Difference between revisions of "COVID Challenge Round 2"

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(Created page with "==Description== Round 2 of the BEST Robotics Polycraft COVID Challenge will take place from November 1-30, 2020. Teams of BEST Robotics students will work together to sol...")
 
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==Description==
 
==Description==
Round 2 of the [[BEST Robotics Polycraft COVID Challenge]] will take place from November 1-30, 2020.
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Round 2 of the [[BEST Robotics Polycraft COVID Challenge]] will take place from November 8th - December 4th, 2020.
  
Teams of BEST Robotics students will work together to solve puzzles, develop strategies, and meet milestones to accumulate the highest [[COVID Challenge Scoring|score]] possible.
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Teams of BEST Robotics students will work together to solve puzzles, develop strategies, and meet milestones to accumulate the highest [[COVID Challenge Scoring Round 2|score]] possible.
  
 
Each team's first 50 hours of gameplay will be used to determine their progress and resulting score for this round.
 
Each team's first 50 hours of gameplay will be used to determine their progress and resulting score for this round.
  
Round 2 shifts the focus towards research, development and production of a vaccine that cures all citizens infected in PolycraftWorld. Teams start the challenge on an abandoned alien space ship. Teams have to collaborate to restore power to the station and find clues that its previous inhabitants left behind as they researched for a COVID cure. Teams then use the knowledge they uncovered to begin treating and curing citizens that appear at their [[COVID Challenge Clinic|Clinic]] in their [[Private Property | teamspace]]. Finally, using [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Pipe | pipes]], and polycraft inventories, players need to mass produce vaccines to complete the challenge.  
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Round 2 shifts the focus towards research, development and production of a vaccine that cures all citizens infected in PolycraftWorld. Teams start the challenge on an abandoned alien [[Space Station Escape Room|space station]]. Teams have to collaborate to restore power to the station and find clues that its previous inhabitants left behind as they researched for a COVID cure. Teams then use the knowledge they uncovered to begin treating and curing citizens that appear at their [[COVID Challenge Clinic|Clinic]] in their [[Private Property | teamspace]]. Finally, using [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Pipe | pipes]], and polycraft inventories, players need to mass produce vaccines to complete the challenge.  
  
  
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'''Space Station Escape Room'''
 
'''Space Station Escape Room'''
*All teams are required to participate in the Space Station escape room at the beginning of the challenge. Unlike normal [[Puzzle Rooms | Puzzle Rooms]], the time spent in this escape room does NOT count against the team's 50-hour cumulative maximum. However, all teams only have 3 hours (starting from the first second a team member logs in).  
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*All teams are required to participate in the [[Space Station Escape Room]] at the beginning of the challenge. Unlike normal [[Puzzle Rooms | Puzzle Rooms]], the time spent in this escape room does NOT count against the team's 50-hour cumulative maximum. However, all teams only have 3 hours (starting from the first second a team member logs in).  
 
*These three hours are non-cumulative. Having 4 players vs. 10 players will still give each team 3 full hours to attempt to solve this challenge. Careful - the larger the team, the harder it will be to communicate & collaborate! This puzzle will be difficult for solo-player teams to complete in three hours.
 
*These three hours are non-cumulative. Having 4 players vs. 10 players will still give each team 3 full hours to attempt to solve this challenge. Careful - the larger the team, the harder it will be to communicate & collaborate! This puzzle will be difficult for solo-player teams to complete in three hours.
  
 
'''[[Private Property|Teamspace]]'''
 
'''[[Private Property|Teamspace]]'''
 
*All teams will start with an identical team space (no more Ocean spawns)
 
*All teams will start with an identical team space (no more Ocean spawns)
*This teamspace will contain the base for a [[COVID Challenge Clinic|COVID Clinic]], a ease-of-use mine & mineshaft, a [[Cleanroom|Cleanroom]], and a [[Flow Network|flow network]] to automate the processing of [[Powder Keg (Low Density PolyEthylene Pellets)|LDPE]] and [[Powder Keg (PolyPropylene Pellets)|PP]] necessary to make vaccines.
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*This teamspace will contain the base for a [[COVID Challenge Clinic|COVID Clinic]], an ease-of-use mine & mineshaft, a [[Cleanroom|Cleanroom]], and a [[Flow Network|flow network]] to automate the processing of [[Powder Keg (Low Density PolyEthylene Pellets)|LDPE]] and [[Powder Keg (PolyPropylene Pellets)|PP]] necessary to make vaccines.
 
*The teamspace will also have a scavenger hunt for additional resources to aid you in mass-production is hidden throughout the team space! Perhaps ''photographing'' the property around you can help to link to a starting point.
 
*The teamspace will also have a scavenger hunt for additional resources to aid you in mass-production is hidden throughout the team space! Perhaps ''photographing'' the property around you can help to link to a starting point.
  

Revision as of 06:44, 8 November 2020

Description

Round 2 of the BEST Robotics Polycraft COVID Challenge will take place from November 8th - December 4th, 2020.

Teams of BEST Robotics students will work together to solve puzzles, develop strategies, and meet milestones to accumulate the highest score possible.

Each team's first 50 hours of gameplay will be used to determine their progress and resulting score for this round.

Round 2 shifts the focus towards research, development and production of a vaccine that cures all citizens infected in PolycraftWorld. Teams start the challenge on an abandoned alien space station. Teams have to collaborate to restore power to the station and find clues that its previous inhabitants left behind as they researched for a COVID cure. Teams then use the knowledge they uncovered to begin treating and curing citizens that appear at their Clinic in their teamspace. Finally, using pumps, flow regulators, pipes, and polycraft inventories, players need to mass produce vaccines to complete the challenge.


Milestones

  • Milestone 1: Completion of the Space Station escape room
  • Milestone 2: Achieve herd immunity in your teamspace by Vaccinating COVID Citizens until no more show up with signs of infection.
  • Milestone 3: Mass-produce 350 Million vaccines using the flow-network, off-shore oil platform, and clean rooms pre-built in your teamspace as a starting point, growing from there.


Changes from Round 1

Based on student feedback, a variety of improvements were made to the user experience of Round 2. Here are some highlights:

Space Station Escape Room

  • All teams are required to participate in the Space Station Escape Room at the beginning of the challenge. Unlike normal Puzzle Rooms, the time spent in this escape room does NOT count against the team's 50-hour cumulative maximum. However, all teams only have 3 hours (starting from the first second a team member logs in).
  • These three hours are non-cumulative. Having 4 players vs. 10 players will still give each team 3 full hours to attempt to solve this challenge. Careful - the larger the team, the harder it will be to communicate & collaborate! This puzzle will be difficult for solo-player teams to complete in three hours.

Teamspace

  • All teams will start with an identical team space (no more Ocean spawns)
  • This teamspace will contain the base for a COVID Clinic, an ease-of-use mine & mineshaft, a Cleanroom, and a flow network to automate the processing of LDPE and PP necessary to make vaccines.
  • The teamspace will also have a scavenger hunt for additional resources to aid you in mass-production is hidden throughout the team space! Perhaps photographing the property around you can help to link to a starting point.

COVID Clinics

  • COVID Clinics need to be activated with PPE and Testing kits as before.
  • As patients are vaccinated, more and more citizens will arrive already immune to COVID. Do not be alarmed! Immunity is our goal and necessary to achieve herd immunity.



Back to the COVID Challenge Main Page