https://polycraft.utdallas.edu/api.php?action=feedcontributions&user=Polycraftbot2&feedformat=atomPolyCraft World - User contributions [en]2024-03-28T16:29:16ZUser contributionsMediaWiki 1.35.0https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Scoring_Round_2&diff=17817COVID Challenge Scoring Round 22020-11-09T06:33:45Z<p>Polycraftbot2: /* Overview */</p>
<hr />
<div>==Overview==<br />
Round 2 of the COVID Challenge will be scored for all teams over their time in the [[Space Station Escape Room]] and their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. <br />
<br />
Teams can monitor their challenge progress - a round 2 dashboard will soon be available.<br />
<br />
This should be updated twice a week during the challenge.<br />
<br />
==Core Gameplay==<br />
The points below outline the actions that will be evaluated during the [[BEST Robotics Polycraft COVID Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Round 2 begins with The [[Space Station Escape Room]]. There is a 3 hour time limit that is not changed by how many players are participating at once. As long as a player is signed in, the timer will count down. Completing challenges in the Space Station will result in higher scores for this phase of the challenge. After the Space Station is completed or 3 hours is up, only the first fifty hours of gameplay on the teamspace will count. Actions taken by players on a team will be summed when calculating your team's round score. <br />
<br />
Gameplay timing example for the teamspace: If Team A had 10 players each play for exactly five hours in the teamspace, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points/Action<br />
! Max Score<br />
|-<br />
| Crafting Tree Taps<br />
| 2<br />
| 1024<br />
|-<br />
| Smelting Rubber Blocks<br />
| 4<br />
| 1024<br />
|-<br />
| '''Milestone 1a: Space Station Escape Room - 25% complete'''<br />
| 2048<br />
| 2048<br />
|-<br />
| '''Milestone 1b: Space Station Escape Room - 50% complete'''<br />
| 4096<br />
| 4096<br />
|-<br />
| '''Milestone 1c: Space Station Escape Room - 75% complete'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Milestone 1d: Space Station Escape Room - 100% complete'''<br />
| 16,384<br />
| 16384<br />
|-<br />
| Crafting [[DNA Sampler]]<br />
| 2<br />
| 512<br />
|-<br />
| Crafting [[COVID Test Kit (Beginner)]]<br />
| 4<br />
| 1024<br />
|-<br />
| Crafting [[COVID Test Kit (Intermediate)]]<br />
| 8<br />
| 2048<br />
|-<br />
| Crafting [[COVID Test Kit (Advanced)]]<br />
| 16<br />
| 4096<br />
|-<br />
| Crafting [[COVID Test Kit (Expert)]]<br />
| 32<br />
| 8192<br />
|-<br />
| Testing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Keeping a Healthy Patient Healthy<br />
| 32<br />
| 4096<br />
|-<br />
| Creating [[PPE Armor|PPE Faceshields]]<br />
| 4<br />
| 1024<br />
|-<br />
| Creating [[PPE Armor|PPE Chestguards]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Leggings]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Boots]]<br />
| 4<br />
| 1024<br />
|-<br />
| Stocking & Activating the Clinic<br />
| 1024<br />
| 1024<br />
|-<br />
| Crafting [[Plastic Syringe (Unfilled)|Syringes]]<br />
| 8<br />
| 1024<br />
|-<br />
| Taking [[Plastic Syringe (Filled)|Blood Samples]]<br />
| 4<br />
| 512<br />
|-<br />
| Crafting [[Convalescent Plasma|Convalescent Plasma Treatments]]<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Curing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Vaccinating Patients<br />
| 64<br />
| 8192<br />
|-<br />
| '''Completion of a Patient Wave'''<br />
| Varies (see below)<br />
| 21120<br />
|-<br />
| Crafting [[Vaccine|Vaccines]]<br />
| 0.000046811<br />
| no limit<br />
|-<br />
| '''Reaching Milestone 2: Target Herd Immunity'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3a: Crafting 500,000 [[Vaccine|Vaccines]]'''<br />
| 1024<br />
| 1024<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 10M [[Vaccine|Vaccines]]'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 350M [[Vaccine|Vaccines]]'''<br />
| 16384<br />
| 16384<br />
|}<br />
<br />
==Bonus Points: Patient Waves==<br />
After activating the Clinic, patients will spawn in waves during dawn and dusk. Each wave lasts for approximately 7 minutes. Successful wave completion will provide bonus points in accordance to the chart below. To complete a wave, a threshold number of healthy patients must be vaccinated before time runs out and all infected patients must be cured. As the waves progress, more and more patients will spawn already immune as the herd immunity for their teamspace increases - teams will have to find the patients that need their help and ensure they receive [[Vaccine|vaccinations]] or [[Convalescent Plasma|Convalescent Plasma]] cures before time runs out. Cured patients and patients that start the round already immune do not count towards that target. Unsuccessful completion of the wave will not cause any harm; teams will be faced with the same size wave again and again until they complete it successfully. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Wave<br />
! Global Herd Immunity<br />
! Wave Size<br />
! Target Vaccinations<br />
! Bonus Points<br />
|-<br />
| 1<br />
| 0%<br />
| 24<br />
| 11<br />
| 1536<br />
|-<br />
| 2<br />
| 4%<br />
| 26<br />
| 12<br />
| 1664<br />
|-<br />
| 3<br />
| 13%<br />
| 28<br />
| 12<br />
| 1792<br />
|-<br />
| 4<br />
| 25%<br />
| 30<br />
| 11<br />
| 1920<br />
|-<br />
| 5<br />
| 38%<br />
| 32<br />
| 10<br />
| 2048<br />
|-<br />
| 6<br />
| 54%<br />
| 34<br />
| 9<br />
| 2176<br />
|-<br />
| 7<br />
| 63%<br />
| 36<br />
| 8<br />
| 2304<br />
|-<br />
| 8<br />
| 75%<br />
| 38<br />
| 6<br />
| 2432<br />
|-<br />
| 9<br />
| 83%<br />
| 40<br />
| 5<br />
| 2560<br />
|-<br />
| 10<br />
| 92%<br />
| 42<br />
| 3<br />
| 2688<br />
|}<br />
<br />
==Bonus Points: Polycrafting==<br />
Playing '''Polycraft World''' during Round 2 is particularly important for the final milestone. Polycrafting specific inventories will earn scoring rewards in accordance of the chart below. Milestone 3 will require fairly extensive Polycrafting to fully complete. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points<br />
! Max Score<br />
|-<br />
| Crafting Polycraft Inventories:<br />
| <br />
| <br />
|-<br />
| -Crafting a [[Machining Mill]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Injection Molder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Extruder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Distillation Column]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Condenser]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Industrial Oven]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Steam Cracker]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Merox Treatment Unit]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Plastic Chest]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting an [[Oil Derrick]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Chemical Processor]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pump|Pumps]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Flow Regulator|Flow Regulators]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pipe|Pipes]]<br />
| 4<br />
| 2048<br />
|}<br />
<br />
==Traps/Pitfalls==<br />
Causing harm to patients in your clinic will cause a reduction in points. “Harm” includes the spreading of infection that may occur within your clinic’s vicinity due to inadequate care provided by the clinicians. This is the only way to lose points in this challenge.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Cost/Action<br />
|-<br />
| Healthy Patient Getting Infected.<br />
| -32<br />
|-<br />
| Death of a Patient:<br />
| <br />
|-<br />
| -Caused by a team member<br />
| -2048<br />
|-<br />
| -Caused by the environment (e.g. falling/suffocating)<br />
| -64<br />
|-<br />
| -Caused by a mob (Spider/Creeper/Zombie/etc)<br />
| -64<br />
|}<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Scoring_Round_2&diff=17816COVID Challenge Scoring Round 22020-11-09T06:31:59Z<p>Polycraftbot2: /* Bonus Points: Polycrafting */</p>
<hr />
<div>==Overview==<br />
Round 2 of the COVID Challenge will be scored for all teams over their time in the [[Space Station Escape Room]] and their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. <br />
<br />
Teams can monitor their challenge progress [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
<br />
This should be updated twice a week during the challenge.<br />
<br />
==Core Gameplay==<br />
The points below outline the actions that will be evaluated during the [[BEST Robotics Polycraft COVID Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Round 2 begins with The [[Space Station Escape Room]]. There is a 3 hour time limit that is not changed by how many players are participating at once. As long as a player is signed in, the timer will count down. Completing challenges in the Space Station will result in higher scores for this phase of the challenge. After the Space Station is completed or 3 hours is up, only the first fifty hours of gameplay on the teamspace will count. Actions taken by players on a team will be summed when calculating your team's round score. <br />
<br />
Gameplay timing example for the teamspace: If Team A had 10 players each play for exactly five hours in the teamspace, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points/Action<br />
! Max Score<br />
|-<br />
| Crafting Tree Taps<br />
| 2<br />
| 1024<br />
|-<br />
| Smelting Rubber Blocks<br />
| 4<br />
| 1024<br />
|-<br />
| '''Milestone 1a: Space Station Escape Room - 25% complete'''<br />
| 2048<br />
| 2048<br />
|-<br />
| '''Milestone 1b: Space Station Escape Room - 50% complete'''<br />
| 4096<br />
| 4096<br />
|-<br />
| '''Milestone 1c: Space Station Escape Room - 75% complete'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Milestone 1d: Space Station Escape Room - 100% complete'''<br />
| 16,384<br />
| 16384<br />
|-<br />
| Crafting [[DNA Sampler]]<br />
| 2<br />
| 512<br />
|-<br />
| Crafting [[COVID Test Kit (Beginner)]]<br />
| 4<br />
| 1024<br />
|-<br />
| Crafting [[COVID Test Kit (Intermediate)]]<br />
| 8<br />
| 2048<br />
|-<br />
| Crafting [[COVID Test Kit (Advanced)]]<br />
| 16<br />
| 4096<br />
|-<br />
| Crafting [[COVID Test Kit (Expert)]]<br />
| 32<br />
| 8192<br />
|-<br />
| Testing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Keeping a Healthy Patient Healthy<br />
| 32<br />
| 4096<br />
|-<br />
| Creating [[PPE Armor|PPE Faceshields]]<br />
| 4<br />
| 1024<br />
|-<br />
| Creating [[PPE Armor|PPE Chestguards]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Leggings]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Boots]]<br />
| 4<br />
| 1024<br />
|-<br />
| Stocking & Activating the Clinic<br />
| 1024<br />
| 1024<br />
|-<br />
| Crafting [[Plastic Syringe (Unfilled)|Syringes]]<br />
| 8<br />
| 1024<br />
|-<br />
| Taking [[Plastic Syringe (Filled)|Blood Samples]]<br />
| 4<br />
| 512<br />
|-<br />
| Crafting [[Convalescent Plasma|Convalescent Plasma Treatments]]<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Curing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Vaccinating Patients<br />
| 64<br />
| 8192<br />
|-<br />
| '''Completion of a Patient Wave'''<br />
| Varies (see below)<br />
| 21120<br />
|-<br />
| Crafting [[Vaccine|Vaccines]]<br />
| 0.000046811<br />
| no limit<br />
|-<br />
| '''Reaching Milestone 2: Target Herd Immunity'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3a: Crafting 500,000 [[Vaccine|Vaccines]]'''<br />
| 1024<br />
| 1024<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 10M [[Vaccine|Vaccines]]'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 350M [[Vaccine|Vaccines]]'''<br />
| 16384<br />
| 16384<br />
|}<br />
<br />
==Bonus Points: Patient Waves==<br />
After activating the Clinic, patients will spawn in waves during dawn and dusk. Each wave lasts for approximately 7 minutes. Successful wave completion will provide bonus points in accordance to the chart below. To complete a wave, a threshold number of healthy patients must be vaccinated before time runs out and all infected patients must be cured. As the waves progress, more and more patients will spawn already immune as the herd immunity for their teamspace increases - teams will have to find the patients that need their help and ensure they receive [[Vaccine|vaccinations]] or [[Convalescent Plasma|Convalescent Plasma]] cures before time runs out. Cured patients and patients that start the round already immune do not count towards that target. Unsuccessful completion of the wave will not cause any harm; teams will be faced with the same size wave again and again until they complete it successfully. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Wave<br />
! Global Herd Immunity<br />
! Wave Size<br />
! Target Vaccinations<br />
! Bonus Points<br />
|-<br />
| 1<br />
| 0%<br />
| 24<br />
| 11<br />
| 1536<br />
|-<br />
| 2<br />
| 4%<br />
| 26<br />
| 12<br />
| 1664<br />
|-<br />
| 3<br />
| 13%<br />
| 28<br />
| 12<br />
| 1792<br />
|-<br />
| 4<br />
| 25%<br />
| 30<br />
| 11<br />
| 1920<br />
|-<br />
| 5<br />
| 38%<br />
| 32<br />
| 10<br />
| 2048<br />
|-<br />
| 6<br />
| 54%<br />
| 34<br />
| 9<br />
| 2176<br />
|-<br />
| 7<br />
| 63%<br />
| 36<br />
| 8<br />
| 2304<br />
|-<br />
| 8<br />
| 75%<br />
| 38<br />
| 6<br />
| 2432<br />
|-<br />
| 9<br />
| 83%<br />
| 40<br />
| 5<br />
| 2560<br />
|-<br />
| 10<br />
| 92%<br />
| 42<br />
| 3<br />
| 2688<br />
|}<br />
<br />
==Bonus Points: Polycrafting==<br />
Playing '''Polycraft World''' during Round 2 is particularly important for the final milestone. Polycrafting specific inventories will earn scoring rewards in accordance of the chart below. Milestone 3 will require fairly extensive Polycrafting to fully complete. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points<br />
! Max Score<br />
|-<br />
| Crafting Polycraft Inventories:<br />
| <br />
| <br />
|-<br />
| -Crafting a [[Machining Mill]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Injection Molder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Extruder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Distillation Column]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Condenser]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Industrial Oven]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Steam Cracker]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Merox Treatment Unit]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Plastic Chest]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting an [[Oil Derrick]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Chemical Processor]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pump|Pumps]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Flow Regulator|Flow Regulators]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pipe|Pipes]]<br />
| 4<br />
| 2048<br />
|}<br />
<br />
==Traps/Pitfalls==<br />
Causing harm to patients in your clinic will cause a reduction in points. “Harm” includes the spreading of infection that may occur within your clinic’s vicinity due to inadequate care provided by the clinicians. This is the only way to lose points in this challenge.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Cost/Action<br />
|-<br />
| Healthy Patient Getting Infected.<br />
| -32<br />
|-<br />
| Death of a Patient:<br />
| <br />
|-<br />
| -Caused by a team member<br />
| -2048<br />
|-<br />
| -Caused by the environment (e.g. falling/suffocating)<br />
| -64<br />
|-<br />
| -Caused by a mob (Spider/Creeper/Zombie/etc)<br />
| -64<br />
|}<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Scoring_Round_2&diff=17815COVID Challenge Scoring Round 22020-11-09T06:31:25Z<p>Polycraftbot2: /* Bonus Points: Patient Waves */</p>
<hr />
<div>==Overview==<br />
Round 2 of the COVID Challenge will be scored for all teams over their time in the [[Space Station Escape Room]] and their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. <br />
<br />
Teams can monitor their challenge progress [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
<br />
This should be updated twice a week during the challenge.<br />
<br />
==Core Gameplay==<br />
The points below outline the actions that will be evaluated during the [[BEST Robotics Polycraft COVID Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Round 2 begins with The [[Space Station Escape Room]]. There is a 3 hour time limit that is not changed by how many players are participating at once. As long as a player is signed in, the timer will count down. Completing challenges in the Space Station will result in higher scores for this phase of the challenge. After the Space Station is completed or 3 hours is up, only the first fifty hours of gameplay on the teamspace will count. Actions taken by players on a team will be summed when calculating your team's round score. <br />
<br />
Gameplay timing example for the teamspace: If Team A had 10 players each play for exactly five hours in the teamspace, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points/Action<br />
! Max Score<br />
|-<br />
| Crafting Tree Taps<br />
| 2<br />
| 1024<br />
|-<br />
| Smelting Rubber Blocks<br />
| 4<br />
| 1024<br />
|-<br />
| '''Milestone 1a: Space Station Escape Room - 25% complete'''<br />
| 2048<br />
| 2048<br />
|-<br />
| '''Milestone 1b: Space Station Escape Room - 50% complete'''<br />
| 4096<br />
| 4096<br />
|-<br />
| '''Milestone 1c: Space Station Escape Room - 75% complete'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Milestone 1d: Space Station Escape Room - 100% complete'''<br />
| 16,384<br />
| 16384<br />
|-<br />
| Crafting [[DNA Sampler]]<br />
| 2<br />
| 512<br />
|-<br />
| Crafting [[COVID Test Kit (Beginner)]]<br />
| 4<br />
| 1024<br />
|-<br />
| Crafting [[COVID Test Kit (Intermediate)]]<br />
| 8<br />
| 2048<br />
|-<br />
| Crafting [[COVID Test Kit (Advanced)]]<br />
| 16<br />
| 4096<br />
|-<br />
| Crafting [[COVID Test Kit (Expert)]]<br />
| 32<br />
| 8192<br />
|-<br />
| Testing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Keeping a Healthy Patient Healthy<br />
| 32<br />
| 4096<br />
|-<br />
| Creating [[PPE Armor|PPE Faceshields]]<br />
| 4<br />
| 1024<br />
|-<br />
| Creating [[PPE Armor|PPE Chestguards]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Leggings]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Boots]]<br />
| 4<br />
| 1024<br />
|-<br />
| Stocking & Activating the Clinic<br />
| 1024<br />
| 1024<br />
|-<br />
| Crafting [[Plastic Syringe (Unfilled)|Syringes]]<br />
| 8<br />
| 1024<br />
|-<br />
| Taking [[Plastic Syringe (Filled)|Blood Samples]]<br />
| 4<br />
| 512<br />
|-<br />
| Crafting [[Convalescent Plasma|Convalescent Plasma Treatments]]<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Curing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Vaccinating Patients<br />
| 64<br />
| 8192<br />
|-<br />
| '''Completion of a Patient Wave'''<br />
| Varies (see below)<br />
| 21120<br />
|-<br />
| Crafting [[Vaccine|Vaccines]]<br />
| 0.000046811<br />
| no limit<br />
|-<br />
| '''Reaching Milestone 2: Target Herd Immunity'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3a: Crafting 500,000 [[Vaccine|Vaccines]]'''<br />
| 1024<br />
| 1024<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 10M [[Vaccine|Vaccines]]'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 350M [[Vaccine|Vaccines]]'''<br />
| 16384<br />
| 16384<br />
|}<br />
<br />
==Bonus Points: Patient Waves==<br />
After activating the Clinic, patients will spawn in waves during dawn and dusk. Each wave lasts for approximately 7 minutes. Successful wave completion will provide bonus points in accordance to the chart below. To complete a wave, a threshold number of healthy patients must be vaccinated before time runs out and all infected patients must be cured. As the waves progress, more and more patients will spawn already immune as the herd immunity for their teamspace increases - teams will have to find the patients that need their help and ensure they receive [[Vaccine|vaccinations]] or [[Convalescent Plasma|Convalescent Plasma]] cures before time runs out. Cured patients and patients that start the round already immune do not count towards that target. Unsuccessful completion of the wave will not cause any harm; teams will be faced with the same size wave again and again until they complete it successfully. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Wave<br />
! Global Herd Immunity<br />
! Wave Size<br />
! Target Vaccinations<br />
! Bonus Points<br />
|-<br />
| 1<br />
| 0%<br />
| 24<br />
| 11<br />
| 1536<br />
|-<br />
| 2<br />
| 4%<br />
| 26<br />
| 12<br />
| 1664<br />
|-<br />
| 3<br />
| 13%<br />
| 28<br />
| 12<br />
| 1792<br />
|-<br />
| 4<br />
| 25%<br />
| 30<br />
| 11<br />
| 1920<br />
|-<br />
| 5<br />
| 38%<br />
| 32<br />
| 10<br />
| 2048<br />
|-<br />
| 6<br />
| 54%<br />
| 34<br />
| 9<br />
| 2176<br />
|-<br />
| 7<br />
| 63%<br />
| 36<br />
| 8<br />
| 2304<br />
|-<br />
| 8<br />
| 75%<br />
| 38<br />
| 6<br />
| 2432<br />
|-<br />
| 9<br />
| 83%<br />
| 40<br />
| 5<br />
| 2560<br />
|-<br />
| 10<br />
| 92%<br />
| 42<br />
| 3<br />
| 2688<br />
|}<br />
<br />
==Bonus Points: Polycrafting==<br />
Playing '''Polycraft World''' during Round 2 is important particularly for Milestone 3. Polycrafting specific inventories will earn scoring rewards in accordance of the chart below. Milestone 3 will require fairly extensive Polycrafting to fully complete. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points<br />
! Max Score<br />
|-<br />
| Crafting Polycraft Inventories:<br />
| <br />
| <br />
|-<br />
| -Crafting a [[Machining Mill]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Injection Molder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Extruder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Distillation Column]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Condenser]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Industrial Oven]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Steam Cracker]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Merox Treatment Unit]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Plastic Chest]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting an [[Oil Derrick]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Chemical Processor]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pump|Pumps]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Flow Regulator|Flow Regulators]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pipe|Pipes]]<br />
| 4<br />
| 2048<br />
|}<br />
<br />
==Traps/Pitfalls==<br />
Causing harm to patients in your clinic will cause a reduction in points. “Harm” includes the spreading of infection that may occur within your clinic’s vicinity due to inadequate care provided by the clinicians. This is the only way to lose points in this challenge.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Cost/Action<br />
|-<br />
| Healthy Patient Getting Infected.<br />
| -32<br />
|-<br />
| Death of a Patient:<br />
| <br />
|-<br />
| -Caused by a team member<br />
| -2048<br />
|-<br />
| -Caused by the environment (e.g. falling/suffocating)<br />
| -64<br />
|-<br />
| -Caused by a mob (Spider/Creeper/Zombie/etc)<br />
| -64<br />
|}<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Scoring_Round_2&diff=17814COVID Challenge Scoring Round 22020-11-09T06:29:44Z<p>Polycraftbot2: </p>
<hr />
<div>==Overview==<br />
Round 2 of the COVID Challenge will be scored for all teams over their time in the [[Space Station Escape Room]] and their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. <br />
<br />
Teams can monitor their challenge progress [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
