Difference between revisions of "Utility Buildings"

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==Description==
 
==Description==
Utility Buildings contain specialty blocks and inventories (shown above) that help your [[Polycraft_Village|Village]] advance through the ages by transforming the Village from a safe place to stay for a few days before moving on to a thriving community to build a new life and raise a family. The Community Buildings bestow certain benefits on the neighboring population, as seen in the [[3D_Printing_Challenge_Scoring|Scoring]] section of the 2021 Best Robotics 3D Printing Challenge. The first of the [[Community Buildings]] you should build is the Storeroom with at least one and ideally multiple [[Community Chest|Community Chests]]. These will be how you can best take advantage of the industrious nature of your Villagers.
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[[Utility Buildings]] contain specialty blocks and inventories (shown above) that help your [[Distribution Complex]] advance through the [[Technology Level (GLC)|Technology Level]] by developing it logistic mega-complex. The [[Utility Buildings]] bestow certain benefits on the neighboring structures, as seen in the [[3D_Printing_Challenge_Scoring|Scoring]] section of the 2021 Best Robotics 3D Printing Challenge. The first of the [[Utility Buildings]] you should build is the Storeroom with at least one and ideally multiple [[Community Chest|Community Chests]]. These will be how you can collect the payments recieved by your [[Polycraft World Delivery Bots|delivery bots]].
  
 
==Utility Buildings==
 
==Utility Buildings==
Every Technology Level you reach will unlock an additional utility building for your Distribution Center. Each utility building has specific items that need to be inside for it to function, and a Key Item that determines how close it is to each [[Conveyor Belt]] to calculate distribution scores.  
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Every [[Technology Level (GLC)|Technology Level]] you reach will unlock an additional [[Utility Buildings]] with specific items that need to be equiped for it to function, and a Key Item (e.g. [[Generator]] for the Electrical Closet or the [[Machining Mill]] for the Tooling Station) that determines how close it is to each [[Charging Stations|charging station]] to calculate distribution scores.  
  
 
'''Pro Tips:'''
 
'''Pro Tips:'''
  
1.) Utility buildings can start to be constructed with the construction material at the Technology Level at which they are unlocked, and can later be re-built as any higher Technology Level structure.
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1.) Utility buildings can start to be constructed with the construction material at the [[Technology Level (GLC)|Technology Level]] at which they are unlocked, and can later be re-built as an higher [[Technology Level (GLC)|Technology Level]] structure.
  
2.) Any structure that you build that contains the special block for [[Utility Buildings]] will default to a Utility Building instead of a Warehouse (e.g., if you build a really nice house and put a [[Generator]] in it, that structure will no longer count as a [[Warehouse]]. It will count as an Electrical Closet and any [[Conveyor Belt]]s inside will not contribute to your Distribution Center's Robot Population.) If you have multiple special blocks, the type of [[Utility Buildings|Utility Building]] is based on the first special block found following a pathing algorithm starting at the door and exploring the interior space.  
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2.) Any structure you build that contains the special block for [[Utility Buildings]] will default to a [[Utility Buildings|Utility Building]], e.g. if you build a [[Warehousing|warehouse]] and put a [[Generator]] in it, that structure will no longer count as a [[Warehousing|warehouse]]. It will count as an Electrical Closet and any [[Charging Stations]] inside will not contribute to your Distribution Center's Robot Population. If you have multiple special blocks, the type of [[Utility Buildings|Utility Building]] is based on the first special block found following a pathing algorithm starting at the door and exploring the interior space.  
  
3.) There is no minimum or maximum size limit for [[Utility Buildings]] as long as you have a.) the special block, b.) a valid framed door, c.) the the inside entry block open and d.) outside access to the sky. A big storeroom and efficient other [[Utility Buildings]] could be a nice strategy.  
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3.) There is no minimum or maximum size limit for [[Utility Buildings]] as long as you have a.) the special block, b.) a valid framed door, c.) the interior block adjacent to the door covered with a roof and d.) the outside block adjacent to the door exposed to the sky.  
  
 
4.) Remember to check the '''[[Global Logistics Challenge Scoring Phase 1#Bonus Points|Bonus Points]]''' page for extra ways to improve your final score.  
 
4.) Remember to check the '''[[Global Logistics Challenge Scoring Phase 1#Bonus Points|Bonus Points]]''' page for extra ways to improve your final score.  
  
5.) Each [[Warehousing]] structure receives a [[Efficienty#Distribution Score|Distribution score]] based on the two nearest [[Utility Buildings]] of each type.  
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5.) Each [[Warehousing]] structure receives a [[Efficiency#Efficiency Score|Efficiency score]] based on the two nearest [[Utility Buildings]] of each type.  
  
