0 - 0.4 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
Windows 0.0 - 0.4 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
Internal Light Level -50% Modifier If the internal lowest light value is too dark, lose 50% of the above amenity scores.
External Door Light Level at Night -50% Modifier If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
Maximum Score Max = 1 If all of the above scores are perfect, the score will still max-out at 1, not 1.2.

Communal Amenity Score

Score Range = 0-1.

Ways to improve the Score: Be close to Toilets, but not too too close... Be close to other community buildings. The distance is calculated for each Refugee Bed, where the distance equals the straight line distance from the Refugee Bed (i.e., Bed block) to the Community Item (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery. For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.

Tech Level Community Building (Community Item) Optimal Distance from Refugee Bed to Closest Community Item for Maximum Points
1 Bathroom (Toilet) Greater than 7 blocks away and less than 15. The farther outside of this optimum range, the worse the score.
1 Storeroom (Community Chest) The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.
2 Workshop (Machining Mill) Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
3 Laboratory (Chemical Processor) Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
4 Commissary (Dining Table) Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.
5 Library (Bookcase) Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
6 School (Enchanting Table) Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
7 Clinic (Bioreactor) Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
8 Art Gallery (Painting) Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.



Back to the 3D Printing Challenge Main Page