<br />
This should be updated twice a week during the challenge.<br />
<br />
==Core Gameplay==<br />
The points below outline the actions that will be evaluated during the [[BEST Robotics Polycraft COVID Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Round 2 begins with The [[Space Station Escape Room]]. There is a 3 hour time limit that is not changed by how many players are participating at once. As long as a player is signed in, the timer will count down. Completing challenges in the Space Station will result in higher scores for this phase of the challenge. After the Space Station is completed or 3 hours is up, only the first fifty hours of gameplay on the teamspace will count. Actions taken by players on a team will be summed when calculating your team's round score. <br />
<br />
Gameplay timing example for the teamspace: If Team A had 10 players each play for exactly five hours in the teamspace, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points/Action<br />
! Max Score<br />
|-<br />
| Crafting Tree Taps<br />
| 2<br />
| 1024<br />
|-<br />
| Smelting Rubber Blocks<br />
| 4<br />
| 1024<br />
|-<br />
| '''Milestone 1a: Space Station Escape Room - 25% complete'''<br />
| 2048<br />
| 2048<br />
|-<br />
| '''Milestone 1b: Space Station Escape Room - 50% complete'''<br />
| 4096<br />
| 4096<br />
|-<br />
| '''Milestone 1c: Space Station Escape Room - 75% complete'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Milestone 1d: Space Station Escape Room - 100% complete'''<br />
| 16,384<br />
| 16384<br />
|-<br />
| Crafting [[DNA Sampler]]<br />
| 2<br />
| 512<br />
|-<br />
| Crafting [[COVID Test Kit (Beginner)]]<br />
| 4<br />
| 1024<br />
|-<br />
| Crafting [[COVID Test Kit (Intermediate)]]<br />
| 8<br />
| 2048<br />
|-<br />
| Crafting [[COVID Test Kit (Advanced)]]<br />
| 16<br />
| 4096<br />
|-<br />
| Crafting [[COVID Test Kit (Expert)]]<br />
| 32<br />
| 8192<br />
|-<br />
| Testing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Keeping a Healthy Patient Healthy<br />
| 32<br />
| 4096<br />
|-<br />
| Creating [[PPE Armor|PPE Faceshields]]<br />
| 4<br />
| 1024<br />
|-<br />
| Creating [[PPE Armor|PPE Chestguards]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Leggings]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Boots]]<br />
| 4<br />
| 1024<br />
|-<br />
| Stocking & Activating the Clinic<br />
| 1024<br />
| 1024<br />
|-<br />
| Crafting [[Plastic Syringe (Unfilled)|Syringes]]<br />
| 8<br />
| 1024<br />
|-<br />
| Taking [[Plastic Syringe (Filled)|Blood Samples]]<br />
| 4<br />
| 512<br />
|-<br />
| Crafting [[Convalescent Plasma|Convalescent Plasma Treatments]]<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Curing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Vaccinating Patients<br />
| 64<br />
| 8192<br />
|-<br />
| '''Completion of a Patient Wave'''<br />
| Varies (see below)<br />
| 21120<br />
|-<br />
| Crafting [[Vaccine|Vaccines]]<br />
| 0.000046811<br />
| no limit<br />
|-<br />
| '''Reaching Milestone 2: Target Herd Immunity'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3a: Crafting 500,000 [[Vaccine|Vaccines]]'''<br />
| 1024<br />
| 1024<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 10M [[Vaccine|Vaccines]]'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 350M [[Vaccine|Vaccines]]'''<br />
| 16384<br />
| 16384<br />
|}<br />
<br />
==Bonus Points: Patient Waves==<br />
After activating the Clinic, patients will spawn in waves during dawn and dusk. Each wave lasts for approximately 7 minutes. Successful wave completion will provide bonus points in accordance to the chart below. To complete a wave, a threshold number of healthy patients must be vaccinated before time runs out and all infected patients must be cured. As the waves progress, more and more patients will spawn already immune as the herd immunity for their teamspace increases - teams will have to find the patients that need their help and ensure they receive [[Vaccine|vaccinations]] or [[Convalescent Plasma|Convalescent Plasma]] cures before time runs out. Cured patients and patients that start the round already immune do not count towards that target. Unsuccessful completion of the wave will not cause any harm; teams will be faced with the same size wave again and again until they complete it successfully. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Level<br />
! Global Herd Immunity<br />
! Wave Size<br />
! Target Vaccinations<br />
! Bonus Points<br />
|-<br />
| 1<br />
| 0%<br />
| 24<br />
| 11<br />
| 1536<br />
|-<br />
| 2<br />
| 4%<br />
| 26<br />
| 12<br />
| 1664<br />
|-<br />
| 3<br />
| 13%<br />
| 28<br />
| 12<br />
| 1792<br />
|-<br />
| 4<br />
| 25%<br />
| 30<br />
| 11<br />
| 1920<br />
|-<br />
| 5<br />
| 38%<br />
| 32<br />
| 10<br />
| 2048<br />
|-<br />
| 6<br />
| 54%<br />
| 34<br />
| 9<br />
| 2176<br />
|-<br />
| 7<br />
| 63%<br />
| 36<br />
| 8<br />
| 2304<br />
|-<br />
| 8<br />
| 75%<br />
| 38<br />
| 6<br />
| 2432<br />
|-<br />
| 9<br />
| 83%<br />
| 40<br />
| 5<br />
| 2560<br />
|-<br />
| 10<br />
| 92%<br />
| 42<br />
| 3<br />
| 2688<br />
|}<br />
<br />
<br />
==Bonus Points: Polycrafting==<br />
Playing '''Polycraft World''' during Round 2 is important particularly for Milestone 3. Polycrafting specific inventories will earn scoring rewards in accordance of the chart below. Milestone 3 will require fairly extensive Polycrafting to fully complete. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points<br />
! Max Score<br />
|-<br />
| Crafting Polycraft Inventories:<br />
| <br />
| <br />
|-<br />
| -Crafting a [[Machining Mill]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Injection Molder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Extruder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Distillation Column]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Condenser]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Industrial Oven]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Steam Cracker]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Merox Treatment Unit]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Plastic Chest]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting an [[Oil Derrick]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Chemical Processor]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pump|Pumps]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Flow Regulator|Flow Regulators]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pipe|Pipes]]<br />
| 4<br />
| 2048<br />
|}<br />
<br />
==Traps/Pitfalls==<br />
Causing harm to patients in your clinic will cause a reduction in points. “Harm” includes the spreading of infection that may occur within your clinic’s vicinity due to inadequate care provided by the clinicians. This is the only way to lose points in this challenge.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Cost/Action<br />
|-<br />
| Healthy Patient Getting Infected.<br />
| -32<br />
|-<br />
| Death of a Patient:<br />
| <br />
|-<br />
| -Caused by a team member<br />
| -2048<br />
|-<br />
| -Caused by the environment (e.g. falling/suffocating)<br />
| -64<br />
|-<br />
| -Caused by a mob (Spider/Creeper/Zombie/etc)<br />
| -64<br />
|}<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Round_2&diff=17813COVID Challenge Round 22020-11-09T06:29:15Z<p>Polycraftbot2: /* Milestones */</p>
<hr />
<div>[[File:teamspace_20201108.png|thumb|900px|right|'''Figure 1:''' All teams receive an identical starting teamspace for Round 2]]<br />
==Description==<br />
Round 2 of the [[BEST Robotics Polycraft COVID Challenge]] will take place from November 8th - December 4th, 2020.<br />
<br />
Teams of BEST Robotics students will work together to solve puzzles, develop strategies, and meet milestones to accumulate the highest [[COVID Challenge Scoring Round 2|score]] possible.<br />
<br />
Each team's first 50 hours of gameplay will be used to determine their progress and resulting score for this round.<br />
<br />
Round 2 shifts the focus towards research, development and production of a vaccine that cures all citizens infected in PolycraftWorld. Teams start the challenge on an abandoned alien [[Space Station Escape Room|space station]]. Teams have to collaborate to restore power to the station and find clues that its previous inhabitants left behind as they researched for a COVID cure. Teams then use the knowledge they uncovered to begin treating and curing citizens that appear at their [[COVID Challenge Clinic|Clinic]] in their [[Private Property | teamspace]]. Finally, using [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Pipe | pipes]], and polycraft inventories, players need to mass produce vaccines to complete the challenge.<br />
<br />
To maximize points, we recommend having some team members focus on Milestone 3 while others are completing Milestone 2 waves. <br />
<br />
<br />
==Milestones==<br />
*Milestone 1: Completion of the Space Station escape room<br />
*Milestone 2: Achieve target herd immunity in your [[Private Property | teamspace]] by [[Vaccine | Vaccinating]] COVID Citizens until no more show up with signs of infection. <br />
*Milestone 3: Mass-produce '''350 Million''' vaccines using the flow-network, off-shore oil platform, and clean rooms pre-built in your teamspace as a starting point, growing from there.<br />
<br />
==Changes from Round 1==<br />
Based on student feedback, a variety of improvements were made to the user experience of Round 2. Here are some highlights:<br />
<br />
'''Space Station Escape Room'''<br />
*All teams are required to participate in the [[Space Station Escape Room]] at the beginning of the challenge. Unlike previous [[COVID Challenge Puzzle Rooms | Puzzle Rooms]], the time spent in this escape room does NOT count against the team's 50-hour cumulative maximum. However, all teams only have 3 hours (starting from the first second a team member logs in). <br />
*These three hours are non-cumulative. Having 4 players vs. 10 players will still give each team 3 full hours to attempt to solve this challenge. Careful - the larger the team, the harder it will be to communicate & collaborate! This puzzle will be difficult for solo-player teams to complete in three hours.<br />
<br />
'''[[Private Property|Teamspace]]'''<br />
*All teams will start with an identical team space (no more Ocean spawns)<br />
*This teamspace will contain the base for a [[COVID Challenge Clinic|COVID Clinic]], an ease-of-use mine & mineshaft, a [[Cleanroom|Cleanroom]], and a [[Flow Network|flow network]] to automate the processing of [[Powder Keg (Low Density PolyEthylene Pellets)|LDPE]] and [[Powder Keg (PolyPropylene Pellets)|PP]] necessary to make vaccines.<br />
*The teamspace will also have a scavenger hunt for additional resources to aid you in mass-production is hidden throughout the team space! Perhaps ''photographing'' the property around you can help to link to a starting point.<br />
<br />
'''[[COVID Challenge Clinic|COVID Clinics]]'''<br />
*COVID Clinics need to be activated with PPE and Testing kits as before. When patients start arriving, your goal is to treat infected patients with [[Convalescent Plasma]] and immunize healthy patients with working [[Vaccine | vaccines]].<br />
*As patients are vaccinated, more and more citizens will arrive already immune to COVID. Do not be alarmed! Immunity is our goal and necessary to achieve herd immunity and complete Milestone 2.<br />
<br />
'''[[Cleanroom]] and [[Flow Network]]<br />
*Your [[Private Property|teamspace]] comes complete with a nearly [[Cleanroom|cleanroom]] and mostly functional [[Flow Network|factory]] for manufacturing vaccine. In order to fully complete Milestone 3, you will need to add to these constructs to make them more efficient and effective.<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=BEST_Robotics_Polycraft_COVID_Challenge&diff=17812BEST Robotics Polycraft COVID Challenge2020-11-09T06:29:04Z<p>Polycraftbot2: /* BEST Robotics Polycraft COVID Challenge Round 2 */</p>
<hr />
<div><gallery mode="packed"><br />
File:bestroboticslogo.jpg|alt=Best Robotics Logo|<br />
File:Polycraft World Logo.png|alt=Polycraft World logo|<br />
</gallery><br />
<br />
[[File:ClinicSnapshot.png|thumb|500px|right|'''Figure 1:''' COVID Clinic ready for patients]]<br />
<br />
==Introduction==<br />
Coronavirus has spread through the '''Polycraft World''' universe and we need you to help combat the disease and save our citizens. You and your team will build a medical clinic and work to test, treat and keep patients healthy. Your team has limited time to get the highest score by curing as many patients as you can. You will need to come up with strategies to stay ahead of the disease as more and more patients come to your clinic each shift.<br />
<br />
Your wits will also be tested with a variety of side missions. If you can complete these, you will get valuable resources to help your battle against COVID.<br />
<br />
'''Polycraft World''' needs you! Good luck, engineers and clinicians!<br />
<br />
==Logistics==<br />
<br />
===Useful Commands===<br />
Users can press 'p' in game to pop up private property information on the top left of their screen.<br />
<br />
Users can press 't' in game to enter the chat. Typing here and pressing 'Enter' will send messages to all other users on the server. Users can also type useful commands here.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
!Command<br />
!Description<br />
|-<br />
| '/help'<br />
| This command will pop-up some guidance and information about other useful commands<br />
|-<br />
| '/teamspace'<br />
| This command will teleport a user to the team's private property. Users must be in a private property to use this command.<br />
|-<br />
| '/goto utd'<br />
| This command will teleport a user to the center of UTD, Polycraft World's spawn point.<br />
|-<br />
| '/exit' <br />
| This command will teleport a user out of an escape room back to UTD. This will not work for the Space Station Challenge in Round 2.<br />
|-<br />
| '/progress'<br />
| This command will pop-up information about how far along you are in the COVID Challenge<br />
|}<br />
<br />
===Private Team Properties===<br />
Teams will have a [[Private Property|private property]] where only their team can modify the environment and other teams can not interfere with their progress.<br />
'''UPDATE''' In Round 2, all teams will have the same Teamspace layout to explore and customize.<br />
<br />
===Team Time Limits===<br />
Teams will be scored for their first 50 hours of play time for Round 1 and an additional 50 hours for Round 2. This means a team of 5 playing together will have their first 10 hours of playtime scored (collectively 50h). <br />
'''UPDATE''' In Round 2, the [[Space Station Escape Room|Space Station Challenge]] that begins the round will have a 3h time limit. This does not come out of the 50h limit for the rest of the challenge. This challenge is capped at 3h no matter how many people from your team are on. As long as someone is on, the timer is counting down. Teams will have 50h after the [[Space Station Escape Room|Space Station Challenge]] to complete the subsequent milestones.<br />
<br />
===Team Scoring===<br />
<br />
Teams scores will be based on their progress in testing and treating COVID patients. Major score bonuses will be provided when each Medical Milestone is reached. There will be 3 Medical Milestones in Round 1 and 3 additional Medical Milestones in the Championship Round.<br />
<br />
[[COVID Challenge Scoring|Round 1 Scoring]]<br />
<br />
[[COVID Challenge Scoring Round 2|Round 2 Scoring]]<br />
<br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
*For Round 2, this should be updated twice a week.<br />
<br />
<br />
===[[COVID Challenge Puzzle Rooms|Puzzle Rooms]]===<br />
There will be puzzle rooms to challenge teams to solve problems together in the environment outside of the team's private property. Teams can complete these puzzle rooms to earn rewards that are critical for meeting their Medical Milestones in [[COVID Challenge Round 1|Round 1]]. In [[COVID Challenge Round 2|Round 2]], these challenges will still be available and will still give rewards, but not points. Some rewards (particularly in the Scavenger Hunt) will be useful in subsequent portions of Round 2.<br />
<br />
<br />
==BEST Robotics Polycraft [[COVID Challenge Round 1]]==<br />
'''UPDATE''' Round 1 will take place from October 1 through '''November 7''', 2020. The 3 Medical Milestones for Round 1 will be as follows:<br />
*Tier 1 Medical Milestone: Create a [[COVID Challenge Clinic|Clinic]].<br />
*Tier 2 Medical Milestone: Stock the clinic with [[PPE Armor|PPE]] and [[COVID Test Kit|Testing Kits]] to activate it.<br />
*Tier 3 Medical Milestone: Cure 128 infected Polycraft Citizens.<br />
<br />
<br />
==BEST Robotics Polycraft [[COVID Challenge Round 2]]==<br />
Launching November 8th and going through December 4th. You can keep playing Round 1 until then. While your Round 1 progress will not translate to Round 2, skills and knowledge you get from Round 1 will be invaluable to succeeding at Round 2.<br />
There are 3 Milestones to complete in Round 2:<br />
*Tier 1 Milestone: Complete the Initial Challenge and craft the correct vaccine.<br />
*Tier 2 Milestone: Achieve target Herd Immunity in your population.<br />
*Tier 3 Milestone: Mass produce vaccines.<br />
<br />
==Signing Up==<br />
*Register as a Student with [https://registry.bestrobotics.org BEST Robotics]<br />
*Download and Install the [https://www.polycraftworld.com/portal/best_landing/ Challenge Launcher here]. Running Mac/Linux? Grab the [https://www.polycraftworld.com/portal/best_landing/ MultiMC Package] instead! Learn more about [https://multimc.org/ MultiMC here].<br />
*Sign in on the Launcher with your Minecraft: Java Edition Mojang account<br />
*Hit PCW Update<br />
*Hit Play Polycraft World<br />
<br />
[[COVID Challenge Set-Up|More Detailed Set-Up Instructions and Installation FAQs]]<br />
<br />
==Troubleshooting and Gameplay FAQs==<br />
===Troubleshooting===<br />
*Problems with your Team's [[Private Property]]? Have your entire team log out from the server. Wait for 60 seconds, then try logging in again. <br />
*Problems with a [[COVID Challenge Puzzle Rooms| Puzzle Room]]? Have your entire team exit the escape room, wait 20 seconds, then try re-entering.<br />
*Problems with starting Round 2? Make sure to click 'PCW Update' on the launcher before joining the server for Round 2.<br />
<br />
===Gameplay FAQs===<br />
<br />
'''How much time do I have left?''' and '''What's my team's score?'''<br><br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]. This will be updated twice more in Round 1 between 10/21/2020 and 11/6/2020. It will be updated more frequently in Round 2.<br />
<br />
'''Must the 50 hours be played consecutively?'''<br><br />
Your team's fifty hours will be based on the timestamp of actions taken in-game. Our scoring analytics will log all of your team's actions on our servers that accrue points (see [[COVID Challenge Scoring | scoring]]) and the first fifty hours of actions across all team members will be counted towards your round score.<br />
<br />
'''How do we 'submit' when we are done?'''<br><br />
No submissions are necessary! The scoring analytics is logging your actions so we will know when you've successfully completed all of your tasks.<br />
<br />
'''Are there any 'due dates' for when these tasks are due?'''<br><br />
The round ends on November 6th at 11:59PM. Any actions taken towards Round 1 objectives after that time will not be counted towards your round score. Please see the [[COVID Challenge Scoring | scoring]] page for details on what actions count towards your team's score.<br />
<br />
'''Our teamspace is in the ocean, can we have a new one?'''<br><br />
We are not able to reassign teamspaces. If your team starts in the ocean, we are aware it isn't ideal, but having all that flat space can be a blessing in disguise. For ocean teamspaces, we have the following recommendations:<br />
*Utilize the land around [[Base Camps]] to gather resources.<br />
*Utilize [https://minecraft.gamepedia.com/Lily_Pad Lily Pads] to start building on the water.<br />
<br />
''''How many blocks need to be around my clinic for patients to spawn?''''<br><br />
It will definitely work with 36 blocks out around the edge, but it can work with less. The more, the better!<br />
<br />
<br />
<br />
Have more questions? Send them our way at [mailto:support@polycraftworld.com support@polycraftworld.com]<br />
<br />
==Patches and Bug Fixes==<br />
===Round 2===<br />
*Nov. 8 - '''ALERT''' The beds in the Space Station are not part of the challenge. We recommend not sleeping on them as it will hinder your ability to solve puzzles and get points.<br />
<br />
===(Archived) Round 1===<br />
*Nov. 2 - '''UPDATE''' Round 2 will launch on November 7th. Teams can continue to play Round 1 through Nov. 6. <br />
*Oct. 30 - '''FIXED''' Servers offline for several hours between 6PM & 10PM CT. Servers are back online and being monitored by the dev team.<br />
*Oct. 29 - '''FIXED''' Puzzle Room Portals not teleporting - Puzzle rooms are available now. Some progress may have been lost.<br />
*Oct. 13 - '''FIXED''' Too many spawns in teamspace<br />
**'''We have removed duplicate animals/mobs in teamspaces. This should also help with some of the server issues players have recently experienced'''<br />
**'''We have removed COVID citizens that should have despawned'''<br />
**'''Negative points for killing COVID citizens and having disease spread will not be counted from October 1st to October 13th, but will be counted from now on.'''<br />
*Oct. 8 - '''FIXED''' Problems with scavenger hunt identified and fixed.<br />
*Oct. 8 - '''FIXED''' Problem with joining team server.<br />
*Oct. 7 - '''FIXED''' Missing Items from Chests & Inventories: Chests/Inventories in private properties seem to be missing items after logging out and logging back in. We've investigated and repaired a bug that removes items from chests & inventories. <br />
**'''The 50-hour timer will be reset to start at 12:00AM CST on 10/7/2020.'''<br />
**'''All teams who have played in the challenge so far will have their actions up to the reset scored as stated in the scoring rubric and added to their final point total.'''<br />
<br />
==Item Page Links==<br />
*[[COVID Challenge Clinic]]<br />
*[[PPE Armor|PPE]]<br />
*[[COVID Test Kit]]<br />
*[[Syringes]]<br />
*[[Bioreactor]]<br />
*[[Vaccine]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Scoring_Round_2&diff=17811COVID Challenge Scoring Round 22020-11-09T06:28:04Z<p>Polycraftbot2: </p>
<hr />
<div>==Overview==<br />
Round 2 of the COVID Challenge will be scored for all teams over their time in the [[Space Station Escape Room]] and their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below. <br />
<br />
Teams can monitor their challenge progress [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
<br />
This should be updated twice a week during the challenge.<br />
<br />
==Core Gameplay==<br />
The points below outline the actions that will be evaluated during the [[BEST Robotics Polycraft COVID Challenge]]. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the '''core milestones''' will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Round 2 begins with The [[Space Station Escape Room]]. There is a 3 hour time limit that is not changed by how many players are participating at once. As long as a player is signed in, the timer will count down. Completing challenges in the Space Station will result in higher scores for this phase of the challenge. After the Space Station is completed or 3 hours is up, only the first fifty hours of gameplay on the teamspace will count. Actions taken by players on a team will be summed when calculating your team's round score. <br />
