Difference between revisions of "Community Buildings"

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==Description==
 
==Description==
Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not.
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Community Buildings help your Village advance through the ages by transforming the Village from a safe place to stay for a few days before moving on to a thriving community to build a new life and raise a family.  
  
Each of your Refugees will have a 'Happiness' level that can range from 0-2. Up to 1 point of Happiness can come from how nice their house is (Housing Amenity). Up to 1 additional point of Happiness can come from how close they are to the Community Buildings in your Village, such as Bathrooms (Communal Amenity). Take care of your Refugees, and they will take care of you.
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==Community Buildings==
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Every Technology Level you reach will unlock an additional community building for your Village. Each community building has specific items that need to be inside for it to function, and a Key Item that determines how close it is to each Refugee Bed to calculate amenity scores. Community buildings can start to be constructed with the construction material at the Technology Level at which they are unlocked, and can be upgraded later to any higher Technology Level structure.
  
==Happiness Score==
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Any structure that you build that contains the Key Item for a Community Building will default to a Community Building instead of a House (e.g., if you build a really nice house and put a toilet in it, that structure will no longer count as a house. It will count as a Bathroom and any beds inside will not contribute to your Village's Population.
'''In general, a house with a lot of windows, flowers, and paintings that is well-lit and close to community buildings is going to produce a great Happiness Score. Specific details on how Happiness Score is calculated are below.'''
 
 
 
Happiness Score = Housing Amenity Score + Communal Amenity Score.
 
 
 
Score range = 0-2.
 
 
 
==Housing Amenity Score==
 
Score Range = 0-1.
 
 
 
Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the house.
 
 
 
{| class="wikitable sortable collapsible"
 
|-
 
!Item
 
!Score Range
 
!# Needed for Maximum Score
 
|-
 
| Paintings
 
| 0.0 - 0.4
 
| 1 painting per Tech Level of the house (e.g., a Plexiglass house would need 4 paintings for a max score)
 
|-
 
| Flowers
 
| 0.0 - 0.4
 
| 4 flowers for every 25 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 8 flowers for a max score)
 
|-
 
| Windows
 
| 0.0 - 0.4
 
| 1 window for every 2 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x10 Plexiglass house would need 25 windows for a max score)
 
|-
 
| Internal Light Level
 
| -50% Modifier
 
| If the internal lowest light value is too dark, lose 50% of the above amenity scores.
 
|-
 
| External Door Light Level at Night
 
| -50% Modifier
 
| If the light level of the external door at night is too dark, lose 50% of the above amenity scores.
 
|-
 
| Maximum Housing Amenity Score
 
| Max = 1
 
| If all of the above scores are perfect, the score will still max-out at 1, not 1.2.
 
|}
 
 
 
==Communal Amenity Score==
 
Score Range = 0-1.
 
 
 
Ways to improve the Score: Be close to Toilets, but not too too close... Be close to other community buildings. The distance is calculated for each Refugee Bed, where the distance equals the straight line distance from the Refugee Bed block to the Key Item block inside a Community Building (i.e., Toilet block). Refugees also like to have options, sometimes the Toilet is occupied and you need a backup. Sometimes you want to eat in the same Dining Hall every night, and sometimes you want a change in scenery. For each type of Community Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.
 
  
 
{| class="wikitable sortable collapsible"
 
{| class="wikitable sortable collapsible"
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!Community Building
 
!Community Building
 
!Key Item block
 
!Key Item block
!Optimal Distance from Refugee Bed to Closest Key Item for Maximum Points
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!Required Items to Function
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|-
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| 1
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| Storeroom
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| Community Chest
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| 1 Community Chest. The Storeroom can have up to 1 Community Chest per Tech Level of its primary construction material (e.g. a Plexiglass Storeroom can have 4 Community Chests).
 
|-
 
|-
 
| 1
 
| 1
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| Toilet block
 
| Toilet block
 
| Greater than 7 blocks away and less than 15. The farther outside of this optimum range, the worse the score.
 
| Greater than 7 blocks away and less than 15. The farther outside of this optimum range, the worse the score.
|-
 
| 1
 
| Storeroom
 
| Community Chest block
 
| The Storeroom has no impact on Happiness. You can put it anywhere on the Village Plot you want without penalty.
 
 
|-
 
|-
 
| 2
 
| 2
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| 50% of the Communal Amenity Score comes from the Communal Buildings for your Village's current Tech Level. The remaining 50% comes from all previous Tech Levels with Toilets mattering the most.  
 
| 50% of the Communal Amenity Score comes from the Communal Buildings for your Village's current Tech Level. The remaining 50% comes from all previous Tech Levels with Toilets mattering the most.  
 
|}
 
|}
 
  
 
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Revision as of 04:21, 28 September 2021

Description

Community Buildings help your Village advance through the ages by transforming the Village from a safe place to stay for a few days before moving on to a thriving community to build a new life and raise a family.

Community Buildings

Every Technology Level you reach will unlock an additional community building for your Village. Each community building has specific items that need to be inside for it to function, and a Key Item that determines how close it is to each Refugee Bed to calculate amenity scores. Community buildings can start to be constructed with the construction material at the Technology Level at which they are unlocked, and can be upgraded later to any higher Technology Level structure.

Any structure that you build that contains the Key Item for a Community Building will default to a Community Building instead of a House (e.g., if you build a really nice house and put a toilet in it, that structure will no longer count as a house. It will count as a Bathroom and any beds inside will not contribute to your Village's Population.

Tech Level Community Building Key Item block Required Items to Function
1 Storeroom Community Chest 1 Community Chest. The Storeroom can have up to 1 Community Chest per Tech Level of its primary construction material (e.g. a Plexiglass Storeroom can have 4 Community Chests).
1 Bathroom Toilet block Greater than 7 blocks away and less than 15. The farther outside of this optimum range, the worse the score.
2 Workshop Machining Mill block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
3 Laboratory Chemical Processor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
4 Commissary Dining Table block Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.
5 Library Bookcase block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
6 School Enchanting Table block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
7 Clinic Bioreactor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
8 Art Gallery Painting block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
Maximum Communal Amenity Score Score is accumulated from all buildings 0-1 range 50% of the Communal Amenity Score comes from the Communal Buildings for your Village's current Tech Level. The remaining 50% comes from all previous Tech Levels with Toilets mattering the most.

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