<br />
Gameplay timing example for the teamspace: If Team A had 10 players each play for exactly five hours in the teamspace, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points/Action<br />
! Max Score<br />
|-<br />
| Crafting Tree Taps<br />
| 2<br />
| 1024<br />
|-<br />
| Smelting Rubber Blocks<br />
| 4<br />
| 1024<br />
|-<br />
| '''Milestone 1a: Space Station Escape Room - 25% complete'''<br />
| 2048<br />
| 2048<br />
|-<br />
| '''Milestone 1b: Space Station Escape Room - 50% complete'''<br />
| 4096<br />
| 4096<br />
|-<br />
| '''Milestone 1c: Space Station Escape Room - 75% complete'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Milestone 1d: Space Station Escape Room - 100% complete'''<br />
| 16,384<br />
| 16384<br />
|-<br />
| Crafting [[DNA Sampler]]<br />
| 2<br />
| 512<br />
|-<br />
| Crafting [[COVID Test Kit (Beginner)]]<br />
| 4<br />
| 1024<br />
|-<br />
| Crafting [[COVID Test Kit (Intermediate)]]<br />
| 8<br />
| 2048<br />
|-<br />
| Crafting [[COVID Test Kit (Advanced)]]<br />
| 16<br />
| 4096<br />
|-<br />
| Crafting [[COVID Test Kit (Expert)]]<br />
| 32<br />
| 8192<br />
|-<br />
| Testing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Keeping a Healthy Patient Healthy<br />
| 32<br />
| 4096<br />
|-<br />
| Creating [[PPE Armor|PPE Faceshields]]<br />
| 4<br />
| 1024<br />
|-<br />
| Creating [[PPE Armor|PPE Chestguards]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Leggings]]<br />
| 8<br />
| 2048<br />
|-<br />
| Creating [[PPE Armor|PPE Boots]]<br />
| 4<br />
| 1024<br />
|-<br />
| Stocking & Activating the Clinic<br />
| 1024<br />
| 1024<br />
|-<br />
| Crafting [[Plastic Syringe (Unfilled)|Syringes]]<br />
| 8<br />
| 1024<br />
|-<br />
| Taking [[Plastic Syringe (Filled)|Blood Samples]]<br />
| 4<br />
| 512<br />
|-<br />
| Crafting [[Convalescent Plasma|Convalescent Plasma Treatments]]<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Curing Patients<br />
| 16<br />
| 2048<br />
|-<br />
| Successfully Vaccinating Patients<br />
| 64<br />
| 8192<br />
|-<br />
| '''Completion of a Patient Wave'''<br />
| Varies (see below)<br />
| 21120<br />
|-<br />
| Crafting [[Vaccine|Vaccines]]<br />
| 0.000046811<br />
| no limit<br />
|-<br />
| '''Reaching Milestone 2: Achieving Herd Immunity'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3a: Crafting 500,000 [[Vaccine|Vaccines]]'''<br />
| 1024<br />
| 1024<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 10M [[Vaccine|Vaccines]]'''<br />
| 8192<br />
| 8192<br />
|-<br />
| '''Reaching Milestone 3b: Crafting 350M [[Vaccine|Vaccines]]'''<br />
| 16384<br />
| 16384<br />
|}<br />
<br />
==Bonus Points: Patient Waves==<br />
After activating the Clinic, patients will spawn in waves during dawn and dusk. Each wave lasts for approximately 7 minutes. Successful wave completion will provide bonus points in accordance to the chart below. To complete a wave, a threshold number of healthy patients must be vaccinated before time runs out and all infected patients must be cured. As the waves progress, more and more patients will spawn already immune as the herd immunity for their teamspace increases - teams will have to find the patients that need their help and ensure they receive [[Vaccine|vaccinations]] or [[Convalescent Plasma|Convalescent Plasma]] cures before time runs out. Cured patients and patients that start the round already immune do not count towards that target. Unsuccessful completion of the wave will not cause any harm; teams will be faced with the same size wave again and again until they complete it successfully. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Level<br />
! Global Herd Immunity<br />
! Wave Size<br />
! Target Vaccinations<br />
! Bonus Points<br />
|-<br />
| 1<br />
| 0%<br />
| 24<br />
| 11<br />
| 1536<br />
|-<br />
| 2<br />
| 4%<br />
| 26<br />
| 12<br />
| 1664<br />
|-<br />
| 3<br />
| 13%<br />
| 28<br />
| 12<br />
| 1792<br />
|-<br />
| 4<br />
| 25%<br />
| 30<br />
| 11<br />
| 1920<br />
|-<br />
| 5<br />
| 38%<br />
| 32<br />
| 10<br />
| 2048<br />
|-<br />
| 6<br />
| 54%<br />
| 34<br />
| 9<br />
| 2176<br />
|-<br />
| 7<br />
| 63%<br />
| 36<br />
| 8<br />
| 2304<br />
|-<br />
| 8<br />
| 75%<br />
| 38<br />
| 6<br />
| 2432<br />
|-<br />
| 9<br />
| 83%<br />
| 40<br />
| 5<br />
| 2560<br />
|-<br />
| 10<br />
| 92%<br />
| 42<br />
| 3<br />
| 2688<br />
|}<br />
<br />
<br />
==Bonus Points: Polycrafting==<br />
Playing '''Polycraft World''' during Round 2 is important particularly for Milestone 3. Polycrafting specific inventories will earn scoring rewards in accordance of the chart below. Milestone 3 will require fairly extensive Polycrafting to fully complete. <br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Points<br />
! Max Score<br />
|-<br />
| Crafting Polycraft Inventories:<br />
| <br />
| <br />
|-<br />
| -Crafting a [[Machining Mill]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Injection Molder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Extruder]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Distillation Column]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Condenser]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting an [[Industrial Oven]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Steam Cracker]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Merox Treatment Unit]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting a [[Plastic Chest]]<br />
| 256<br />
| 2048<br />
|-<br />
| -Crafting an [[Oil Derrick]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting a [[Chemical Processor]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pump|Pumps]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Flow Regulator|Flow Regulators]]<br />
| 128<br />
| 2048<br />
|-<br />
| -Crafting [[Pipe|Pipes]]<br />
| 4<br />
| 2048<br />
|}<br />
<br />
==Traps/Pitfalls==<br />
Causing harm to patients in your clinic will cause a reduction in points. “Harm” includes the spreading of infection that may occur within your clinic’s vicinity due to inadequate care provided by the clinicians. This is the only way to lose points in this challenge.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Action<br />
! Cost/Action<br />
|-<br />
| Healthy Patient Getting Infected.<br />
| -32<br />
|-<br />
| Death of a Patient:<br />
| <br />
|-<br />
| -Caused by a team member<br />
| -2048<br />
|-<br />
| -Caused by the environment (e.g. falling/suffocating)<br />
| -64<br />
|-<br />
| -Caused by a mob (Spider/Creeper/Zombie/etc)<br />
| -64<br />
|}<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17810Flow Regulator2020-11-09T06:12:52Z<p>Polycraftbot2: /* Regulation Protocol */</p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work. Only one [[Pump|pump]] is required to power all five outputs of a flow regulator - this pump must be placed upstream of the regulator and be connected to its input (blue face). No pumps should be placed between flow regulator's outputs and their intended destination [[Inventory Recipes|inventories]] or chests.<br />
<br />
==Regulation Protocol==<br />
[[File:flow_regulator_output.png|thumb|200px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalene Drums in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Known Bugs & Workarounds==<br />
* As of version 1.5.4, there are known bugs with the rendering of pipes connected to flow regulators. While they do not appear to be connected, they do in-fact work and properly transfer items through the flow regulator. In the below image, the plastic chest is successfully connected to the default (green) output even though the pipe looks to be disconnected. Please ignore these graphical glitches for now.<br><br />
[[File:broken_flow_regulator_graphics.png|frameless|test]]<br><br />
* As of version 1.5.4, The input pipes to a flow regulator must be placed backwards (i.e., '''from the source''' ''to the flow regulator''). This does NOT affect the outputs of the flow regulator, where pipes must be placed normally: from the destination to the source (where the source is the flow regulator output). This is an anomaly that will be fixed in a future version.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17809Flow Regulator2020-11-09T06:11:01Z<p>Polycraftbot2: /* Known Bugs & Workarounds */</p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work. Only one [[Pump|pump]] is required to power all five outputs of a flow regulator - this pump must be placed upstream of the regulator and be connected to its input (blue face). No pumps should be placed between flow regulator's outputs and their intended destination [[Inventory Recipes|inventories]] or chests.<br />
<br />
==Regulation Protocol==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalene Drums in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Known Bugs & Workarounds==<br />
* As of version 1.5.4, there are known bugs with the rendering of pipes connected to flow regulators. While they do not appear to be connected, they do in-fact work and properly transfer items through the flow regulator. In the below image, the plastic chest is successfully connected to the default (green) output even though the pipe looks to be disconnected. Please ignore these graphical glitches for now.<br><br />
[[File:broken_flow_regulator_graphics.png|frameless|test]]<br><br />
* As of version 1.5.4, The input pipes to a flow regulator must be placed backwards (i.e., '''from the source''' ''to the flow regulator''). This does NOT affect the outputs of the flow regulator, where pipes must be placed normally: from the destination to the source (where the source is the flow regulator output). This is an anomaly that will be fixed in a future version.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17808Flow Regulator2020-11-09T06:09:50Z<p>Polycraftbot2: /* Usage Tips */</p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work. Only one [[Pump|pump]] is required to power all five outputs of a flow regulator - this pump must be placed upstream of the regulator and be connected to its input (blue face). No pumps should be placed between flow regulator's outputs and their intended destination [[Inventory Recipes|inventories]] or chests.<br />
<br />
==Regulation Protocol==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalene Drums in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Known Bugs & Workarounds==<br />
* As of version 1.5.4, there are known bugs with the rendering of pipes connected to flow regulators. While they do not appear to be connected, they do in-fact work and properly transfer items through the flow regulator. In the below image, the plastic chest is successfully connected to the default (green) output even though the pipe looks to be disconnected. Please ignore these graphical glitches for now.<br><br />
[[File:broken_flow_regulator_graphics.png|frameless|test]]<br><br />
* As of version 1.5.4, The input pipes to a flow regulator must be placed backwards (i.e., '''from the source''' ''to the flow regulator''). Normal pipe placement is from the destination to the source. This is an anomaly that will be fixed in a future version.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17807Flow Regulator2020-11-09T06:09:15Z<p>Polycraftbot2: /* Usage Tips */</p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work. Only one [[Pump|pump]] is required to power all five outputs of a flow regulator - this pump must be placed upstream of the regulator and be connected to its input (blue face). No pumps should be placed between flow regulator's outputs and their intended destination [[Inventory Recipes|inventories]] or chests.<br />
<br />
==Regulation Protocol==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalene Drums in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Usage Tips==<br />
* As of version 1.5.4, there are known bugs with the rendering of pipes connected to flow regulators. While they do not appear to be connected, they do in-fact work and properly transfer items through the flow regulator. In the below image, the plastic chest is successfully connected to the default (green) output even though the pipe looks to be disconnected. Please ignore these graphical glitches for now.<br><br />
[[File:broken_flow_regulator_graphics.png|frameless|test]]<br><br />
* As of version 1.5.4, The input pipes to a flow regulator must be placed backwards (i.e., '''from the source''' ''to the flow regulator''). Normal pipe placement is from the destination to the source. This is an anomaly that will be fixed in a future version.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=File:Broken_flow_regulator_graphics.png&diff=17806File:Broken flow regulator graphics.png2020-11-09T06:08:17Z<p>Polycraftbot2: </p>
<hr />
<div></div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17805Flow Regulator2020-11-09T06:08:05Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work. Only one [[Pump|pump]] is required to power all five outputs of a flow regulator - this pump must be placed upstream of the regulator and be connected to its input (blue face). No pumps should be placed between flow regulator's outputs and their intended destination [[Inventory Recipes|inventories]] or chests.<br />
<br />
==Regulation Protocol==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalene Drums in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Usage Tips==<br />
* As of version 1.5.4, there are known bugs with the rendering of pipes connected to flow regulators. While they do not appear to be connected, they do in-fact work and properly transfer items through the flow regulator. Please ignore these graphical glitches for now.<br><br />
[[File:broken_flow_regulator_graphics.png|frameless|test]]<br><br />
* As of version 1.5.4, The input pipes to a flow regulator must be placed backwards (i.e., '''from the source''' ''to the flow regulator''). Normal pipe placement is from the destination to the source. This is an anomaly that will be fixed in a future version.<br />
<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17804Flow Regulator2020-11-09T06:02:16Z<p>Polycraftbot2: /* Description */</p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work. Only one [[Pump|pump]] is required to power all five outputs of a flow regulator - this pump must be placed upstream of the regulator and be connected to its input (blue face). No pumps should be placed between flow regulator's outputs and their intended destination [[Inventory Recipes|inventories]] or chests.<br />
<br />
==Regulation Properties==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalene Drums in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17803Flow Regulator2020-11-09T05:58:56Z<p>Polycraftbot2: /* Regulation Properties */</p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work.<br />
<br />
==Regulation Properties==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalene Drums in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17802Flow Regulator2020-11-09T05:57:23Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work.<br />
<br />
==Regulation Properties==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Default (green), "Left" (yellow), and "Up" (purple) outputs of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalenes in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17801Flow Regulator2020-11-09T05:56:52Z<p>Polycraftbot2: /* Regulation Properties */</p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work.<br />
<br />
==Regulation Properties==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Output (green), "Left" (yellow), and "Up" (purple) faces of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalenes in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=File:Flow_regulator_output.png&diff=17800File:Flow regulator output.png2020-11-09T05:41:37Z<p>Polycraftbot2: </p>
<hr />
<div></div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17799Flow Regulator2020-11-09T05:41:28Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work.<br />
<br />
==Regulation Properties==<br />
[[File:flow_regulator_output.png|thumb|400px|Figure 1: Output, "Left", and "Up" faces of a flow regulator]]<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output)<br />
*Red is the "Right" flow (right of the default output, when facing the green default output)<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Naphthalene)|Drums of Naphthalene]] in the up direction will regulate exactly 21 drums of Naphthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalenes in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
<br />
[[File:Gui_flow_regulator.png]] <br />
<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Regulator&diff=17798Flow Regulator2020-11-09T05:37:10Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
Flow regulators are used to split items coming from a mixed-pipe into item-specific flows. Flow Regulators are essential in building advanced [[Flow Network|flow networks]]. Flow Regulators allow for five outputs - four regulated or item-specific outputs and a default output. Flow regulators '''must''' have its default output target connected to a pipe or a chest, otherwise it will not work.<br />
<br />
==Regulation Properties==<br />
Flow regulators have six distinct faces that convey different meanings. The Blue and Green face map to the [[Flow Network#Universal Connectivity|universal flow network symbols]], with blue indicating the input and green representing the default output (for non-regulated or "other" flow). The other four regulated outputs map as the following:<br />
<br />
*Purple is the "Up" flow<br />
*White is the "Down" flow<br />
*Yellow is the "Left" flow (left of the default output, when facing the green default output).<br />
*Red is the "Right" flow (right of the default output, when facing the green default output).<br />
<br />
Items placed in the GUI are flow-regulated exactly. For example: placing 21 [[Drum (Napthalene)|Drums of Napthalene]] in the up direction will regulate exactly 21 drums of Napthalene through the purple face. Single drums, a stack of 64 drums, or even 20 drums will all be directed to the default output. Placing a single item (i.e. a [[Drum (Naphthalene)|single drum of Naphthalene]]) will flow regulate any size stack of Naphthalenes in that direction. Please note that a Drum is not the same item as a Beaker or Vial. It is recommended to either [[Upcycling|upcycle]] or [[Downcycling|down-cycle]] your input stream before passing it through a flow regulator to ensure consistency in the flow network.<br />
<br />
[[File:Gui_flow_regulator.png]] <br />
<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| [[Flow Regulator|Flow Regulator]]<br />
* [[Image:Flow_regulator_side.png|link=Flow Regulator|32px|alt=Flow Regulator|[[Flow Regulator|Flow Regulator]]]]<br />
| <br />
* [[Copper Pipe|Copper Pipe]] (1)<br />
* [[Regulator (Extreme Pressure)|Regulator (Extreme Pressure)]] (1)<br />
| {{Inventory|<br />
{{Inventory/Slot|index=0|title=Copper Pipe|image=Copper_pipe.png|link=Copper Pipe}}<br />
{{Inventory/Slot|index=1|title=Regulator (Extreme Pressure)|image=Regulator_extreme_pressure.png|link=Regulator}}<br />
{{Inventory/Slot|index=9|title=Flow Regulator|image=Flow_regulator_side.png|link=Flow Regulator}}|type=crafting-table|shapeless=true}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_flow_regulator.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17796Flow Network2020-11-09T04:57:46Z<p>Polycraftbot2: /* Working with Chests */</p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectivity==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
As shown in the red circle in the image below, one pump pulls the outputs of the [[Distillation Column|distillation column]] to a chest and another pushes the items from the [[Plastic Chest|plastic chest]] to a [[Flow Regulator|flow regulator]]. Only one pump is necessary to push items through multiple outlets in a Flow Regulator<br><br />
[[File:Pumps_on_flownetwork.png|frameless|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
<br><br />
<br />
==Working with Chests==<br />
[[Plastic Chest|Plastic chests]] can be used to [[Upcycling|upcycle]] items from smaller containers to bigger containers. Strategically placing plastic chests in your flow network enables automatic usage of higher-efficiency recipes that provide increased yields at scale. Wooden chests will not change the container-size of polycraft items, enabling stacks of 64 bags to be fed into injection molders and other inventories that process specific [[Upcycling|container sizes]] of polymers. [[Unpacker|Unpackers]] can be used to [[Downcycling|down-cycle]] items and should also be strategically deployed, as shown below.<br />
<br />
Like Hoppers, [[Tree Tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]]. As shown in the image below, an [[Unpacker|unpacker]] feeds down-cycles powder kegs of polymers from a Plastic Chest to bags of polymers suitable for use in an Injection Molder. As shown, gravity is an important aspect when utilizing these inventories.<br><br />
[[File:Unpacker_stack.png|frameless|blah-blah]]<br />
<br>Above, the [[Pipe|pipe]] on the left provides an input to the top, purple Unpacker, which then feeds its outputs to the chest below. A [[Pump|pump]] can be used to divert parts of the ''input'' (not output) from the Unpacker to another unpacker, enabling parallel unpacking. In this example, Drums of polymer are unpacked to sacks and then bags, which are then fed to the [[Injection Molder|Injection molder]] at the bottom.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17795Flow Network2020-11-09T04:52:22Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectivity==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
As shown in the red circle in the image below, one pump pulls the outputs of the [[Distillation Column|distillation column]] to a chest and another pushes the items from the [[Plastic Chest|plastic chest]] to a [[Flow Regulator|flow regulator]]. Only one pump is necessary to push items through multiple outlets in a Flow Regulator<br><br />
[[File:Pumps_on_flownetwork.png|frameless|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
<br><br />
<br />
==Working with Chests==<br />
[[Plastic Chest|Plastic chests]] can be used to [[Upcycling|upcycle]] items from smaller containers to bigger containers. Strategically placing plastic chests in your flow network enables automatic usage of higher-efficiency recipes that provide increased yields at scale.<br />
<br />
Like Hoppers, [[Tree Tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]]. As shown in the image below, an [[Unpacker|unpacker]] feeds items from a Plastic Chest to an Injection Molder. As shown, gravity is an important aspect when utilizing these inventories.<br><br />
[[File:Unpacker_stack.png|frameless|blah-blah]]<br />
<br>Above, the [[Pipe|pipe]] on the left provides an input to the top, purple Unpacker, which then feeds its outputs to the chest below. A [[Pump|pump]] can be used to divert parts of the ''input'' (not output) from the Unpacker to another unpacker, enabling parallel unpacking. In this example, Drums of polymer are unpacked to sacks and then bags, which are then fed to the [[Injection Molder|Injection molder]] at the bottom.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17794Flow Network2020-11-09T04:49:14Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectivity==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
As shown in the red circle in the image below, one pump pulls the outputs of the [[Distillation Column|distillation column]] to a chest and another pushes the items from the [[Plastic Chest|plastic chest]] to a [[Flow Regulator|flow regulator]]. Only one pump is necessary to push items through multiple outlets in a Flow Regulator<br><br />
[[File:Pumps_on_flownetwork.png|frameless|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
<br><br />
<br />
==Working with Chests==<br />
[[Plastic Chest|Plastic chests]] can be used to [[Upcycling|upcycle]] items from smaller containers to bigger containers. Strategically placing plastic chests in your flow network enables automatic usage of higher-efficiency recipes that provide increased yields at scale.<br />
<br />
Like Hoppers, [[Tree Tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]]. As shown in the image below, an [[Unpacker|unpacker]] feeds items from a Plastic Chest to an Injection Molder. As shown, gravity is an important aspect when utilizing these inventories.<br><br />
[[File:Unpacker_stack.png|frameless|The pump provides an input to the purple Unpacker and it feeds its outputs to the chest below. A pump can be used to divert some of the input from the Unpacker to another unpacker, enabling parallel unpacking]]<br />
<br><br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=File:Unpacker_stack.png&diff=17793File:Unpacker stack.png2020-11-09T04:48:52Z<p>Polycraftbot2: </p>
<hr />
<div></div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17792Flow Network2020-11-09T04:48:41Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectivity==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
As shown in the red circle in the image below, one pump pulls the outputs of the [[Distillation Column|distillation column]] to a chest and another pushes the items from the [[Plastic Chest|plastic chest]] to a [[Flow Regulator|flow regulator]]. Only one pump is necessary to push items through multiple outlets in a Flow Regulator<br><br />
[[File:Pumps_on_flownetwork.png|frameless|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
<br><br />
<br />
==Working with Chests==<br />
[[Plastic Chest|Plastic chests]] can be used to [[Upcycling|upcycle]] items from smaller containers to bigger containers. Strategically placing plastic chests in your flow network enables automatic usage of higher-efficiency recipes that provide increased yields at scale.<br />
<br />
Like Hoppers, [[Tree Tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]]. As shown in the image below, an [[Unpacker|unpacker]] feeds items from a Plastic Chest to an Injection Molder. As shown, gravity is an important aspect when utilizing these inventories.<br />
[[File:Unpacker_stack.png|frameless|The pump provides an input to the purple Unpacker and it feeds its outputs to the chest below. A pump can be used to divert some of the input from the Unpacker to another unpacker, enabling parallel unpacking]]<br />
<br><br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17783Flow Network2020-11-09T04:37:15Z<p>Polycraftbot2: /* Universal Connectors */</p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectivity==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
As shown in the red circle in the image below, one pump pulls the outputs of the [[Distillation Column|distillation column]] to a chest and another pushes the items from the [[Plastic Chest|plastic chest]] to a [[Flow Regulator|flow regulator]]. Only one pump is necessary to push items through multiple outlets in a Flow Regulator<br><br />
[[File:Pumps_on_flownetwork.png|frameless|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
<br><br />
<br />
==Working with Chests==<br />
[[Plastic Chest|Plastic chests]] can be used to [[Upcycling|upcycle]] items from smaller containers to bigger containers. Strategically placing plastic chests in your flow network enables automatic usage of higher-efficiency recipes that provide increased yields at scale.<br />
<br />
Like Hoppers, [[Tree Tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]]. As shown in the image below, an unpacker feeds items from a Plastic Chest to an Injection Molder.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17782Flow Network2020-11-09T04:37:03Z<p>Polycraftbot2: /* Working with Chests */</p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectors==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
As shown in the red circle in the image below, one pump pulls the outputs of the [[Distillation Column|distillation column]] to a chest and another pushes the items from the [[Plastic Chest|plastic chest]] to a [[Flow Regulator|flow regulator]]. Only one pump is necessary to push items through multiple outlets in a Flow Regulator<br><br />
[[File:Pumps_on_flownetwork.png|frameless|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
<br><br />
<br />
==Working with Chests==<br />
[[Plastic Chest|Plastic chests]] can be used to [[Upcycling|upcycle]] items from smaller containers to bigger containers. Strategically placing plastic chests in your flow network enables automatic usage of higher-efficiency recipes that provide increased yields at scale.<br />
<br />
Like Hoppers, [[Tree Tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]]. As shown in the image below, an unpacker feeds items from a Plastic Chest to an Injection Molder.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17777Flow Network2020-11-09T04:33:20Z<p>Polycraftbot2: /* Building Networks */</p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectors==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
As shown in the red circle in the image below, one pump pulls the outputs of the [[Distillation Column|distillation column]] to a chest and another pushes the items from the [[Plastic Chest|plastic chest]] to a [[Flow Regulator|flow regulator]]. Only one pump is necessary to push items through multiple outlets in a Flow Regulator<br><br />
[[File:Pumps_on_flownetwork.png|frameless|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
<br><br />
<br />
==Working with Chests==<br />
Like Hoppers, [[Tree tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]].<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17776Flow Network2020-11-09T04:31:10Z<p>Polycraftbot2: /* Building Networks */</p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectors==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
[[File:Pumps_on_flownetwork.png|thumb|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
Networks should be built in the following order:<br />
# Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
# Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
# Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
<br />
==Working with Chests==<br />
Like Hoppers, [[Tree tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]].<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=File:Pumps_on_flownetwork.png&diff=17775File:Pumps on flownetwork.png2020-11-09T04:30:04Z<p>Polycraftbot2: </p>
<hr />
<div></div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=File:Outlet_on_chem_process.png&diff=17774File:Outlet on chem process.png2020-11-09T04:29:13Z<p>Polycraftbot2: </p>
<hr />
<div></div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=File:Inlets_on_bioreactor.png&diff=17773File:Inlets on bioreactor.png2020-11-09T04:28:42Z<p>Polycraftbot2: </p>
<hr />
<div></div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17772Flow Network2020-11-09T04:28:28Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
<br />
==Universal Connectors==<br />
All Flow-enabled inventories follow a universal symbol convention to demarcate inlets and outlets. <br />
*Blue squares indicate inputs and are mapped to specific input slots on the inventory GUI.<br>[[File:Inlets_on_bioreactor.png|frameless|Blue and Red inlets shown on a [[BioReactor|Bio Reactor]]]]<br><br />
*Red squares indicate inputs for the fuel slot on fueled inventories (pumps, lamps, and other small inventories do not have this available)<br />
*Green squares indicate outputs for the resultant products to be piped out of the inventory<br>[[File:Outlet_on_chem_process.png|frameless|Output shown on a [[Chemical Processor|Chemical Processor]]]]<br><br />
<br />
==Building Networks==<br />
[[File:Pumps_on_flownetwork.png|thumb|Example flow network has at one pump per pipe section. As shown, only one pump is needed to enable flow through all outputs of a flow regulator]]<br />
Networks should be built in the following order:<br />
1. Placement of Inventories in the world at their desired locations, preferably with easy access to their demarcated connector points<br />
2. Placement of [[Pump|Pumps]] that push or pull items into and out of inventories. There must be one pump per pipe section that transfers items between inventories.<br />
3. Placement of [[Pipe|pipes]] '''from the destination''' ''to the origination'' to ensure items move in the right direction. Pipes are directional and will prevent flow networks from working if placed inversely.<br />
<br />
==Working with Chests==<br />
Like Hoppers, [[Tree tap|tree taps]] and [[Unpacker|unpackers]] can be used to push/pull items out of Chests and [[Plastic Chest|plastic chests]] without needing a [[Pump|pump]].<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Flow_Network&diff=17761Flow Network2020-11-09T03:57:02Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
A flow network is a system composed of [[Pipe|pipes]] that connect multiple inventories such as [[Plastic Chest|plastic chests]], [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Distillation Column|distillation columns]], [[Steam Cracker|steam crackers]], [[Merox Treatment Unit|merox treatment units]], [[Chemical Processor|chemical processors]] and others. A flow network is defined by a pump. Each pumped connection is its own flow network. Right-Clicking (activating) the pump allows the insertion of [[List of Fuels|fuel]] and indicates the status of the flow network. Red text means that the flow network is not valid. Green text means that it is valid. <br />
<br />
A flow network is valid when it connects a source to an default target output. If [[Flow Regulator|flow regulators]] are added into a flow network, the items that are placed in the various slots are selectively piped in that direction. Thus a single flow network could have many, many branches as dictated by the flow regulators. <br />
<br />
Whenever a flow network runs into a target inventory, a new flow network can be created that pumps items out of that same inventory. For instance, you could distill things multiple times in an automated fashion using several flow networks. Each flow network must have a default target.<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.7<br />
|}<br />
<br />
==Gallery==<br />
[[File:Pump.png]]<br />
[[File:Flow_regulator_side.png]]<br />
[[File:Block_segment.png]]<br />
[[File:Injection_molder_top.png]]<br />
[[File:Extruder_top.png]]<br />
[[File:Machining_mill_top.png]]<br />
[[File:Merox_treatment_unit_top.png]]<br />
[[File:Distillation_column_top.png]]<br />
[[File:Steam_cracker_top.png]]<br />
[[File:Plastic_chest_side.png]]<br />
[[File:Chest.png]]<br />
<br />
==References==<br />
<br />
<br />
[[Category:Concept]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=File:Teamspace_20201108.png&diff=17755File:Teamspace 20201108.png2020-11-09T03:41:10Z<p>Polycraftbot2: </p>
<hr />
<div></div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Round_2&diff=17754COVID Challenge Round 22020-11-09T03:40:49Z<p>Polycraftbot2: </p>
<hr />
<div>[[File:teamspace_20201108.png|thumb|900px|right|'''Figure 1:''' All teams receive an identical starting teamspace for Round 2]]<br />
==Description==<br />
Round 2 of the [[BEST Robotics Polycraft COVID Challenge]] will take place from November 8th - December 4th, 2020.<br />
<br />
Teams of BEST Robotics students will work together to solve puzzles, develop strategies, and meet milestones to accumulate the highest [[COVID Challenge Scoring Round 2|score]] possible.<br />
<br />
Each team's first 50 hours of gameplay will be used to determine their progress and resulting score for this round.<br />
<br />
Round 2 shifts the focus towards research, development and production of a vaccine that cures all citizens infected in PolycraftWorld. Teams start the challenge on an abandoned alien [[Space Station Escape Room|space station]]. Teams have to collaborate to restore power to the station and find clues that its previous inhabitants left behind as they researched for a COVID cure. Teams then use the knowledge they uncovered to begin treating and curing citizens that appear at their [[COVID Challenge Clinic|Clinic]] in their [[Private Property | teamspace]]. Finally, using [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Pipe | pipes]], and polycraft inventories, players need to mass produce vaccines to complete the challenge.<br />
<br />
To maximize points, we recommend having some team members focus on Milestone 3 while others are completing Milestone 2 waves. <br />
<br />
<br />
==Milestones==<br />
*Milestone 1: Completion of the Space Station escape room<br />
*Milestone 2: Achieve herd immunity in your [[Private Property | teamspace]] by [[Vaccine | Vaccinating]] COVID Citizens until no more show up with signs of infection. <br />
*Milestone 3: Mass-produce '''350 Million''' vaccines using the flow-network, off-shore oil platform, and clean rooms pre-built in your teamspace as a starting point, growing from there.<br />
<br />
<br />
==Changes from Round 1==<br />
Based on student feedback, a variety of improvements were made to the user experience of Round 2. Here are some highlights:<br />
<br />
'''Space Station Escape Room'''<br />
*All teams are required to participate in the [[Space Station Escape Room]] at the beginning of the challenge. Unlike previous [[COVID Challenge Puzzle Rooms | Puzzle Rooms]], the time spent in this escape room does NOT count against the team's 50-hour cumulative maximum. However, all teams only have 3 hours (starting from the first second a team member logs in). <br />
*These three hours are non-cumulative. Having 4 players vs. 10 players will still give each team 3 full hours to attempt to solve this challenge. Careful - the larger the team, the harder it will be to communicate & collaborate! This puzzle will be difficult for solo-player teams to complete in three hours.<br />
<br />
'''[[Private Property|Teamspace]]'''<br />
*All teams will start with an identical team space (no more Ocean spawns)<br />
*This teamspace will contain the base for a [[COVID Challenge Clinic|COVID Clinic]], an ease-of-use mine & mineshaft, a [[Cleanroom|Cleanroom]], and a [[Flow Network|flow network]] to automate the processing of [[Powder Keg (Low Density PolyEthylene Pellets)|LDPE]] and [[Powder Keg (PolyPropylene Pellets)|PP]] necessary to make vaccines.<br />
*The teamspace will also have a scavenger hunt for additional resources to aid you in mass-production is hidden throughout the team space! Perhaps ''photographing'' the property around you can help to link to a starting point.<br />
<br />
'''[[COVID Challenge Clinic|COVID Clinics]]'''<br />
*COVID Clinics need to be activated with PPE and Testing kits as before. When patients start arriving, your goal is to treat infected patients with [[Convalescent Plasma]] and immunize healthy patients with working [[Vaccine | vaccines]].<br />
*As patients are vaccinated, more and more citizens will arrive already immune to COVID. Do not be alarmed! Immunity is our goal and necessary to achieve herd immunity and complete Milestone 2.<br />
<br />
'''[[Cleanroom]] and [[Flow Network]]<br />
*Your [[Private Property|teamspace]] comes complete with a nearly [[Cleanroom|cleanroom]] and mostly functional [[Flow Network|factory]] for manufacturing vaccine. In order to fully complete Milestone 3, you will need to add to these constructs to make them more efficient and effective.<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=BEST_Robotics_Polycraft_COVID_Challenge&diff=17751BEST Robotics Polycraft COVID Challenge2020-11-09T03:17:54Z<p>Polycraftbot2: Added Patches/Bug Fix breakdown for R1 vs. R2</p>
<hr />
<div><gallery mode="packed"><br />
File:bestroboticslogo.jpg|alt=Best Robotics Logo|<br />
File:Polycraft World Logo.png|alt=Polycraft World logo|<br />
</gallery><br />
<br />
[[File:ClinicSnapshot.png|thumb|500px|right|'''Figure 1:''' COVID Clinic ready for patients]]<br />
<br />
==Introduction==<br />
Coronavirus has spread through the '''Polycraft World''' universe and we need you to help combat the disease and save our citizens. You and your team will build a medical clinic and work to test, treat and keep patients healthy. Your team has limited time to get the highest score by curing as many patients as you can. You will need to come up with strategies to stay ahead of the disease as more and more patients come to your clinic each shift.<br />
<br />
Your wits will also be tested with a variety of side missions. If you can complete these, you will get valuable resources to help your battle against COVID.<br />
<br />
'''Polycraft World''' needs you! Good luck, engineers and clinicians!<br />
<br />
==Logistics==<br />
<br />
===Useful Commands===<br />
Users can press 'p' in game to pop up private property information on the top left of their screen.<br />
<br />
Users can press 't' in game to enter the chat. Typing here and pressing 'Enter' will send messages to all other users on the server. Users can also type useful commands here.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
!Command<br />
!Description<br />
|-<br />
| '/help'<br />
| This command will pop-up some guidance and information about other useful commands<br />
|-<br />
| '/teamspace'<br />
| This command will teleport a user to the team's private property. Users must be in a private property to use this command.<br />
|-<br />
| '/goto utd'<br />
| This command will teleport a user to the center of UTD, Polycraft World's spawn point.<br />
|-<br />
| '/exit' <br />
| This command will teleport a user out of an escape room back to UTD. This will not work for the Space Station Challenge in Round 2.<br />
|-<br />
| '/progress'<br />
| This command will pop-up information about how far along you are in the COVID Challenge<br />
|}<br />
<br />
===Private Team Properties===<br />
Teams will have a [[Private Property|private property]] where only their team can modify the environment and other teams can not interfere with their progress.<br />
'''UPDATE''' In Round 2, all teams will have the same Teamspace layout to explore and customize.<br />
<br />
===Team Time Limits===<br />
Teams will be scored for their first 50 hours of play time for Round 1 and an additional 50 hours for Round 2. This means a team of 5 playing together will have their first 10 hours of playtime scored (collectively 50h). <br />
'''UPDATE''' In Round 2, the [[Space Station Escape Room|Space Station Challenge]] that begins the round will have a 3h time limit. This does not come out of the 50h limit for the rest of the challenge. This challenge is capped at 3h no matter how many people from your team are on. As long as someone is on, the timer is counting down. Teams will have 50h after the [[Space Station Escape Room|Space Station Challenge]] to complete the subsequent milestones.<br />
<br />
===Team Scoring===<br />
<br />
Teams scores will be based on their progress in testing and treating COVID patients. Major score bonuses will be provided when each Medical Milestone is reached. There will be 3 Medical Milestones in Round 1 and 3 additional Medical Milestones in the Championship Round.<br />
<br />
[[COVID Challenge Scoring|Round 1 Scoring]]<br />
<br />
[[COVID Challenge Scoring Round 2|Round 2 Scoring]]<br />
<br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
*For Round 2, this should be updated twice a week.<br />
<br />
<br />
===[[COVID Challenge Puzzle Rooms|Puzzle Rooms]]===<br />
There will be puzzle rooms to challenge teams to solve problems together in the environment outside of the team's private property. Teams can complete these puzzle rooms to earn rewards that are critical for meeting their Medical Milestones in [[COVID Challenge Round 1|Round 1]]. In [[COVID Challenge Round 2|Round 2]], these challenges will still be available and will still give rewards, but not points. Some rewards (particularly in the Scavenger Hunt) will be useful in subsequent portions of Round 2.<br />
<br />
<br />
==BEST Robotics Polycraft [[COVID Challenge Round 1]]==<br />
'''UPDATE''' Round 1 will take place from October 1 through '''November 7''', 2020. The 3 Medical Milestones for Round 1 will be as follows:<br />
*Tier 1 Medical Milestone: Create a [[COVID Challenge Clinic|Clinic]].<br />
*Tier 2 Medical Milestone: Stock the clinic with [[PPE Armor|PPE]] and [[COVID Test Kit|Testing Kits]] to activate it.<br />
*Tier 3 Medical Milestone: Cure 128 infected Polycraft Citizens.<br />
<br />
<br />
==BEST Robotics Polycraft [[COVID Challenge Round 2]]==<br />
Launching November 8th and going through December 4th. You can keep playing Round 1 until then. While your Round 1 progress will not translate to Round 2, skills and knowledge you get from Round 1 will be invaluable to succeeding at Round 2.<br />
There are 3 Milestones to complete in Round 2:<br />
*Tier 1 Milestone: Complete the Initial Challenge and craft the correct vaccine.<br />
*Tier 2 Milestone: Achieve Herd Immunity in your population.<br />
*Tier 3 Milestone: Mass produce vaccines.<br />
<br />
==Signing Up==<br />
*Register as a Student with [https://registry.bestrobotics.org BEST Robotics]<br />
*Download and Install the [https://www.polycraftworld.com/portal/best_landing/ Challenge Launcher here]. Running Mac/Linux? Grab the [https://www.polycraftworld.com/portal/best_landing/ MultiMC Package] instead! Learn more about [https://multimc.org/ MultiMC here].<br />
*Sign in on the Launcher with your Minecraft: Java Edition Mojang account<br />
*Hit PCW Update<br />
*Hit Play Polycraft World<br />
<br />
[[COVID Challenge Set-Up|More Detailed Set-Up Instructions and Installation FAQs]]<br />
<br />
==Troubleshooting and Gameplay FAQs==<br />
===Troubleshooting===<br />
*Problems with your Team's [[Private Property]]? Have your entire team log out from the server. Wait for 60 seconds, then try logging in again. <br />
*Problems with a [[COVID Challenge Puzzle Rooms| Puzzle Room]]? Have your entire team exit the escape room, wait 20 seconds, then try re-entering.<br />
*Problems with starting Round 2? Make sure to click 'PCW Update' on the launcher before joining the server for Round 2.<br />
<br />
===Gameplay FAQs===<br />
<br />
'''How much time do I have left?''' and '''What's my team's score?'''<br><br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]. This will be updated twice more in Round 1 between 10/21/2020 and 11/6/2020. It will be updated more frequently in Round 2.<br />
<br />
'''Must the 50 hours be played consecutively?'''<br><br />
Your team's fifty hours will be based on the timestamp of actions taken in-game. Our scoring analytics will log all of your team's actions on our servers that accrue points (see [[COVID Challenge Scoring | scoring]]) and the first fifty hours of actions across all team members will be counted towards your round score.<br />
<br />
'''How do we 'submit' when we are done?'''<br><br />
No submissions are necessary! The scoring analytics is logging your actions so we will know when you've successfully completed all of your tasks.<br />
<br />
'''Are there any 'due dates' for when these tasks are due?'''<br><br />
The round ends on November 6th at 11:59PM. Any actions taken towards Round 1 objectives after that time will not be counted towards your round score. Please see the [[COVID Challenge Scoring | scoring]] page for details on what actions count towards your team's score.<br />
<br />
'''Our teamspace is in the ocean, can we have a new one?'''<br><br />
We are not able to reassign teamspaces. If your team starts in the ocean, we are aware it isn't ideal, but having all that flat space can be a blessing in disguise. For ocean teamspaces, we have the following recommendations:<br />
*Utilize the land around [[Base Camps]] to gather resources.<br />
*Utilize [https://minecraft.gamepedia.com/Lily_Pad Lily Pads] to start building on the water.<br />
<br />
''''How many blocks need to be around my clinic for patients to spawn?''''<br><br />
It will definitely work with 36 blocks out around the edge, but it can work with less. The more, the better!<br />
<br />
<br />
<br />
Have more questions? Send them our way at [mailto:support@polycraftworld.com support@polycraftworld.com]<br />
<br />
==Patches and Bug Fixes==<br />
===Round 2===<br />
*Nov. 8 - '''ALERT''' The beds in the Space Station are not part of the challenge. We recommend not sleeping on them as it will hinder your ability to solve puzzles and get points.<br />
<br />
===(Archived) Round 1===<br />
*Nov. 2 - '''UPDATE''' Round 2 will launch on November 7th. Teams can continue to play Round 1 through Nov. 6. <br />
*Oct. 30 - '''FIXED''' Servers offline for several hours between 6PM & 10PM CT. Servers are back online and being monitored by the dev team.<br />
*Oct. 29 - '''FIXED''' Puzzle Room Portals not teleporting - Puzzle rooms are available now. Some progress may have been lost.<br />
*Oct. 13 - '''FIXED''' Too many spawns in teamspace<br />
**'''We have removed duplicate animals/mobs in teamspaces. This should also help with some of the server issues players have recently experienced'''<br />
**'''We have removed COVID citizens that should have despawned'''<br />
**'''Negative points for killing COVID citizens and having disease spread will not be counted from October 1st to October 13th, but will be counted from now on.'''<br />
*Oct. 8 - '''FIXED''' Problems with scavenger hunt identified and fixed.<br />
*Oct. 8 - '''FIXED''' Problem with joining team server.<br />
*Oct. 7 - '''FIXED''' Missing Items from Chests & Inventories: Chests/Inventories in private properties seem to be missing items after logging out and logging back in. We've investigated and repaired a bug that removes items from chests & inventories. <br />
**'''The 50-hour timer will be reset to start at 12:00AM CST on 10/7/2020.'''<br />
**'''All teams who have played in the challenge so far will have their actions up to the reset scored as stated in the scoring rubric and added to their final point total.'''<br />
<br />
==Item Page Links==<br />
*[[COVID Challenge Clinic]]<br />
*[[PPE Armor|PPE]]<br />
*[[COVID Test Kit]]<br />
*[[Syringes]]<br />
*[[Bioreactor]]<br />
*[[Vaccine]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=BEST_Robotics_Polycraft_COVID_Challenge&diff=17618BEST Robotics Polycraft COVID Challenge2020-11-01T02:59:56Z<p>Polycraftbot2: /* BEST Robotics Polycraft COVID Challenge Round 2 */</p>
<hr />
<div><gallery mode="packed"><br />
File:bestroboticslogo.jpg|alt=Best Robotics Logo|<br />
File:Polycraft World Logo.png|alt=Polycraft World logo|<br />
</gallery><br />
<br />
[[File:ClinicSnapshot.png|thumb|500px|right|'''Figure 1:''' COVID Clinic ready for patients]]<br />
<br />
==Introduction==<br />
Coronavirus has spread through the '''Polycraft World''' universe and we need you to help combat the disease and save our citizens. You and your team will build a medical clinic and work to test, treat and keep patients healthy. Your team has limited time to get the highest score by curing as many patients as you can. You will need to come up with strategies to stay ahead of the disease as more and more patients come to your clinic each shift.<br />
<br />
Your wits will also be tested with a variety of side missions. If you can complete these, you will get valuable resources to help your battle against COVID.<br />
<br />
'''Polycraft World''' needs you! Good luck, engineers and clinicians!<br />
<br />
==Logistics==<br />
<br />
===Useful Commands===<br />
Users can press 'p' in game to pop up private property information on the top left of their screen.<br />
<br />
Users can press 't' in game to enter the chat. Typing here and pressing 'Enter' will send messages to all other users on the server. Users can also type useful commands here.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
!Command<br />
!Description<br />
|-<br />
| '/help'<br />
| This command will pop-up some guidance and information about other useful commands<br />
|-<br />
| '/teamspace'<br />
| This command will teleport a user to the team's private property. Users must be in a private property to use this command.<br />
|-<br />
| '/goto utd'<br />
| This command will teleport a user to the center of UTD, Polycraft World's spawn point.<br />
|-<br />
| '/exit' <br />
| This command will teleport a user out of an escape room back to UTD.<br />
|-<br />
| '/progress'<br />
| This command will pop-up information about how far along you are in the COVID Challenge<br />
|}<br />
<br />
===Private Team Properties===<br />
Teams will have a [[Private Property|private property]] where only their team can modify the environment and other teams can not interfere with their progress.<br />
<br />
===Team Time Limits===<br />
Teams will be scored for their first 50 hours of play time for Round 1 and an additional 50 hours for Round 2. This means a team of 5 playing together will have their first 10 hours of playtime scored (collectively 50h). <br />
<br />
===Team [[COVID Challenge Scoring|Scoring]]===<br />
Teams scores will be based on their progress in testing and treating COVID patients. Major score bonuses will be provided when each Medical Milestone is reached. There will be 3 Medical Milestones in Round 1 and 3 additional Medical Milestones in the Championship Round.<br />
<br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
<br />
===[[COVID Challenge Puzzle Rooms|Puzzle Rooms]]===<br />
There will be puzzle rooms to challenge teams to solve problems together in the environment outside of the team's private property. Teams can complete these puzzle rooms to earn rewards that are critical for meeting their Medical Milestones.<br />
<br />
<br />
==BEST Robotics Polycraft [[COVID Challenge Round 1]]==<br />
Round 1 will take place from October 1-31, 2020. The 3 Medical Milestones for Round 1 will be as follows:<br />
*Tier 1 Medical Milestone: Create a [[COVID Challenge Clinic|Clinic]].<br />
*Tier 2 Medical Milestone: Stock the clinic with [[PPE Armor|PPE]] and [[COVID Test Kit|Testing Kits]] to activate it.<br />
*Tier 3 Medical Milestone: Cure 128 infected Polycraft Citizens.<br />
<br />
<br />
==BEST Robotics Polycraft COVID Challenge Round 2==<br />
Coming in November... Stay Tuned!<br />
<br />
==Signing Up==<br />
*Register as a Student with [https://registry.bestrobotics.org BEST Robotics]<br />
*Download and Install the [https://www.polycraftworld.com/portal/best_landing/ Challenge Launcher here]. Running Mac/Linux? Grab the [https://www.polycraftworld.com/portal/best_landing/ MultiMC Package] instead! Learn more about [https://multimc.org/ MultiMC here].<br />
*Sign in on the Launcher with your Minecraft: Java Edition Mojang account<br />
*Hit PCW Update<br />
*Hit Play Polycraft World<br />
<br />
[[COVID Challenge Set-Up|More Detailed Set-Up Instructions and Installation FAQs]]<br />
<br />
==Troubleshooting and Gameplay FAQs==<br />
===Troubleshooting===<br />
*Problems with your Team's [[Private Property]]? Have your entire team log out from the server. Wait for 60 seconds, then try logging in again. <br />
*Problems with a [[COVID Challenge Puzzle Rooms| Puzzle Room]]? Have your entire team exit the escape room, wait 20 seconds, then try re-entering.<br />
<br />
===Gameplay FAQs===<br />
<br />
'''How much time do I have left?''' and '''What's my team's score?'''<br><br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]. This will be updated twice more in Round 1 between 10/21/2020 and 10/31/2020. It will be updated more frequently in Round 2.<br />
<br />
'''Must the 50 hours be played consecutively?'''<br><br />
Your team's fifty hours will be based on the timestamp of actions taken in-game. Our scoring analytics will log all of your team's actions on our servers that accrue points (see [[COVID Challenge Scoring | scoring]]) and the first fifty hours of actions across all team members will be counted towards your round score.<br />
<br />
'''How do we 'submit' when we are done?'''<br><br />
No submissions are necessary! The scoring analytics is logging your actions so we will know when you've successfully completed all of your tasks.<br />
<br />
'''Are there any 'due dates' for when these tasks are due?'''<br><br />
The round ends on October 31st at 11:59PM. Any actions taken towards Round 1 objectives after that time will not be counted towards your round score. Please see the [[COVID Challenge Scoring | scoring]] page for details on what actions count towards your team's score.<br />
<br />
'''Our teamspace is in the ocean, can we have a new one?'''<br><br />
We are not able to reassign teamspaces. If your team starts in the ocean, we are aware it isn't ideal, but having all that flat space can be a blessing in disguise. For ocean teamspaces, we have the following recommendations:<br />
*Utilize the land around [[Base Camps]] to gather resources.<br />
*Utilize [https://minecraft.gamepedia.com/Lily_Pad Lily Pads] to start building on the water.<br />
<br />
''''How many blocks need to be around my clinic for patients to spawn?''''<br><br />
It will definitely work with 36 blocks out around the edge, but it can work with less. The more, the better!<br />
<br />
<br />
<br />
Have more questions? Send them our way at [mailto:support@polycraftworld.com support@polycraftworld.com]<br />
<br />
==Patches and Bug Fixes==<br />
*Oct. 30 - '''FIXED''' Servers offline for several hours between 6PM & 10PM CT. Servers are back online and being monitored by the dev team.<br />
*Oct. 29 - '''FIXED''' Puzzle Room Portals not teleporting - Puzzle rooms are available now. Some progress may have been lost.<br />
*Oct. 13 - '''FIXED''' Too many spawns in teamspace<br />
**'''We have removed duplicate animals/mobs in teamspaces. This should also help with some of the server issues players have recently experienced'''<br />
**'''We have removed COVID citizens that should have despawned'''<br />
**'''Negative points for killing COVID citizens and having disease spread will not be counted from October 1st to October 13th, but will be counted from now on.'''<br />
*Oct. 8 - '''FIXED''' Problems with scavenger hunt identified and fixed.<br />
*Oct. 8 - '''FIXED''' Problem with joining team server.<br />
*Oct. 7 - '''FIXED''' Missing Items from Chests & Inventories: Chests/Inventories in private properties seem to be missing items after logging out and logging back in. We've investigated and repaired a bug that removes items from chests & inventories. <br />
**'''The 50-hour timer will be reset to start at 12:00AM CST on 10/7/2020.'''<br />
**'''All teams who have played in the challenge so far will have their actions up to the reset scored as stated in the scoring rubric and added to their final point total.'''<br />
<br />
==Item Page Links==<br />
*[[COVID Challenge Clinic]]<br />
*[[PPE Armor|PPE]]<br />
*[[COVID Test Kit]]<br />
*[[Syringes]]<br />
*[[Bioreactor]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=COVID_Challenge_Round_2&diff=17617COVID Challenge Round 22020-10-31T21:28:03Z<p>Polycraftbot2: Created page with "==Description== Round 2 of the BEST Robotics Polycraft COVID Challenge will take place from November 1-30, 2020. Teams of BEST Robotics students will work together to sol..."</p>
<hr />
<div>==Description==<br />
Round 2 of the [[BEST Robotics Polycraft COVID Challenge]] will take place from November 1-30, 2020.<br />
<br />
Teams of BEST Robotics students will work together to solve puzzles, develop strategies, and meet milestones to accumulate the highest [[COVID Challenge Scoring|score]] possible.<br />
<br />
Each team's first 50 hours of gameplay will be used to determine their progress and resulting score for this round.<br />
<br />
Round 2 shifts the focus towards research, development and production of a vaccine that cures all citizens infected in PolycraftWorld. Teams start the challenge on an abandoned alien space ship. Teams have to collaborate to restore power to the station and find clues that its previous inhabitants left behind as they researched for a COVID cure. Teams then use the knowledge they uncovered to begin treating and curing citizens that appear at their [[COVID Challenge Clinic|Clinic]] in their [[Private Property | teamspace]]. Finally, using [[Pump|pumps]], [[Flow Regulator|flow regulators]], [[Pipe | pipes]], and polycraft inventories, players need to mass produce vaccines to complete the challenge. <br />
<br />
<br />
==Milestones==<br />
*Milestone 1: Completion of the Space Station escape room<br />
*Milestone 2: Achieve herd immunity in your [[Private Property | teamspace]] by [[Vaccine | Vaccinating]] COVID Citizens until no more show up with signs of infection. <br />
*Milestone 3: Mass-produce '''350 Million''' vaccines using the flow-network, off-shore oil platform, and clean rooms pre-built in your teamspace as a starting point, growing from there.<br />
<br />
<br />
==Changes from Round 1==<br />
Based on student feedback, a variety of improvements were made to the user experience of Round 2. Here are some highlights:<br />
<br />
'''Space Station Escape Room'''<br />
*All teams are required to participate in the Space Station escape room at the beginning of the challenge. Unlike normal [[Puzzle Rooms | Puzzle Rooms]], the time spent in this escape room does NOT count against the team's 50-hour cumulative maximum. However, all teams only have 3 hours (starting from the first second a team member logs in). <br />
*These three hours are non-cumulative. Having 4 players vs. 10 players will still give each team 3 full hours to attempt to solve this challenge. Careful - the larger the team, the harder it will be to communicate & collaborate! This puzzle will be difficult for solo-player teams to complete in three hours.<br />
<br />
'''[[Private Property|Teamspace]]'''<br />
*All teams will start with an identical team space (no more Ocean spawns)<br />
*This teamspace will contain the base for a [[COVID Challenge Clinic|COVID Clinic]], a ease-of-use mine & mineshaft, a [[Cleanroom|Cleanroom]], and a [[Flow Network|flow network]] to automate the processing of [[Powder Keg (Low Density PolyEthylene Pellets)|LDPE]] and [[Powder Keg (PolyPropylene Pellets)|PP]] necessary to make vaccines.<br />
*The teamspace will also have a scavenger hunt for additional resources to aid you in mass-production is hidden throughout the team space! Perhaps ''photographing'' the property around you can help to link to a starting point.<br />
<br />
'''[[COVID Challenge Clinic|COVID Clinics]]'''<br />
*COVID Clinics need to be activated with PPE and Testing kits as before. <br />
*As patients are vaccinated, more and more citizens will arrive already immune to COVID. Do not be alarmed! Immunity is our goal and necessary to achieve herd immunity.<br />
<br />
<br />
----<br />
[[BEST Robotics Polycraft COVID Challenge|Back to the COVID Challenge Main Page]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=BEST_Robotics_Polycraft_COVID_Challenge&diff=17616BEST Robotics Polycraft COVID Challenge2020-10-31T21:00:57Z<p>Polycraftbot2: /* BEST Robotics Polycraft COVID Challenge Round 2 */</p>
<hr />
<div><gallery mode="packed"><br />
File:bestroboticslogo.jpg|alt=Best Robotics Logo|<br />
File:Polycraft World Logo.png|alt=Polycraft World logo|<br />
</gallery><br />
<br />
[[File:ClinicSnapshot.png|thumb|500px|right|'''Figure 1:''' COVID Clinic ready for patients]]<br />
<br />
==Introduction==<br />
Coronavirus has spread through the '''Polycraft World''' universe and we need you to help combat the disease and save our citizens. You and your team will build a medical clinic and work to test, treat and keep patients healthy. Your team has limited time to get the highest score by curing as many patients as you can. You will need to come up with strategies to stay ahead of the disease as more and more patients come to your clinic each shift.<br />
<br />
Your wits will also be tested with a variety of side missions. If you can complete these, you will get valuable resources to help your battle against COVID.<br />
<br />
'''Polycraft World''' needs you! Good luck, engineers and clinicians!<br />
<br />
==Logistics==<br />
<br />
===Useful Commands===<br />
Users can press 'p' in game to pop up private property information on the top left of their screen.<br />
<br />
Users can press 't' in game to enter the chat. Typing here and pressing 'Enter' will send messages to all other users on the server. Users can also type useful commands here.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
!Command<br />
!Description<br />
|-<br />
| '/help'<br />
| This command will pop-up some guidance and information about other useful commands<br />
|-<br />
| '/teamspace'<br />
| This command will teleport a user to the team's private property. Users must be in a private property to use this command.<br />
|-<br />
| '/goto utd'<br />
| This command will teleport a user to the center of UTD, Polycraft World's spawn point.<br />
|-<br />
| '/exit' <br />
| This command will teleport a user out of an escape room back to UTD.<br />
|-<br />
| '/progress'<br />
| This command will pop-up information about how far along you are in the COVID Challenge<br />
|}<br />
<br />
===Private Team Properties===<br />
Teams will have a [[Private Property|private property]] where only their team can modify the environment and other teams can not interfere with their progress.<br />
<br />
===Team Time Limits===<br />
Teams will be scored for their first 50 hours of play time for Round 1 and an additional 50 hours for Round 2. This means a team of 5 playing together will have their first 10 hours of playtime scored (collectively 50h). <br />
<br />
===Team [[COVID Challenge Scoring|Scoring]]===<br />
Teams scores will be based on their progress in testing and treating COVID patients. Major score bonuses will be provided when each Medical Milestone is reached. There will be 3 Medical Milestones in Round 1 and 3 additional Medical Milestones in the Championship Round.<br />
<br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
<br />
===[[COVID Challenge Puzzle Rooms|Puzzle Rooms]]===<br />
There will be puzzle rooms to challenge teams to solve problems together in the environment outside of the team's private property. Teams can complete these puzzle rooms to earn rewards that are critical for meeting their Medical Milestones.<br />
<br />
<br />
==BEST Robotics Polycraft [[COVID Challenge Round 1]]==<br />
Round 1 will take place from October 1-31, 2020. The 3 Medical Milestones for Round 1 will be as follows:<br />
*Tier 1 Medical Milestone: Create a [[COVID Challenge Clinic|Clinic]].<br />
*Tier 2 Medical Milestone: Stock the clinic with [[PPE Armor|PPE]] and [[COVID Test Kit|Testing Kits]] to activate it.<br />
*Tier 3 Medical Milestone: Cure 128 infected Polycraft Citizens.<br />
<br />
<br />
==BEST Robotics Polycraft COVID Challenge Round 2==<br />
BEST Robotics COVID Challenge Round 2 will launch '''Sunday, November 1st at 11:59PM'''. Stay tuned for details!<br />
<br />
==Signing Up==<br />
*Register as a Student with [https://registry.bestrobotics.org BEST Robotics]<br />
*Download and Install the [https://www.polycraftworld.com/portal/best_landing/ Challenge Launcher here]. Running Mac/Linux? Grab the [https://www.polycraftworld.com/portal/best_landing/ MultiMC Package] instead! Learn more about [https://multimc.org/ MultiMC here].<br />
*Sign in on the Launcher with your Minecraft: Java Edition Mojang account<br />
*Hit PCW Update<br />
*Hit Play Polycraft World<br />
<br />
[[COVID Challenge Set-Up|More Detailed Set-Up Instructions and Installation FAQs]]<br />
<br />
==Troubleshooting and Gameplay FAQs==<br />
===Troubleshooting===<br />
*Problems with your Team's [[Private Property]]? Have your entire team log out from the server. Wait for 60 seconds, then try logging in again. <br />
*Problems with a [[COVID Challenge Puzzle Rooms| Puzzle Room]]? Have your entire team exit the escape room, wait 20 seconds, then try re-entering.<br />
<br />
===Gameplay FAQs===<br />
<br />
'''How much time do I have left?''' and '''What's my team's score?'''<br><br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]. This will be updated twice more in Round 1 between 10/21/2020 and 10/31/2020. It will be updated more frequently in Round 2.<br />
<br />
'''Must the 50 hours be played consecutively?'''<br><br />
Your team's fifty hours will be based on the timestamp of actions taken in-game. Our scoring analytics will log all of your team's actions on our servers that accrue points (see [[COVID Challenge Scoring | scoring]]) and the first fifty hours of actions across all team members will be counted towards your round score.<br />
<br />
'''How do we 'submit' when we are done?'''<br><br />
No submissions are necessary! The scoring analytics is logging your actions so we will know when you've successfully completed all of your tasks.<br />
<br />
'''Are there any 'due dates' for when these tasks are due?'''<br><br />
The round ends on October 31st at 11:59PM. Any actions taken towards Round 1 objectives after that time will not be counted towards your round score. Please see the [[COVID Challenge Scoring | scoring]] page for details on what actions count towards your team's score.<br />
<br />
'''Our teamspace is in the ocean, can we have a new one?'''<br><br />
We are not able to reassign teamspaces. If your team starts in the ocean, we are aware it isn't ideal, but having all that flat space can be a blessing in disguise. For ocean teamspaces, we have the following recommendations:<br />
*Utilize the land around [[Base Camps]] to gather resources.<br />
*Utilize [https://minecraft.gamepedia.com/Lily_Pad Lily Pads] to start building on the water.<br />
<br />
''''How many blocks need to be around my clinic for patients to spawn?''''<br><br />
It will definitely work with 36 blocks out around the edge, but it can work with less. The more, the better!<br />
<br />
<br />
<br />
Have more questions? Send them our way at [mailto:support@polycraftworld.com support@polycraftworld.com]<br />
<br />
==Patches and Bug Fixes==<br />
*Oct. 30 - '''FIXED''' Servers offline for several hours between 6PM & 10PM CT. Servers are back online and being monitored by the dev team.<br />
*Oct. 29 - '''FIXED''' Puzzle Room Portals not teleporting - Puzzle rooms are available now. Some progress may have been lost.<br />
*Oct. 13 - '''FIXED''' Too many spawns in teamspace<br />
**'''We have removed duplicate animals/mobs in teamspaces. This should also help with some of the server issues players have recently experienced'''<br />
**'''We have removed COVID citizens that should have despawned'''<br />
**'''Negative points for killing COVID citizens and having disease spread will not be counted from October 1st to October 13th, but will be counted from now on.'''<br />
*Oct. 8 - '''FIXED''' Problems with scavenger hunt identified and fixed.<br />
*Oct. 8 - '''FIXED''' Problem with joining team server.<br />
*Oct. 7 - '''FIXED''' Missing Items from Chests & Inventories: Chests/Inventories in private properties seem to be missing items after logging out and logging back in. We've investigated and repaired a bug that removes items from chests & inventories. <br />
**'''The 50-hour timer will be reset to start at 12:00AM CST on 10/7/2020.'''<br />
**'''All teams who have played in the challenge so far will have their actions up to the reset scored as stated in the scoring rubric and added to their final point total.'''<br />
<br />
==Item Page Links==<br />
*[[COVID Challenge Clinic]]<br />
*[[PPE Armor|PPE]]<br />
*[[COVID Test Kit]]<br />
*[[Syringes]]<br />
*[[Bioreactor]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Main_Page&diff=17615Main Page2020-10-31T04:12:35Z<p>Polycraftbot2: /* Patches & Bug Fixes */</p>
<hr />
<div>[[File:2019-02-05 UTDallas Mall.png|thumb|400px|right|'''Figure 1:''' The UT Dallas Trellis and spawn point for our Polycraft World Servers]]<br />
==Quick Links==<br />
*[https://www.polycraftworld.com/ Polycraft World Mod Website]<br />
*[[BEST Robotics Polycraft COVID Challenge|BEST Robotics Polycraft COVID Challenge]]<br />
*Polycraft World [[Tutorials|Tutorials]]<br />
*Find us on Social Media: [https://discord.gg/xHb5G3r| Discord] | [https://www.youtube.com/channel/UCaapEM51t4ZfB4JH0nOHsKw| YouTube] | [https://www.facebook.com/polycraftworld| Facebook] | [https://www.instagram.com/polycraftworld/?hl=en| Instagram] | [https://www.reddit.com/r/polycraft_world/| Reddit] | [https://www.twitch.tv/polycraftworld| Twitch] | [https://twitter.com/polycraftworld| Twitter]<br />
<br />
==Patches & Bug Fixes==<br />
See latest updates for [[BEST_Robotics_Polycraft_COVID_Challenge#Patches_and_Bug_Fixes | Round 1 COVID Challenge Bug Fixes here]].<br />
<br />
==Introduction to [[Polycraft World Mod|Polycraft World]]==<br />
'''Polycraft World''' is a comprehensive mod for Minecraft designed by Students & Faculty at UT Dallas that introduces features ranging from petrochemical refining and harvesting of new ore types to the construction of polymers, plastics and many specialty items based on the new additions. Enterprising players can build [[Tree Tap|tree taps]] and extract [[Bag_(PolyIsoPrene_Pellets)|natural rubber]] from trees to build rubber blocks, [[Pogo_Sticks|pogo sticks]] and more. Adventurers can find above ground [[OilField|oilfields]] and mine custom minerals and elements including [[Copper_Ore|copper]], [[Tin_Ore|tin]], [[Nickel_Ore|nickel]], [[Platinum_Ore|platinum]], [[Palladium_Ore|palladium]], [[Silver_Ore|silver]] and more... Engineers can construct [[Machining_Mill|machining mills]] to make [[List_of_Molds|molds]] from metal ingots such as [[Titanium_Ingot|titanium]], [[Magnesium_Ingot|magnesium]], [[Manganese_Ingot|manganese]], [[Cobalt_Ingot|cobalt]], [[Nickel_Ingot|nickel]], [[Antimony_Ingot|antimony]], [[Tungsten_Ingot|tungsten]], [[Platinum_Ingot|platinum]], [[Bismuth_Ingot|bismuth]] and [[Aluminum_Ingot|aluminum]] and from alloys such as [[Brass_Ingot|brass]] and [[Bronze_Ingot|bronze]]. Materials scientists can create [[Injection_Molder|injection molders]] and [[extruder|extruders]] to melt process a whole range of polymers into [[Running_Shoes_(PolyIsoPrene)|running shoes]], [[Scuba_Mask_(PolyIsoPrene)|scuba gear]], [[Plastic_Brick_(1_x_1)|plastic bricks]], a host of [[List_of_Gripped_Tools|gripped tools]] and more... Aspiring chemical engineers, can advance into the age of [[Bucket_(Crude_Oil)|oil]] through [[Distillation_Column|distillation columns]], [[Steam_Cracker|steam crackers]], [[Merox_Treatment_Unit|merox treatment units]] and [[Chemical_Processor|chemical processors]]. This allows the production of increasingly sophisticated polymers and other materials that opens the door for overpowered items such as [[Jet_Pack|jet packs]], [[Scuba_Tank|scuba tanks]], [[Flame_Thrower|flame throwers]] and [[Phase_Shifter|phase shifters]]. Though expansive, Polycraft World is actively played by players of all ages. We use our game to teach elementary kids all the way through college-aged students about science, chemistry, materials science, and engineering.<br />
<br />
==Introduction to the [[BEST Robotics Polycraft COVID Challenge|2020 BEST Robotics Polycraft COVID Challenge]]==<br />
'''Register for the Challenge:''' [https://www.polycraftworld.com/ www.polycraftworld.com]<br />
<br />
We are working with BEST Robotics leadership to design a tailored, competitive challenge in an open world environment for BEST Robotics teams. For this challenge, teams will face a never-before-seen challenge in '''Polycraft World:''' a highly transmissive strain of COVID-19 infecting tens of thousands of the non-player characters (NPCs). Using new items and inventories designed especially for this challenge, teams will be required to craft personal protective equipment ([[PPE Armor|PPE]]) like facemasks and body shields, create [[COVID Test Kit|COVID testing kits]], build health [[COVID Challenge Clinic|clinics]], develop [[Syringes|treatments]], and mass-produce vaccines to cure all NPCs on the servers.<br />
<br />
Each team will have a [[Private Property|private property]] where they will craft their way through a series of milestones (building a clinic, testing 50 patients, etc.) and will accumulate points rewarding their efforts. If your initial [[BEST Robotics Polycraft COVID Challenge#Private Team Properties|Team Space]] lacks the necessary resources to rapidly expand, head to a [[Base Camps|Base Camp]] as a mining/harvesting outpost to grab the needed blocks and items. The competition will be divided into two stages – initially, teams will be asked to build [[PPE Armor|PPE]], create a Clinic, craft testing kits, and develop and deploy treatment kits to test, quarantine, and treat symptoms of sick villagers. In the second stage (i.e., “championship round”), teams will return to their private property and will have to create a Research Lab to aid them in their development of a COVID vaccine that will forever eradicate this illness. The highest scores will be awarded to teams that can mass-produce vaccines in enough quantities such that everyone in Polycraft World will be safe.<br />
<br />
Each stage will be time-limited – while the milestones can be accomplished in-time by a single player who is also an advanced Minecrafter, the expectation is that teams can work together to finish the tasks in a much shorter time. Part of the game play will require teams to enter puzzle rooms in-game that will test their knowledge of Biology, Chemistry, and Physics through questions and clues. Completing these challenges will provide rewards to teams that will give them more points and provide rewards that help them on their way to complete the major milestones. Teamwork is rewarded in these challenges, with some puzzles being difficult to do without friends. Details on milestones and crafting instructions for the COVID items will be made available through the Polycraft World wiki at the beginning of each stage.<br />
<br />
While Minecraft knowledge will be helpful to teams, pre-existing Polycrafting knowledge will not be needed for teams to compete successfully.<br />
<br />
==Item Page Links==<br />
* List of [[List_of_Item_Types | Polycraft Items]], [[Inventory_Recipes | Polycraft Inventories]] and [[List_of_Custom_Objects | Polycraft Custom Objects]]<br />
* List of [[List_of_Polymer_Pellets | Polymer Pellets]], [[List_of_Polymer_Walls | Polymer Walls]], [[List_of_Polymer_Stairs | Polymer Stairs]], [[List_of_Polymer_Blocks | Polymer Blocks]], [[List_of_Polymer_Fibers | Polymer Fibers]] and [[List_of_Polymer_Bricks | Polymer Bricks]]<br />
* List of [[List_of_Molds | List of Molds]], [[List_of_Molded_Items | Molded Items]] and [[List_of_Gripped_Tools | Gripped Tools]]<br><br />
* List of [[List_of_Ores | Polycraft Ores]], [[List_of_Compressed_Blocks | Compressed Blocks]], [[List_of_Ingots | Polycraft Ingots]], and [[List_of_Catalysts| Polycraft Catalysts]]<br />
* List of [[List_of_Element_Vessels| Element Vessels]] and [[List_of_Compound_Vessels| Compound Vessels]] <br><br />
* [[Unformatted Recipes]]<br />
<br />
<br />
==Found Bugs? Want to help?==<br />
We will continue to update the game to fix bugs and add compelling content into the future. Thank you for your support. Interested in programming? building new in-game items? working to make the wiki? general helping? Trust us, there's plenty of fun stuff to do. Shoot an email to the Polycraft World team at [[mailto:support@polycraftworld.com support@polycraftworld.com]].</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Oil_Derrick&diff=17614Oil Derrick2020-10-31T04:10:16Z<p>Polycraftbot2: /* Properties */</p>
<hr />
<div>==Description==<br />
<br />
An oil derrick is one of the most advanced inventories in Polycraft World. An oil derrick must be placed on an oil field tile for it to work. Oil field tiles are special bedrock tiles whose textures have been rotated by 90 degrees, so they can be found by diligent oil wildcatters. Oil field tiles are given random meta data values greater than 5. Each metadata value holds 64 drums of [[Drum (Crude Oil)|crude oil]]. Thus each oil tile that replaces bedrock will produce during their lifetime somewhere between 320 drums and 960 drums of [[Drum (Crude Oil)|crude oil]] during its lifetime as of version 1.3.0. This will likely be reduced in future releases. <br />
<br />
Each time an oil derrick is destroyed or harvests 64 drums, the metadata of the underlying oil-containing bedrock tile is decremented. This means that you could be wasting up to 64 oil drums each time you destroy an oil derrick. After the derrick taps out the underlying oil tile, it can be moved to a new tile. In future releases, we will likely enable more detailed "fracking" procedures to extract additional oil from each block. This will be dependent on new technologies not yet implemented as of version 1.4.4.<br />
<br />
After finding an [[OilField|Oil Field]] block, place an oil derrick by pointing your cursor at the Oil Field and simply right-clicking. As of v. 1.4.4, shift-right-clicking will place an oil derrick that will not produce any oil - this bug will be patched in future releases.<br />
<br />
[http://polycraftacademy.wixsite.com/test/derrick Check it out here.]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| CompoundVesselToSpawn<br />
| Drum (Crude Oil)<br />
|-<br />
| AmountToSpawn<br />
| 1<br />
|-<br />
| SpawnFromOre<br />
| OilField<br />
|-<br />
| SpawnFreq (sec)<br />
| 15<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
<br />
==Obtaining==<br />
<br />
===Crafting===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Oil_derrick.png|link=Oil Derrick|32px|alt=Oil Derrick|[[Oil Derrick|Oil Derrick]]]] [[Oil Derrick|Oil Derrick]]<br />
| <br />
* [[Structural Truss|Structural Truss]]<br />
* [[Regulator (High Pressure)|Regulator (High Pressure)]]<br />
* [[Plastic Chest|Plastic Chest]]<br />
| {{Inventory|{{Inventory/Slot|index=5|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=7|title=Regulator (High Pressure)|image=Regulator_high_pressure.png|link=Regulator (High Pressure)}}{{Inventory/Slot|index=6|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=3|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=1|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=8|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=4|title=Plastic Chest|image=Plastic_chest_side.png|link=Plastic Chest}}{{Inventory/Slot|index=9|title=Oil Derrick|image=Oil_derrick.png|link=Oil Derrick}}|type=crafting-table|shapeless=false}}<br />
|}<br />
<br />
==History==<br />
v1.5.4: Oil Derrick production speed increased from 90 seconds per barrel to 15 seconds per barrel<br />
<br />
==Gallery==<br />
[[File:Gui_oil_derrick.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Oil_Derrick&diff=17613Oil Derrick2020-10-31T04:10:06Z<p>Polycraftbot2: /* History */</p>
<hr />
<div>==Description==<br />
<br />
An oil derrick is one of the most advanced inventories in Polycraft World. An oil derrick must be placed on an oil field tile for it to work. Oil field tiles are special bedrock tiles whose textures have been rotated by 90 degrees, so they can be found by diligent oil wildcatters. Oil field tiles are given random meta data values greater than 5. Each metadata value holds 64 drums of [[Drum (Crude Oil)|crude oil]]. Thus each oil tile that replaces bedrock will produce during their lifetime somewhere between 320 drums and 960 drums of [[Drum (Crude Oil)|crude oil]] during its lifetime as of version 1.3.0. This will likely be reduced in future releases. <br />
<br />
Each time an oil derrick is destroyed or harvests 64 drums, the metadata of the underlying oil-containing bedrock tile is decremented. This means that you could be wasting up to 64 oil drums each time you destroy an oil derrick. After the derrick taps out the underlying oil tile, it can be moved to a new tile. In future releases, we will likely enable more detailed "fracking" procedures to extract additional oil from each block. This will be dependent on new technologies not yet implemented as of version 1.4.4.<br />
<br />
After finding an [[OilField|Oil Field]] block, place an oil derrick by pointing your cursor at the Oil Field and simply right-clicking. As of v. 1.4.4, shift-right-clicking will place an oil derrick that will not produce any oil - this bug will be patched in future releases.<br />
<br />
[http://polycraftacademy.wixsite.com/test/derrick Check it out here.]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| CompoundVesselToSpawn<br />
| Drum (Crude Oil)<br />
|-<br />
| AmountToSpawn<br />
| 1<br />
|-<br />
| SpawnFromOre<br />
| OilField<br />
|-<br />
| SpawnFreq (sec)<br />
| 15<br />
|-<br />
| Release Version<br />
| 1.5.2<br />
|}<br />
<br />
==Obtaining==<br />
<br />
===Crafting===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Oil_derrick.png|link=Oil Derrick|32px|alt=Oil Derrick|[[Oil Derrick|Oil Derrick]]]] [[Oil Derrick|Oil Derrick]]<br />
| <br />
* [[Structural Truss|Structural Truss]]<br />
* [[Regulator (High Pressure)|Regulator (High Pressure)]]<br />
* [[Plastic Chest|Plastic Chest]]<br />
| {{Inventory|{{Inventory/Slot|index=5|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=7|title=Regulator (High Pressure)|image=Regulator_high_pressure.png|link=Regulator (High Pressure)}}{{Inventory/Slot|index=6|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=3|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=1|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=8|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=4|title=Plastic Chest|image=Plastic_chest_side.png|link=Plastic Chest}}{{Inventory/Slot|index=9|title=Oil Derrick|image=Oil_derrick.png|link=Oil Derrick}}|type=crafting-table|shapeless=false}}<br />
|}<br />
<br />
==History==<br />
v1.5.4: Oil Derrick production speed increased from 90 seconds per barrel to 15 seconds per barrel<br />
<br />
==Gallery==<br />
[[File:Gui_oil_derrick.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Oil_Derrick&diff=17612Oil Derrick2020-10-31T04:09:37Z<p>Polycraftbot2: /* Properties */</p>
<hr />
<div>==Description==<br />
<br />
An oil derrick is one of the most advanced inventories in Polycraft World. An oil derrick must be placed on an oil field tile for it to work. Oil field tiles are special bedrock tiles whose textures have been rotated by 90 degrees, so they can be found by diligent oil wildcatters. Oil field tiles are given random meta data values greater than 5. Each metadata value holds 64 drums of [[Drum (Crude Oil)|crude oil]]. Thus each oil tile that replaces bedrock will produce during their lifetime somewhere between 320 drums and 960 drums of [[Drum (Crude Oil)|crude oil]] during its lifetime as of version 1.3.0. This will likely be reduced in future releases. <br />
<br />
Each time an oil derrick is destroyed or harvests 64 drums, the metadata of the underlying oil-containing bedrock tile is decremented. This means that you could be wasting up to 64 oil drums each time you destroy an oil derrick. After the derrick taps out the underlying oil tile, it can be moved to a new tile. In future releases, we will likely enable more detailed "fracking" procedures to extract additional oil from each block. This will be dependent on new technologies not yet implemented as of version 1.4.4.<br />
<br />
After finding an [[OilField|Oil Field]] block, place an oil derrick by pointing your cursor at the Oil Field and simply right-clicking. As of v. 1.4.4, shift-right-clicking will place an oil derrick that will not produce any oil - this bug will be patched in future releases.<br />
<br />
[http://polycraftacademy.wixsite.com/test/derrick Check it out here.]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| CompoundVesselToSpawn<br />
| Drum (Crude Oil)<br />
|-<br />
| AmountToSpawn<br />
| 1<br />
|-<br />
| SpawnFromOre<br />
| OilField<br />
|-<br />
| SpawnFreq (sec)<br />
| 15<br />
|-<br />
| Release Version<br />
| 1.5.2<br />
|}<br />
<br />
==Obtaining==<br />
<br />
===Crafting===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Oil_derrick.png|link=Oil Derrick|32px|alt=Oil Derrick|[[Oil Derrick|Oil Derrick]]]] [[Oil Derrick|Oil Derrick]]<br />
| <br />
* [[Structural Truss|Structural Truss]]<br />
* [[Regulator (High Pressure)|Regulator (High Pressure)]]<br />
* [[Plastic Chest|Plastic Chest]]<br />
| {{Inventory|{{Inventory/Slot|index=5|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=7|title=Regulator (High Pressure)|image=Regulator_high_pressure.png|link=Regulator (High Pressure)}}{{Inventory/Slot|index=6|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=3|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=1|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=8|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=4|title=Plastic Chest|image=Plastic_chest_side.png|link=Plastic Chest}}{{Inventory/Slot|index=9|title=Oil Derrick|image=Oil_derrick.png|link=Oil Derrick}}|type=crafting-table|shapeless=false}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_oil_derrick.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Oil_Derrick&diff=17611Oil Derrick2020-10-31T04:09:19Z<p>Polycraftbot2: /* Properties */</p>
<hr />
<div>==Description==<br />
<br />
An oil derrick is one of the most advanced inventories in Polycraft World. An oil derrick must be placed on an oil field tile for it to work. Oil field tiles are special bedrock tiles whose textures have been rotated by 90 degrees, so they can be found by diligent oil wildcatters. Oil field tiles are given random meta data values greater than 5. Each metadata value holds 64 drums of [[Drum (Crude Oil)|crude oil]]. Thus each oil tile that replaces bedrock will produce during their lifetime somewhere between 320 drums and 960 drums of [[Drum (Crude Oil)|crude oil]] during its lifetime as of version 1.3.0. This will likely be reduced in future releases. <br />
<br />
Each time an oil derrick is destroyed or harvests 64 drums, the metadata of the underlying oil-containing bedrock tile is decremented. This means that you could be wasting up to 64 oil drums each time you destroy an oil derrick. After the derrick taps out the underlying oil tile, it can be moved to a new tile. In future releases, we will likely enable more detailed "fracking" procedures to extract additional oil from each block. This will be dependent on new technologies not yet implemented as of version 1.4.4.<br />
<br />
After finding an [[OilField|Oil Field]] block, place an oil derrick by pointing your cursor at the Oil Field and simply right-clicking. As of v. 1.4.4, shift-right-clicking will place an oil derrick that will not produce any oil - this bug will be patched in future releases.<br />
<br />
[http://polycraftacademy.wixsite.com/test/derrick Check it out here.]<br />
<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| CompoundVesselToSpawn<br />
| Drum (Crude Oil)<br />
|-<br />
| AmountToSpawn<br />
| 1<br />
|-<br />
| SpawnFromOre<br />
| OilField<br />
|-<br />
| SpawnFreq (sec)<br />
| 15<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
<br />
==Obtaining==<br />
<br />
===Crafting===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Oil_derrick.png|link=Oil Derrick|32px|alt=Oil Derrick|[[Oil Derrick|Oil Derrick]]]] [[Oil Derrick|Oil Derrick]]<br />
| <br />
* [[Structural Truss|Structural Truss]]<br />
* [[Regulator (High Pressure)|Regulator (High Pressure)]]<br />
* [[Plastic Chest|Plastic Chest]]<br />
| {{Inventory|{{Inventory/Slot|index=5|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=7|title=Regulator (High Pressure)|image=Regulator_high_pressure.png|link=Regulator (High Pressure)}}{{Inventory/Slot|index=6|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=3|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=1|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=8|title=Structural Truss|image=Structural_truss.png|link=Structural Truss}}{{Inventory/Slot|index=4|title=Plastic Chest|image=Plastic_chest_side.png|link=Plastic Chest}}{{Inventory/Slot|index=9|title=Oil Derrick|image=Oil_derrick.png|link=Oil Derrick}}|type=crafting-table|shapeless=false}}<br />
|}<br />
<br />
==History==<br />
==Gallery==<br />
[[File:Gui_oil_derrick.png]]<br />
==References==<br />
<br />
<br />
[[Category:Inventory]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=BEST_Robotics_Polycraft_COVID_Challenge&diff=17610BEST Robotics Polycraft COVID Challenge2020-10-31T03:53:13Z<p>Polycraftbot2: /* Patches and Bug Fixes */</p>
<hr />
<div><gallery mode="packed"><br />
File:bestroboticslogo.jpg|alt=Best Robotics Logo|<br />
File:Polycraft World Logo.png|alt=Polycraft World logo|<br />
</gallery><br />
<br />
[[File:ClinicSnapshot.png|thumb|500px|right|'''Figure 1:''' COVID Clinic ready for patients]]<br />
<br />
==Introduction==<br />
Coronavirus has spread through the '''Polycraft World''' universe and we need you to help combat the disease and save our citizens. You and your team will build a medical clinic and work to test, treat and keep patients healthy. Your team has limited time to get the highest score by curing as many patients as you can. You will need to come up with strategies to stay ahead of the disease as more and more patients come to your clinic each shift.<br />
<br />
Your wits will also be tested with a variety of side missions. If you can complete these, you will get valuable resources to help your battle against COVID.<br />
<br />
'''Polycraft World''' needs you! Good luck, engineers and clinicians!<br />
<br />
==Logistics==<br />
<br />
===Useful Commands===<br />
Users can press 'p' in game to pop up private property information on the top left of their screen.<br />
<br />
Users can press 't' in game to enter the chat. Typing here and pressing 'Enter' will send messages to all other users on the server. Users can also type useful commands here.<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
!Command<br />
!Description<br />
|-<br />
| '/help'<br />
| This command will pop-up some guidance and information about other useful commands<br />
|-<br />
| '/teamspace'<br />
| This command will teleport a user to the team's private property. Users must be in a private property to use this command.<br />
|-<br />
| '/goto utd'<br />
| This command will teleport a user to the center of UTD, Polycraft World's spawn point.<br />
|-<br />
| '/exit' <br />
| This command will teleport a user out of an escape room back to UTD.<br />
|-<br />
| '/progress'<br />
| This command will pop-up information about how far along you are in the COVID Challenge<br />
|}<br />
<br />
===Private Team Properties===<br />
Teams will have a [[Private Property|private property]] where only their team can modify the environment and other teams can not interfere with their progress.<br />
<br />
===Team Time Limits===<br />
Teams will be scored for their first 50 hours of play time for Round 1 and an additional 50 hours for Round 2. This means a team of 5 playing together will have their first 10 hours of playtime scored (collectively 50h). <br />
<br />
===Team [[COVID Challenge Scoring|Scoring]]===<br />
Teams scores will be based on their progress in testing and treating COVID patients. Major score bonuses will be provided when each Medical Milestone is reached. There will be 3 Medical Milestones in Round 1 and 3 additional Medical Milestones in the Championship Round.<br />
<br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]<br />
<br />
===[[COVID Challenge Puzzle Rooms|Puzzle Rooms]]===<br />
There will be puzzle rooms to challenge teams to solve problems together in the environment outside of the team's private property. Teams can complete these puzzle rooms to earn rewards that are critical for meeting their Medical Milestones.<br />
<br />
<br />
==BEST Robotics Polycraft [[COVID Challenge Round 1]]==<br />
Round 1 will take place from October 1-31, 2020. The 3 Medical Milestones for Round 1 will be as follows:<br />
*Tier 1 Medical Milestone: Create a [[COVID Challenge Clinic|Clinic]].<br />
*Tier 2 Medical Milestone: Stock the clinic with [[PPE Armor|PPE]] and [[COVID Test Kit|Testing Kits]] to activate it.<br />
*Tier 3 Medical Milestone: Cure 128 infected Polycraft Citizens.<br />
<br />
<br />
==BEST Robotics Polycraft COVID Challenge Round 2==<br />
Coming in November...<br />
<br />
==Signing Up==<br />
*Register as a Student with [https://registry.bestrobotics.org BEST Robotics]<br />
*Download and Install the [https://www.polycraftworld.com/portal/best_landing/ Challenge Launcher here]. Running Mac/Linux? Grab the [https://www.polycraftworld.com/portal/best_landing/ MultiMC Package] instead! Learn more about [https://multimc.org/ MultiMC here].<br />
*Sign in on the Launcher with your Minecraft: Java Edition Mojang account<br />
*Hit PCW Update<br />
*Hit Play Polycraft World<br />
<br />
[[COVID Challenge Set-Up|More Detailed Set-Up Instructions and Installation FAQs]]<br />
<br />
==Troubleshooting and Gameplay FAQs==<br />
===Troubleshooting===<br />
*Problems with your Team's [[Private Property]]? Have your entire team log out from the server. Wait for 60 seconds, then try logging in again. <br />
*Problems with a [[COVID Challenge Puzzle Rooms| Puzzle Room]]? Have your entire team exit the escape room, wait 20 seconds, then try re-entering.<br />
<br />
===Gameplay FAQs===<br />
<br />
'''How much time do I have left?''' and '''What's my team's score?'''<br><br />
You can monitor your score and time remaining [https://app.powerbi.com/view?r=eyJrIjoiM2ExMmQ1YmYtMTQ1MC00NDc5LWFjMWUtODI5MjI2YTI2MzkyIiwidCI6IjY2YWI4MzNiLWMxZjQtNDVmOS1iM2QxLTY4MGNkNDRmZjJhMyJ9&embedImagePlaceholder=true here]. This will be updated twice more in Round 1 between 10/21/2020 and 10/31/2020. It will be updated more frequently in Round 2.<br />
<br />
'''Must the 50 hours be played consecutively?'''<br><br />
Your team's fifty hours will be based on the timestamp of actions taken in-game. Our scoring analytics will log all of your team's actions on our servers that accrue points (see [[COVID Challenge Scoring | scoring]]) and the first fifty hours of actions across all team members will be counted towards your round score.<br />
<br />
'''How do we 'submit' when we are done?'''<br><br />
No submissions are necessary! The scoring analytics is logging your actions so we will know when you've successfully completed all of your tasks.<br />
<br />
'''Are there any 'due dates' for when these tasks are due?'''<br><br />
The round ends on October 31st at 11:59PM. Any actions taken towards Round 1 objectives after that time will not be counted towards your round score. Please see the [[COVID Challenge Scoring | scoring]] page for details on what actions count towards your team's score.<br />
<br />
'''Our teamspace is in the ocean, can we have a new one?'''<br><br />
We are not able to reassign teamspaces. If your team starts in the ocean, we are aware it isn't ideal, but having all that flat space can be a blessing in disguise. For ocean teamspaces, we have the following recommendations:<br />
*Utilize the land around [[Base Camps]] to gather resources.<br />
*Utilize [https://minecraft.gamepedia.com/Lily_Pad Lily Pads] to start building on the water.<br />
<br />
''''How many blocks need to be around my clinic for patients to spawn?''''<br><br />
It will definitely work with 36 blocks out around the edge, but it can work with less. The more, the better!<br />
<br />
<br />
<br />
Have more questions? Send them our way at [mailto:support@polycraftworld.com support@polycraftworld.com]<br />
<br />
==Patches and Bug Fixes==<br />
*Oct. 30 - '''FIXED''' Servers offline for several hours between 6PM & 10PM CT. Servers are back online and being monitored by the dev team.<br />
*Oct. 29 - '''FIXED''' Puzzle Room Portals not teleporting - Puzzle rooms are available now. Some progress may have been lost.<br />
*Oct. 13 - '''FIXED''' Too many spawns in teamspace<br />
**'''We have removed duplicate animals/mobs in teamspaces. This should also help with some of the server issues players have recently experienced'''<br />
**'''We have removed COVID citizens that should have despawned'''<br />
**'''Negative points for killing COVID citizens and having disease spread will not be counted from October 1st to October 13th, but will be counted from now on.'''<br />
*Oct. 8 - '''FIXED''' Problems with scavenger hunt identified and fixed.<br />
*Oct. 8 - '''FIXED''' Problem with joining team server.<br />
*Oct. 7 - '''FIXED''' Missing Items from Chests & Inventories: Chests/Inventories in private properties seem to be missing items after logging out and logging back in. We've investigated and repaired a bug that removes items from chests & inventories. <br />
**'''The 50-hour timer will be reset to start at 12:00AM CST on 10/7/2020.'''<br />
**'''All teams who have played in the challenge so far will have their actions up to the reset scored as stated in the scoring rubric and added to their final point total.'''<br />
<br />
==Item Page Links==<br />
*[[COVID Challenge Clinic]]<br />
*[[PPE Armor|PPE]]<br />
*[[COVID Test Kit]]<br />
*[[Syringes]]<br />
*[[Bioreactor]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Drum_(Naphtha)&diff=17609Drum (Naphtha)2020-10-31T03:51:21Z<p>Polycraftbot2: Naphtha is deprecated and now called Naphthalene</p>
<hr />
<div>==Description==<br />
ALERT! Naphtha no longer exists in PolycraftWorld. It has been renamed to [[Drum (Naphthalene) | Drum (Naphthalene)]]. The recipes below have been updated to reflect this change.<br />
<br />
==External==<br />
[http://en.wikipedia.org/wiki/Special:Search/Naphtha Naphtha on en.wikipedia.org]<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=64}}{{Inventory/Slot|index=9|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}|type=crafting-table|shapeless=true}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=64}}|type=crafting-table|shapeless=true}}<br />
|}<br />
===Distillation Column===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (IsoPentane)|32px|alt=Drum (IsoPentane)|[[Drum (IsoPentane)|Drum (IsoPentane)]]]] [[Drum (IsoPentane)|Drum (IsoPentane)]]<br />
* [[Image:Vessel_cartridge.png|link=Cartridge (Nitrogen)|32px|alt=Cartridge (Nitrogen)|[[Cartridge (Nitrogen)|Cartridge (Nitrogen)]]]] [[Cartridge (Nitrogen)|Cartridge (Nitrogen)]]<br />
| <br />
* [[Drum (Pentane Isomers)|Drum (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Pentane Isomers)|image=Vessel_drum.png|link=Drum (Pentane Isomers)|amount=4}}{{Inventory/Slot|index=4|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}{{Inventory/Slot|index=5|title=Drum (IsoPentane)|image=Vessel_drum.png|link=Drum (IsoPentane)|amount=2}}{{Inventory/Slot|index=6|title=Cartridge (Nitrogen)|image=Vessel_cartridge.png|link=Cartridge (Nitrogen)|amount=3}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Light Naphtha)|32px|alt=Drum (Light Naphtha)|[[Drum (Light Naphtha)|Drum (Light Naphtha)]]]] [[Drum (Light Naphtha)|Drum (Light Naphtha)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Heavy Naphtha)|32px|alt=Drum (Heavy Naphtha)|[[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]]] [[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]<br />
| <br />
* [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=16}}{{Inventory/Slot|index=4|title=Drum (Light Naphtha)|image=Vessel_drum.png|link=Drum (Light Naphtha)|amount=9}}{{Inventory/Slot|index=5|title=Drum (Heavy Naphtha)|image=Vessel_drum.png|link=Drum (Heavy Naphtha)|amount=7}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Benzene-Toluene-Xylene)|32px|alt=Drum (Benzene-Toluene-Xylene)|[[Drum (Benzene-Toluene-Xylene)|Drum (Benzene-Toluene-Xylene)]]]] [[Drum (Benzene-Toluene-Xylene)|Drum (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Gas Oil)|32px|alt=Drum (Gas Oil)|[[Drum (Gas Oil)|Drum (Gas Oil)]]]] [[Drum (Gas Oil)|Drum (Gas Oil)]]<br />
* [[Image:Bitumen.png|link=Bitumen|32px|alt=Bitumen|[[Bitumen|Bitumen]]]] [[Bitumen|Bitumen]]<br />
* [[Image:Catalyst.png|link=Vanadium Pentoxide Catalyst|32px|alt=Vanadium Pentoxide Catalyst|[[Vanadium Pentoxide Catalyst|Vanadium Pentoxide Catalyst]]]] [[Vanadium Pentoxide Catalyst|Vanadium Pentoxide Catalyst]]<br />
| <br />
* [[Drum (Crude Oil)|Drum (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Crude Oil)|image=Vessel_drum.png|link=Drum (Crude Oil)|amount=4}}{{Inventory/Slot|index=4|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}{{Inventory/Slot|index=5|title=Drum (Benzene-Toluene-Xylene)|image=Vessel_drum.png|link=Drum (Benzene-Toluene-Xylene)}}{{Inventory/Slot|index=6|title=Drum (Gas Oil)|image=Vessel_drum.png|link=Drum (Gas Oil)}}{{Inventory/Slot|index=7|title=Bitumen|image=Bitumen.png|link=Bitumen|amount=16}}{{Inventory/Slot|index=8|title=Vanadium Pentoxide Catalyst|image=Catalyst.png|link=Vanadium Pentoxide Catalyst}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (IsoPentane)|32px|alt=Drum (IsoPentane)|[[Drum (IsoPentane)|Drum (IsoPentane)]]]] [[Drum (IsoPentane)|Drum (IsoPentane)]]<br />
* [[Image:Vessel_canister.png|link=Canister (Nitrogen)|32px|alt=Canister (Nitrogen)|[[Canister (Nitrogen)|Canister (Nitrogen)]]]] [[Canister (Nitrogen)|Canister (Nitrogen)]]<br />
| <br />
* [[Drum (Pentane Isomers)|Drum (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Pentane Isomers)|image=Vessel_drum.png|link=Drum (Pentane Isomers)|amount=64}}{{Inventory/Slot|index=4|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=23}}{{Inventory/Slot|index=5|title=Drum (IsoPentane)|image=Vessel_drum.png|link=Drum (IsoPentane)|amount=40}}{{Inventory/Slot|index=6|title=Canister (Nitrogen)|image=Vessel_canister.png|link=Canister (Nitrogen)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (IsoPentane)|32px|alt=Drum (IsoPentane)|[[Drum (IsoPentane)|Drum (IsoPentane)]]]] [[Drum (IsoPentane)|Drum (IsoPentane)]]<br />
* [[Image:Vessel_cartridge.png|link=Cartridge (Nitrogen)|32px|alt=Cartridge (Nitrogen)|[[Cartridge (Nitrogen)|Cartridge (Nitrogen)]]]] [[Cartridge (Nitrogen)|Cartridge (Nitrogen)]]<br />
| <br />
* [[Drum (Pentane Isomers)|Drum (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Pentane Isomers)|image=Vessel_drum.png|link=Drum (Pentane Isomers)|amount=16}}{{Inventory/Slot|index=4|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=6}}{{Inventory/Slot|index=5|title=Drum (IsoPentane)|image=Vessel_drum.png|link=Drum (IsoPentane)|amount=10}}{{Inventory/Slot|index=6|title=Cartridge (Nitrogen)|image=Vessel_cartridge.png|link=Cartridge (Nitrogen)|amount=12}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Benzene-Toluene-Xylene)|32px|alt=Drum (Benzene-Toluene-Xylene)|[[Drum (Benzene-Toluene-Xylene)|Drum (Benzene-Toluene-Xylene)]]]] [[Drum (Benzene-Toluene-Xylene)|Drum (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Gas Oil)|32px|alt=Drum (Gas Oil)|[[Drum (Gas Oil)|Drum (Gas Oil)]]]] [[Drum (Gas Oil)|Drum (Gas Oil)]]<br />
* [[Image:Bitumen.png|link=Bitumen|32px|alt=Bitumen|[[Bitumen|Bitumen]]]] [[Bitumen|Bitumen]]<br />
* [[Image:Catalyst.png|link=Vanadium Pentoxide Catalyst|32px|alt=Vanadium Pentoxide Catalyst|[[Vanadium Pentoxide Catalyst|Vanadium Pentoxide Catalyst]]]] [[Vanadium Pentoxide Catalyst|Vanadium Pentoxide Catalyst]]<br />
| <br />
* [[Drum (Crude Oil)|Drum (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Crude Oil)|image=Vessel_drum.png|link=Drum (Crude Oil)|amount=16}}{{Inventory/Slot|index=4|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=5}}{{Inventory/Slot|index=5|title=Drum (Benzene-Toluene-Xylene)|image=Vessel_drum.png|link=Drum (Benzene-Toluene-Xylene)|amount=5}}{{Inventory/Slot|index=6|title=Drum (Gas Oil)|image=Vessel_drum.png|link=Drum (Gas Oil)|amount=5}}{{Inventory/Slot|index=7|title=Bitumen|image=Bitumen.png|link=Bitumen|amount=64}}{{Inventory/Slot|index=8|title=Vanadium Pentoxide Catalyst|image=Catalyst.png|link=Vanadium Pentoxide Catalyst|amount=4}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Light Naphtha)|32px|alt=Drum (Light Naphtha)|[[Drum (Light Naphtha)|Drum (Light Naphtha)]]]] [[Drum (Light Naphtha)|Drum (Light Naphtha)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Heavy Naphtha)|32px|alt=Drum (Heavy Naphtha)|[[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]]] [[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]<br />
| <br />
* [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=3}}{{Inventory/Slot|index=4|title=Drum (Light Naphtha)|image=Vessel_drum.png|link=Drum (Light Naphtha)|amount=2}}{{Inventory/Slot|index=5|title=Drum (Heavy Naphtha)|image=Vessel_drum.png|link=Drum (Heavy Naphtha)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Benzene-Toluene-Xylene)|32px|alt=Drum (Benzene-Toluene-Xylene)|[[Drum (Benzene-Toluene-Xylene)|Drum (Benzene-Toluene-Xylene)]]]] [[Drum (Benzene-Toluene-Xylene)|Drum (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Gas Oil)|32px|alt=Drum (Gas Oil)|[[Drum (Gas Oil)|Drum (Gas Oil)]]]] [[Drum (Gas Oil)|Drum (Gas Oil)]]<br />
* [[Image:Block_of_bitumen.png|link=Block of Bitumen|32px|alt=Block of Bitumen|[[Block of Bitumen|Block of Bitumen]]]] [[Block of Bitumen|Block of Bitumen]]<br />
* [[Image:Catalyst.png|link=Vanadium Pentoxide Catalyst|32px|alt=Vanadium Pentoxide Catalyst|[[Vanadium Pentoxide Catalyst|Vanadium Pentoxide Catalyst]]]] [[Vanadium Pentoxide Catalyst|Vanadium Pentoxide Catalyst]]<br />
| <br />
* [[Drum (Crude Oil)|Drum (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Crude Oil)|image=Vessel_drum.png|link=Drum (Crude Oil)|amount=64}}{{Inventory/Slot|index=4|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=21}}{{Inventory/Slot|index=5|title=Drum (Benzene-Toluene-Xylene)|image=Vessel_drum.png|link=Drum (Benzene-Toluene-Xylene)|amount=21}}{{Inventory/Slot|index=6|title=Drum (Gas Oil)|image=Vessel_drum.png|link=Drum (Gas Oil)|amount=21}}{{Inventory/Slot|index=7|title=Block of Bitumen|image=Block_of_bitumen.png|link=Block of Bitumen|amount=28}}{{Inventory/Slot|index=8|title=Vanadium Pentoxide Catalyst|image=Catalyst.png|link=Vanadium Pentoxide Catalyst|amount=16}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Light Naphtha)|32px|alt=Drum (Light Naphtha)|[[Drum (Light Naphtha)|Drum (Light Naphtha)]]]] [[Drum (Light Naphtha)|Drum (Light Naphtha)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Heavy Naphtha)|32px|alt=Drum (Heavy Naphtha)|[[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]]] [[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]<br />
| <br />
* [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=64}}{{Inventory/Slot|index=4|title=Drum (Light Naphtha)|image=Vessel_drum.png|link=Drum (Light Naphtha)|amount=32}}{{Inventory/Slot|index=5|title=Drum (Heavy Naphtha)|image=Vessel_drum.png|link=Drum (Heavy Naphtha)|amount=32}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Light Naphtha)|32px|alt=Beaker (Light Naphtha)|[[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]]] [[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Heavy Naphtha)|32px|alt=Beaker (Heavy Naphtha)|[[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]]] [[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]<br />
| <br />
* [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}{{Inventory/Slot|index=4|title=Beaker (Light Naphtha)|image=Vessel_beaker.png|link=Beaker (Light Naphtha)|amount=44}}{{Inventory/Slot|index=5|title=Beaker (Heavy Naphtha)|image=Vessel_beaker.png|link=Beaker (Heavy Naphtha)|amount=20}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|}<br />
===Chemical Processor===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| <br />
* [[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]<br />
* [[Drum (Light Naphtha)|Drum (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Drum (Heavy Naphtha)|image=Vessel_drum.png|link=Drum (Heavy Naphtha)|amount=16}}{{Inventory/Slot|index=0|title=Drum (Light Naphtha)|image=Vessel_drum.png|link=Drum (Light Naphtha)|amount=16}}{{Inventory/Slot|index=8|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=16}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| <br />
* [[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]<br />
* [[Drum (Light Naphtha)|Drum (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Drum (Heavy Naphtha)|image=Vessel_drum.png|link=Drum (Heavy Naphtha)|amount=4}}{{Inventory/Slot|index=0|title=Drum (Light Naphtha)|image=Vessel_drum.png|link=Drum (Light Naphtha)|amount=4}}{{Inventory/Slot|index=8|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=4}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| <br />
* [[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]<br />
* [[Drum (Light Naphtha)|Drum (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Drum (Heavy Naphtha)|image=Vessel_drum.png|link=Drum (Heavy Naphtha)}}{{Inventory/Slot|index=0|title=Drum (Light Naphtha)|image=Vessel_drum.png|link=Drum (Light Naphtha)}}{{Inventory/Slot|index=8|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Coke)|32px|alt=Drum (Coke)|[[Drum (Coke)|Drum (Coke)]]]] [[Drum (Coke)|Drum (Coke)]]<br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| <br />
* [http://minecraft.gamepedia.com/Block%20of%20Coal Block of Coal]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Block of Coal|image=Coal_block.png|link=http://minecraft.gamepedia.com/Block%20of%20Coal|amount=64}}{{Inventory/Slot|index=8|title=Drum (Coke)|image=Vessel_drum.png|link=Drum (Coke)|amount=8}}{{Inventory/Slot|index=9|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=8}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| <br />
* [[Drum (Heavy Naphtha)|Drum (Heavy Naphtha)]]<br />
* [[Drum (Light Naphtha)|Drum (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Drum (Heavy Naphtha)|image=Vessel_drum.png|link=Drum (Heavy Naphtha)|amount=64}}{{Inventory/Slot|index=0|title=Drum (Light Naphtha)|image=Vessel_drum.png|link=Drum (Light Naphtha)|amount=64}}{{Inventory/Slot|index=8|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)|amount=64}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|}<br />
==History==<br />
==Gallery==<br />
[[File:Vessel_drum.png]]<br />
==References==<br />
<br />
<br />
[[Category:Compound Vessel]]<br />
[[Category:Vessel]]<br />
[[Category:Drum]]<br />
[[Category:Naphtha]]<br />
[[Category:Compound]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Vial_(Naphtha)&diff=17608Vial (Naphtha)2020-10-31T03:50:19Z<p>Polycraftbot2: /* Description */</p>
<hr />
<div>==Description==<br />
ALERT! Naphtha no longer exists in PolycraftWorld. It has been renamed to [[Vial (Naphthalene) | Vial (Naphthalene)]]. The recipes below reflect this change.<br />
<br />
==External==<br />
[http://en.wikipedia.org/wiki/Special:Search/Naphtha Naphtha on en.wikipedia.org]<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=64}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}|type=crafting-table|shapeless=true}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}{{Inventory/Slot|index=9|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=64}}|type=crafting-table|shapeless=true}}<br />
|}<br />
===Distillation Column===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|32px|alt=Vial (Benzene-Toluene-Xylene)|[[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]]] [[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Gas Oil)|32px|alt=Vial (Gas Oil)|[[Vial (Gas Oil)|Vial (Gas Oil)]]]] [[Vial (Gas Oil)|Vial (Gas Oil)]]<br />
| <br />
* [[Vial (Crude Oil)|Vial (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Crude Oil)|image=Vessel_vial.png|link=Vial (Crude Oil)|amount=16}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=12}}{{Inventory/Slot|index=5|title=Vial (Benzene-Toluene-Xylene)|image=Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|amount=2}}{{Inventory/Slot|index=6|title=Vial (Gas Oil)|image=Vessel_vial.png|link=Vial (Gas Oil)|amount=2}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|32px|alt=Vial (Benzene-Toluene-Xylene)|[[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]]] [[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Gas Oil)|32px|alt=Vial (Gas Oil)|[[Vial (Gas Oil)|Vial (Gas Oil)]]]] [[Vial (Gas Oil)|Vial (Gas Oil)]]<br />
| <br />
* [[Beaker (Crude Oil)|Beaker (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Crude Oil)|image=Vessel_beaker.png|link=Beaker (Crude Oil)}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=48}}{{Inventory/Slot|index=5|title=Vial (Benzene-Toluene-Xylene)|image=Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|amount=8}}{{Inventory/Slot|index=6|title=Vial (Gas Oil)|image=Vessel_vial.png|link=Vial (Gas Oil)|amount=8}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|32px|alt=Vial (Benzene-Toluene-Xylene)|[[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]]] [[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Gas Oil)|32px|alt=Vial (Gas Oil)|[[Vial (Gas Oil)|Vial (Gas Oil)]]]] [[Vial (Gas Oil)|Vial (Gas Oil)]]<br />
| <br />
* [[Vial (Crude Oil)|Vial (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Crude Oil)|image=Vessel_vial.png|link=Vial (Crude Oil)|amount=8}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=6}}{{Inventory/Slot|index=5|title=Vial (Benzene-Toluene-Xylene)|image=Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)}}{{Inventory/Slot|index=6|title=Vial (Gas Oil)|image=Vessel_vial.png|link=Vial (Gas Oil)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (IsoPentane)|32px|alt=Vial (IsoPentane)|[[Vial (IsoPentane)|Vial (IsoPentane)]]]] [[Vial (IsoPentane)|Vial (IsoPentane)]]<br />
* [[Image:Vessel_flask.png|link=Flask (Nitrogen)|32px|alt=Flask (Nitrogen)|[[Flask (Nitrogen)|Flask (Nitrogen)]]]] [[Flask (Nitrogen)|Flask (Nitrogen)]]<br />
| <br />
* [[Beaker (Pentane Isomers)|Beaker (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Pentane Isomers)|image=Vessel_beaker.png|link=Beaker (Pentane Isomers)}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=23}}{{Inventory/Slot|index=5|title=Vial (IsoPentane)|image=Vessel_vial.png|link=Vial (IsoPentane)|amount=40}}{{Inventory/Slot|index=6|title=Flask (Nitrogen)|image=Vessel_flask.png|link=Flask (Nitrogen)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Light Naphtha)|32px|alt=Vial (Light Naphtha)|[[Vial (Light Naphtha)|Vial (Light Naphtha)]]]] [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Heavy Naphtha)|32px|alt=Vial (Heavy Naphtha)|[[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]]] [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
| <br />
* [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=16}}{{Inventory/Slot|index=4|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=12}}{{Inventory/Slot|index=5|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)|amount=4}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (IsoPentane)|32px|alt=Vial (IsoPentane)|[[Vial (IsoPentane)|Vial (IsoPentane)]]]] [[Vial (IsoPentane)|Vial (IsoPentane)]]<br />
| <br />
* [[Vial (Pentane Isomers)|Vial (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Pentane Isomers)|image=Vessel_vial.png|link=Vial (Pentane Isomers)|amount=4}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)}}{{Inventory/Slot|index=5|title=Vial (IsoPentane)|image=Vessel_vial.png|link=Vial (IsoPentane)|amount=2}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (IsoPentane)|32px|alt=Vial (IsoPentane)|[[Vial (IsoPentane)|Vial (IsoPentane)]]]] [[Vial (IsoPentane)|Vial (IsoPentane)]]<br />
| <br />
* [[Vial (Pentane Isomers)|Vial (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Pentane Isomers)|image=Vessel_vial.png|link=Vial (Pentane Isomers)|amount=16}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=6}}{{Inventory/Slot|index=5|title=Vial (IsoPentane)|image=Vessel_vial.png|link=Vial (IsoPentane)|amount=10}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Light Naphtha)|32px|alt=Vial (Light Naphtha)|[[Vial (Light Naphtha)|Vial (Light Naphtha)]]]] [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Heavy Naphtha)|32px|alt=Vial (Heavy Naphtha)|[[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]]] [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
| <br />
* [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=4}}{{Inventory/Slot|index=4|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=3}}{{Inventory/Slot|index=5|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|}<br />
===Chemical Processor===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Coke)|32px|alt=Vial (Coke)|[[Vial (Coke)|Vial (Coke)]]]] [[Vial (Coke)|Vial (Coke)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [http://minecraft.gamepedia.com/Coal Coal]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Coal|image=Coal.png|link=http://minecraft.gamepedia.com/Coal}}{{Inventory/Slot|index=8|title=Vial (Coke)|image=Vessel_vial.png|link=Vial (Coke)|amount=8}}{{Inventory/Slot|index=9|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=8}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
* [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)|amount=16}}{{Inventory/Slot|index=0|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=16}}{{Inventory/Slot|index=8|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=16}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
* [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)|amount=4}}{{Inventory/Slot|index=0|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=4}}{{Inventory/Slot|index=8|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=4}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
* [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)}}{{Inventory/Slot|index=0|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)}}{{Inventory/Slot|index=8|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|}<br />
==History==<br />
==Gallery==<br />
[[File:Vessel_vial.png]]<br />
==References==<br />
<br />
<br />
[[Category:Compound Vessel]]<br />
[[Category:Vessel]]<br />
[[Category:Vial]]<br />
[[Category:Naphtha]]<br />
[[Category:Compound]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Vial_(Naphtha)&diff=17607Vial (Naphtha)2020-10-31T03:49:58Z<p>Polycraftbot2: Naphtha is deprecated and now called Naphthalene</p>
<hr />
<div>==Description==<br />
ALERT! Naphtha no longer exists in PolycraftWorld. It has been renamed to [[Vial (Naphthalene) | Vial (Naphthalene)]]<br />
<br />
==External==<br />
[http://en.wikipedia.org/wiki/Special:Search/Naphtha Naphtha on en.wikipedia.org]<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=64}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}|type=crafting-table|shapeless=true}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}{{Inventory/Slot|index=9|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=64}}|type=crafting-table|shapeless=true}}<br />
|}<br />
===Distillation Column===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|32px|alt=Vial (Benzene-Toluene-Xylene)|[[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]]] [[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Gas Oil)|32px|alt=Vial (Gas Oil)|[[Vial (Gas Oil)|Vial (Gas Oil)]]]] [[Vial (Gas Oil)|Vial (Gas Oil)]]<br />
| <br />
* [[Vial (Crude Oil)|Vial (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Crude Oil)|image=Vessel_vial.png|link=Vial (Crude Oil)|amount=16}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=12}}{{Inventory/Slot|index=5|title=Vial (Benzene-Toluene-Xylene)|image=Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|amount=2}}{{Inventory/Slot|index=6|title=Vial (Gas Oil)|image=Vessel_vial.png|link=Vial (Gas Oil)|amount=2}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|32px|alt=Vial (Benzene-Toluene-Xylene)|[[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]]] [[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Gas Oil)|32px|alt=Vial (Gas Oil)|[[Vial (Gas Oil)|Vial (Gas Oil)]]]] [[Vial (Gas Oil)|Vial (Gas Oil)]]<br />
| <br />
* [[Beaker (Crude Oil)|Beaker (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Crude Oil)|image=Vessel_beaker.png|link=Beaker (Crude Oil)}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=48}}{{Inventory/Slot|index=5|title=Vial (Benzene-Toluene-Xylene)|image=Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|amount=8}}{{Inventory/Slot|index=6|title=Vial (Gas Oil)|image=Vessel_vial.png|link=Vial (Gas Oil)|amount=8}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)|32px|alt=Vial (Benzene-Toluene-Xylene)|[[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]]] [[Vial (Benzene-Toluene-Xylene)|Vial (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Gas Oil)|32px|alt=Vial (Gas Oil)|[[Vial (Gas Oil)|Vial (Gas Oil)]]]] [[Vial (Gas Oil)|Vial (Gas Oil)]]<br />
| <br />
* [[Vial (Crude Oil)|Vial (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Crude Oil)|image=Vessel_vial.png|link=Vial (Crude Oil)|amount=8}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=6}}{{Inventory/Slot|index=5|title=Vial (Benzene-Toluene-Xylene)|image=Vessel_vial.png|link=Vial (Benzene-Toluene-Xylene)}}{{Inventory/Slot|index=6|title=Vial (Gas Oil)|image=Vessel_vial.png|link=Vial (Gas Oil)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (IsoPentane)|32px|alt=Vial (IsoPentane)|[[Vial (IsoPentane)|Vial (IsoPentane)]]]] [[Vial (IsoPentane)|Vial (IsoPentane)]]<br />
* [[Image:Vessel_flask.png|link=Flask (Nitrogen)|32px|alt=Flask (Nitrogen)|[[Flask (Nitrogen)|Flask (Nitrogen)]]]] [[Flask (Nitrogen)|Flask (Nitrogen)]]<br />
| <br />
* [[Beaker (Pentane Isomers)|Beaker (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Pentane Isomers)|image=Vessel_beaker.png|link=Beaker (Pentane Isomers)}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=23}}{{Inventory/Slot|index=5|title=Vial (IsoPentane)|image=Vessel_vial.png|link=Vial (IsoPentane)|amount=40}}{{Inventory/Slot|index=6|title=Flask (Nitrogen)|image=Vessel_flask.png|link=Flask (Nitrogen)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Light Naphtha)|32px|alt=Vial (Light Naphtha)|[[Vial (Light Naphtha)|Vial (Light Naphtha)]]]] [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Heavy Naphtha)|32px|alt=Vial (Heavy Naphtha)|[[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]]] [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
| <br />
* [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=16}}{{Inventory/Slot|index=4|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=12}}{{Inventory/Slot|index=5|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)|amount=4}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (IsoPentane)|32px|alt=Vial (IsoPentane)|[[Vial (IsoPentane)|Vial (IsoPentane)]]]] [[Vial (IsoPentane)|Vial (IsoPentane)]]<br />
| <br />
* [[Vial (Pentane Isomers)|Vial (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Pentane Isomers)|image=Vessel_vial.png|link=Vial (Pentane Isomers)|amount=4}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)}}{{Inventory/Slot|index=5|title=Vial (IsoPentane)|image=Vessel_vial.png|link=Vial (IsoPentane)|amount=2}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
* [[Image:Vessel_vial.png|link=Vial (IsoPentane)|32px|alt=Vial (IsoPentane)|[[Vial (IsoPentane)|Vial (IsoPentane)]]]] [[Vial (IsoPentane)|Vial (IsoPentane)]]<br />
| <br />
* [[Vial (Pentane Isomers)|Vial (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Pentane Isomers)|image=Vessel_vial.png|link=Vial (Pentane Isomers)|amount=16}}{{Inventory/Slot|index=4|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=6}}{{Inventory/Slot|index=5|title=Vial (IsoPentane)|image=Vessel_vial.png|link=Vial (IsoPentane)|amount=10}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Light Naphtha)|32px|alt=Vial (Light Naphtha)|[[Vial (Light Naphtha)|Vial (Light Naphtha)]]]] [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Heavy Naphtha)|32px|alt=Vial (Heavy Naphtha)|[[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]]] [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
| <br />
* [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=4}}{{Inventory/Slot|index=4|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=3}}{{Inventory/Slot|index=5|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|}<br />
===Chemical Processor===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Coke)|32px|alt=Vial (Coke)|[[Vial (Coke)|Vial (Coke)]]]] [[Vial (Coke)|Vial (Coke)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [http://minecraft.gamepedia.com/Coal Coal]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Coal|image=Coal.png|link=http://minecraft.gamepedia.com/Coal}}{{Inventory/Slot|index=8|title=Vial (Coke)|image=Vessel_vial.png|link=Vial (Coke)|amount=8}}{{Inventory/Slot|index=9|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=8}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
* [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)|amount=16}}{{Inventory/Slot|index=0|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=16}}{{Inventory/Slot|index=8|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=16}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
* [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)|amount=4}}{{Inventory/Slot|index=0|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=4}}{{Inventory/Slot|index=8|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=4}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
* [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=1|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)}}{{Inventory/Slot|index=0|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)}}{{Inventory/Slot|index=8|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|}<br />
==History==<br />
==Gallery==<br />
[[File:Vessel_vial.png]]<br />
==References==<br />
<br />
<br />
[[Category:Compound Vessel]]<br />
[[Category:Vessel]]<br />
[[Category:Vial]]<br />
[[Category:Naphtha]]<br />
[[Category:Compound]]</div>Polycraftbot2https://polycraft.utdallas.edu/index.php?title=Beaker_(Naphtha)&diff=17606Beaker (Naphtha)2020-10-31T03:47:25Z<p>Polycraftbot2: </p>
<hr />
<div>==Description==<br />
ALERT! Naphtha is no longer found in PolycraftWorld. It has been renamed to [[Beaker (Naphthalene)| Beaker (Naphthalene)]]<br />
<br />
A '''beaker (Naphthalene)''' is a byproduct of distilling a [[Beaker (Crude Oil)| beaker of crude oil]] in a [[Distillation_Column|distillation column]]. It can be further distilled into [[vial (Light Naphtha)| vial (Light Naphtha)]]<br />
<br />
==External==<br />
[http://en.wikipedia.org/wiki/Special:Search/Naphtha Naphtha on en.wikipedia.org]<br />
==Properties==<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Name<br />
! Value<br />
|-<br />
| Release Version<br />
| 1.0.0<br />
|}<br />
==Recipes==<br />
<br />
===Crafting Table===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_drum.png|link=Drum (Naphthalene)|32px|alt=Drum (Naphthalene)|[[Drum (Naphthalene)|Drum (Naphthalene)]]]] [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=64}}{{Inventory/Slot|index=9|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}|type=crafting-table|shapeless=true}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=64}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}|type=crafting-table|shapeless=true}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Drum (Naphthalene)|Drum (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Naphthalene)|image=Vessel_drum.png|link=Drum (Naphthalene)}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=64}}|type=crafting-table|shapeless=true}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Naphthalene)|32px|alt=Vial (Naphthalene)|[[Vial (Naphthalene)|Vial (Naphthalene)]]]] [[Vial (Naphthalene)|Vial (Naphthalene)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}{{Inventory/Slot|index=9|title=Vial (Naphthalene)|image=Vessel_vial.png|link=Vial (Naphthalene)|amount=64}}|type=crafting-table|shapeless=true}}<br />
|}<br />
===Distillation Column===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (IsoPentane)|32px|alt=Beaker (IsoPentane)|[[Beaker (IsoPentane)|Beaker (IsoPentane)]]]] [[Beaker (IsoPentane)|Beaker (IsoPentane)]]<br />
* [[Image:Vessel_flask.png|link=Flask (Nitrogen)|32px|alt=Flask (Nitrogen)|[[Flask (Nitrogen)|Flask (Nitrogen)]]]] [[Flask (Nitrogen)|Flask (Nitrogen)]]<br />
| <br />
* [[Beaker (Pentane Isomers)|Beaker (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Pentane Isomers)|image=Vessel_beaker.png|link=Beaker (Pentane Isomers)|amount=16}}{{Inventory/Slot|index=4|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=6}}{{Inventory/Slot|index=5|title=Beaker (IsoPentane)|image=Vessel_beaker.png|link=Beaker (IsoPentane)|amount=10}}{{Inventory/Slot|index=6|title=Flask (Nitrogen)|image=Vessel_flask.png|link=Flask (Nitrogen)|amount=12}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Light Naphtha)|32px|alt=Beaker (Light Naphtha)|[[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]]] [[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Heavy Naphtha)|32px|alt=Beaker (Heavy Naphtha)|[[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]]] [[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=16}}{{Inventory/Slot|index=4|title=Beaker (Light Naphtha)|image=Vessel_beaker.png|link=Beaker (Light Naphtha)|amount=12}}{{Inventory/Slot|index=5|title=Beaker (Heavy Naphtha)|image=Vessel_beaker.png|link=Beaker (Heavy Naphtha)|amount=4}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Benzene-Toluene-Xylene)|32px|alt=Beaker (Benzene-Toluene-Xylene)|[[Beaker (Benzene-Toluene-Xylene)|Beaker (Benzene-Toluene-Xylene)]]]] [[Beaker (Benzene-Toluene-Xylene)|Beaker (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Gas Oil)|32px|alt=Beaker (Gas Oil)|[[Beaker (Gas Oil)|Beaker (Gas Oil)]]]] [[Beaker (Gas Oil)|Beaker (Gas Oil)]]<br />
* [[Image:Bitumen.png|link=Bitumen|32px|alt=Bitumen|[[Bitumen|Bitumen]]]] [[Bitumen|Bitumen]]<br />
| <br />
* [[Drum (Crude Oil)|Drum (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Crude Oil)|image=Vessel_drum.png|link=Drum (Crude Oil)}}{{Inventory/Slot|index=4|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=30}}{{Inventory/Slot|index=5|title=Beaker (Benzene-Toluene-Xylene)|image=Vessel_beaker.png|link=Beaker (Benzene-Toluene-Xylene)|amount=15}}{{Inventory/Slot|index=6|title=Beaker (Gas Oil)|image=Vessel_beaker.png|link=Beaker (Gas Oil)|amount=15}}{{Inventory/Slot|index=7|title=Bitumen|image=Bitumen.png|link=Bitumen|amount=4}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Light Naphtha)|32px|alt=Beaker (Light Naphtha)|[[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]]] [[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Heavy Naphtha)|32px|alt=Beaker (Heavy Naphtha)|[[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]]] [[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=4}}{{Inventory/Slot|index=4|title=Beaker (Light Naphtha)|image=Vessel_beaker.png|link=Beaker (Light Naphtha)|amount=3}}{{Inventory/Slot|index=5|title=Beaker (Heavy Naphtha)|image=Vessel_beaker.png|link=Beaker (Heavy Naphtha)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (IsoPentane)|32px|alt=Beaker (IsoPentane)|[[Beaker (IsoPentane)|Beaker (IsoPentane)]]]] [[Beaker (IsoPentane)|Beaker (IsoPentane)]]<br />
* [[Image:Vessel_cartridge.png|link=Cartridge (Nitrogen)|32px|alt=Cartridge (Nitrogen)|[[Cartridge (Nitrogen)|Cartridge (Nitrogen)]]]] [[Cartridge (Nitrogen)|Cartridge (Nitrogen)]]<br />
| <br />
* [[Drum (Pentane Isomers)|Drum (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Drum (Pentane Isomers)|image=Vessel_drum.png|link=Drum (Pentane Isomers)}}{{Inventory/Slot|index=4|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=23}}{{Inventory/Slot|index=5|title=Beaker (IsoPentane)|image=Vessel_beaker.png|link=Beaker (IsoPentane)|amount=40}}{{Inventory/Slot|index=6|title=Cartridge (Nitrogen)|image=Vessel_cartridge.png|link=Cartridge (Nitrogen)}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Benzene-Toluene-Xylene)|32px|alt=Beaker (Benzene-Toluene-Xylene)|[[Beaker (Benzene-Toluene-Xylene)|Beaker (Benzene-Toluene-Xylene)]]]] [[Beaker (Benzene-Toluene-Xylene)|Beaker (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Gas Oil)|32px|alt=Beaker (Gas Oil)|[[Beaker (Gas Oil)|Beaker (Gas Oil)]]]] [[Beaker (Gas Oil)|Beaker (Gas Oil)]]<br />
* [[Image:Bitumen.png|link=Bitumen|32px|alt=Bitumen|[[Bitumen|Bitumen]]]] [[Bitumen|Bitumen]]<br />
| <br />
* [[Beaker (Crude Oil)|Beaker (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Crude Oil)|image=Vessel_beaker.png|link=Beaker (Crude Oil)|amount=8}}{{Inventory/Slot|index=4|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=5}}{{Inventory/Slot|index=5|title=Beaker (Benzene-Toluene-Xylene)|image=Vessel_beaker.png|link=Beaker (Benzene-Toluene-Xylene)}}{{Inventory/Slot|index=6|title=Beaker (Gas Oil)|image=Vessel_beaker.png|link=Beaker (Gas Oil)}}{{Inventory/Slot|index=7|title=Bitumen|image=Bitumen.png|link=Bitumen}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (IsoPentane)|32px|alt=Beaker (IsoPentane)|[[Beaker (IsoPentane)|Beaker (IsoPentane)]]]] [[Beaker (IsoPentane)|Beaker (IsoPentane)]]<br />
* [[Image:Vessel_flask.png|link=Flask (Nitrogen)|32px|alt=Flask (Nitrogen)|[[Flask (Nitrogen)|Flask (Nitrogen)]]]] [[Flask (Nitrogen)|Flask (Nitrogen)]]<br />
| <br />
* [[Beaker (Pentane Isomers)|Beaker (Pentane Isomers)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Pentane Isomers)|image=Vessel_beaker.png|link=Beaker (Pentane Isomers)|amount=4}}{{Inventory/Slot|index=4|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}{{Inventory/Slot|index=5|title=Beaker (IsoPentane)|image=Vessel_beaker.png|link=Beaker (IsoPentane)|amount=2}}{{Inventory/Slot|index=6|title=Flask (Nitrogen)|image=Vessel_flask.png|link=Flask (Nitrogen)|amount=3}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Benzene-Toluene-Xylene)|32px|alt=Beaker (Benzene-Toluene-Xylene)|[[Beaker (Benzene-Toluene-Xylene)|Beaker (Benzene-Toluene-Xylene)]]]] [[Beaker (Benzene-Toluene-Xylene)|Beaker (Benzene-Toluene-Xylene)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Gas Oil)|32px|alt=Beaker (Gas Oil)|[[Beaker (Gas Oil)|Beaker (Gas Oil)]]]] [[Beaker (Gas Oil)|Beaker (Gas Oil)]]<br />
* [[Image:Bitumen.png|link=Bitumen|32px|alt=Bitumen|[[Bitumen|Bitumen]]]] [[Bitumen|Bitumen]]<br />
| <br />
* [[Beaker (Crude Oil)|Beaker (Crude Oil)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Crude Oil)|image=Vessel_beaker.png|link=Beaker (Crude Oil)|amount=16}}{{Inventory/Slot|index=4|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=8}}{{Inventory/Slot|index=5|title=Beaker (Benzene-Toluene-Xylene)|image=Vessel_beaker.png|link=Beaker (Benzene-Toluene-Xylene)|amount=3}}{{Inventory/Slot|index=6|title=Beaker (Gas Oil)|image=Vessel_beaker.png|link=Beaker (Gas Oil)|amount=3}}{{Inventory/Slot|index=7|title=Bitumen|image=Bitumen.png|link=Bitumen|amount=2}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_vial.png|link=Vial (Light Naphtha)|32px|alt=Vial (Light Naphtha)|[[Vial (Light Naphtha)|Vial (Light Naphtha)]]]] [[Vial (Light Naphtha)|Vial (Light Naphtha)]]<br />
* [[Image:Vessel_vial.png|link=Vial (Heavy Naphtha)|32px|alt=Vial (Heavy Naphtha)|[[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]]] [[Vial (Heavy Naphtha)|Vial (Heavy Naphtha)]]<br />
| <br />
* [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}{{Inventory/Slot|index=4|title=Vial (Light Naphtha)|image=Vessel_vial.png|link=Vial (Light Naphtha)|amount=48}}{{Inventory/Slot|index=5|title=Vial (Heavy Naphtha)|image=Vessel_vial.png|link=Vial (Heavy Naphtha)|amount=16}}{{Inventory/Slot|index=1|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=2|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=3|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=distillation-column|shapeless=false}}<br />
|}<br />
===Chemical Processor===<br />
<br />
{| class="wikitable sortable collapsible"<br />
|-<br />
! Outputs<br />
! Components<br />
! Recipe<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]<br />
* [[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Light Naphtha)|image=Vessel_beaker.png|link=Beaker (Light Naphtha)|amount=4}}{{Inventory/Slot|index=1|title=Beaker (Heavy Naphtha)|image=Vessel_beaker.png|link=Beaker (Heavy Naphtha)|amount=4}}{{Inventory/Slot|index=8|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=4}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]<br />
* [[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Light Naphtha)|image=Vessel_beaker.png|link=Beaker (Light Naphtha)|amount=16}}{{Inventory/Slot|index=1|title=Beaker (Heavy Naphtha)|image=Vessel_beaker.png|link=Beaker (Heavy Naphtha)|amount=16}}{{Inventory/Slot|index=8|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=16}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [[Beaker (Light Naphtha)|Beaker (Light Naphtha)]]<br />
* [[Beaker (Heavy Naphtha)|Beaker (Heavy Naphtha)]]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Beaker (Light Naphtha)|image=Vessel_beaker.png|link=Beaker (Light Naphtha)}}{{Inventory/Slot|index=1|title=Beaker (Heavy Naphtha)|image=Vessel_beaker.png|link=Beaker (Heavy Naphtha)}}{{Inventory/Slot|index=8|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Coke)|32px|alt=Beaker (Coke)|[[Beaker (Coke)|Beaker (Coke)]]]] [[Beaker (Coke)|Beaker (Coke)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [http://minecraft.gamepedia.com/Coal Coal]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Coal|image=Coal.png|link=http://minecraft.gamepedia.com/Coal|amount=64}}{{Inventory/Slot|index=8|title=Beaker (Coke)|image=Vessel_beaker.png|link=Beaker (Coke)|amount=32}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=32}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Coke)|32px|alt=Beaker (Coke)|[[Beaker (Coke)|Beaker (Coke)]]]] [[Beaker (Coke)|Beaker (Coke)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [http://minecraft.gamepedia.com/Block%20of%20Coal Block of Coal]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Block of Coal|image=Coal_block.png|link=http://minecraft.gamepedia.com/Block%20of%20Coal}}{{Inventory/Slot|index=8|title=Beaker (Coke)|image=Vessel_beaker.png|link=Beaker (Coke)|amount=2}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=2}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Coke)|32px|alt=Beaker (Coke)|[[Beaker (Coke)|Beaker (Coke)]]]] [[Beaker (Coke)|Beaker (Coke)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [http://minecraft.gamepedia.com/Block%20of%20Coal Block of Coal]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Block of Coal|image=Coal_block.png|link=http://minecraft.gamepedia.com/Block%20of%20Coal|amount=16}}{{Inventory/Slot|index=8|title=Beaker (Coke)|image=Vessel_beaker.png|link=Beaker (Coke)|amount=32}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=32}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|-<br />
| <br />
* [[Image:Vessel_beaker.png|link=Beaker (Coke)|32px|alt=Beaker (Coke)|[[Beaker (Coke)|Beaker (Coke)]]]] [[Beaker (Coke)|Beaker (Coke)]]<br />
* [[Image:Vessel_beaker.png|link=Beaker (Naphthalene)|32px|alt=Beaker (Naphthalene)|[[Beaker (Naphthalene)|Beaker (Naphthalene)]]]] [[Beaker (Naphthalene)|Beaker (Naphthalene)]]<br />
| <br />
* [http://minecraft.gamepedia.com/Coal Coal]<br />
| {{Inventory|{{Inventory/Slot|index=0|title=Coal|image=Coal.png|link=http://minecraft.gamepedia.com/Coal|amount=16}}{{Inventory/Slot|index=8|title=Beaker (Coke)|image=Vessel_beaker.png|link=Beaker (Coke)|amount=2}}{{Inventory/Slot|index=9|title=Beaker (Naphthalene)|image=Vessel_beaker.png|link=Beaker (Naphthalene)|amount=2}}{{Inventory/Slot|index=5|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=6|title=Water Bucket|image=Bucket_water.png|link=http://minecraft.gamepedia.com/Water%20Bucket}}{{Inventory/Slot|index=7|title=Fuel|image=Fuel.png|link=List of Fuels}}|type=chemical-processor|shapeless=false}}<br />
|}<br />
==History==<br />
==Gallery==<br />
[[File:Vessel_beaker.png]]<br />
==References==<br />
<br />
<br />
[[Category:Compound Vessel]]<br />
[[Category:Vessel]]<br />
[[Category:Beaker]]<br />
[[Category:Naphtha]]<br />
[[Category:Compound]]</div>Polycraftbot2