 
{| class="wikitable sortable collapsible"
 
{| class="wikitable sortable collapsible"
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| Central Receiving
 
| Central Receiving
 
| [[Supply Chest|Supply Chest]]
 
| [[Supply Chest|Supply Chest]]
| 1 [[Supply Chest|Supply Chest]]. Central Receiving can have up to 1 Supply Chest per Tech Level of its primary construction material (e.g. a [[Block (Polexiglas)|Polexiglas]] Central Receiving can have 4 Supply Chests). This allows for more goods to be distributed and routed by your [[Delivery Bots]] as your [[Distribution Center]] grows. '''Build this first in your Distribution Center Plot!'''  
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| 1 [[Supply Chest|Supply Chest]]. Central Receiving can have up to 1 Supply Chest per Tech Level of its primary construction material (e.g. a [[Block (Polexiglas)|Polexiglas]] Central Receiving can have 4 Supply Chests). This allows for more goods to be distributed and routed by your [[Polycraft World Delivery Bots|delivery bots]] as your [[Distribution Complex]] grows. '''Build this first in your Distribution Center Plot!'''  
 
|-
 
|-
 
| 1
 
| 1
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|}
 
|}
  
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== Useful Internal Links ==
 
== Useful Internal Links ==
[[Main Page|Polycraft World Main Page]] | [[2023 BEST Robotics - Global Logistics Challenge|Challenge Home]] | [[Island Manufacturing Nexus]] | [[Manufacturing Complex]] | [[Polycraft World Delivery Bots|Robots]] | [[Warehousing]] | [[Utility Buildings]] | [[Efficiency]] | [[Robot Population Capacity]] | [[3D Printer]] | [[3D Scanner]] | [[Global Logistics Challenge Scoring Phase 1|Phase I Scoring]] | [[Global Logistics Challenge Scoring Phase 2|Phase II Scoring]] | [[Score Through the Aegis]]
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[[Main Page|Polycraft World Main Page]] | [[BEST Robotics Polycraft 3D Printing Challenge|3D Printing Challenge]] | [[2023 BEST Robotics - Refugee Crisis Challenge|Refugee Crisis Challenge Home]] | [[2023 BEST Robotics - Global Logistics Challenge|Global Logistics Challenge]] | [[Island Logistics Nexus]] | [[Distribution Complex]] | [[Distribution Plot]] | [[Polycraft World Delivery Bots|Robots]] | [[Warehousing]] | [[Utility Buildings]] | [[Efficiency]] | [[Robot Population Capacity]] | [[3D Printer]] | [[3D Scanner]] | [[Global Logistics Challenge Scoring Phase 1|Phase I Scoring]] | [[Global Logistics Challenge Scoring Phase 2|Phase II Scoring]] | [[Score Through the Aegis]] | [[Charging Stations]] | [[Technology Level (GLC)]]

Latest revision as of 19:56, 6 March 2023

Description

Utility Buildings contain specialty blocks and inventories (shown above) that help your Distribution Complex advance through the Technology Level by developing it logistic mega-complex. The Utility Buildings bestow certain benefits on the neighboring structures, as seen in the Scoring section of the 2021 Best Robotics 3D Printing Challenge. The first of the Utility Buildings you should build is the Storeroom with at least one and ideally multiple Community Chests. These will be how you can collect the payments recieved by your delivery bots.

Utility Buildings

Every Technology Level you reach will unlock an additional Utility Buildings with specific items that need to be equiped for it to function, and a Key Item (e.g. Generator for the Electrical Closet or the Machining Mill for the Tooling Station) that determines how close it is to each charging station to calculate distribution scores.

Pro Tips:

1.) Utility buildings can start to be constructed with the construction material at the Technology Level at which they are unlocked, and can later be re-built as an higher Technology Level structure.

2.) Any structure you build that contains the special block for Utility Buildings will default to a Utility Building, e.g. if you build a warehouse and put a Generator in it, that structure will no longer count as a warehouse. It will count as an Electrical Closet and any Charging Stations inside will not contribute to your Distribution Center's Robot Population. If you have multiple special blocks, the type of Utility Building is based on the first special block found following a pathing algorithm starting at the door and exploring the interior space.

3.) There is no minimum or maximum size limit for Utility Buildings as long as you have a.) the special block, b.) a valid framed door, c.) the interior block adjacent to the door covered with a roof and d.) the outside block adjacent to the door exposed to the sky.

4.) Remember to check the Bonus Points page for extra ways to improve your final score.

5.) Each Warehousing structure receives a Efficiency score based on the two nearest Utility Buildings of each type.

Tech Level to Unlock Utility Building Key Item Block Required Items to Function
1 Central Receiving Supply Chest 1 Supply Chest. Central Receiving can have up to 1 Supply Chest per Tech Level of its primary construction material (e.g. a Polexiglas Central Receiving can have 4 Supply Chests). This allows for more goods to be distributed and routed by your delivery bots as your Distribution Complex grows. Build this first in your Distribution Center Plot!
1 Electrical Closet Generator 1 Generator.
2 Tooling Station Machining Mill 1 Machining Mill
3 Quality Control Room Chemical Processor 1 Chemical Processor.
4 Data Warehouse Supercomputer 4 Supercomputer.
5 Accounting Office Bookshelf 10 Bookshelves
6 Automation Hub Enchanting Table 3 Enchanting Tables
7 Just-in-time Manufacturing Augmentation Hub Bioreactor 1 Bioreactor
8 Central Logistics Hub Painting 25 Paintings

Useful Internal Links

Polycraft World Main Page | 3D Printing Challenge | Refugee Crisis Challenge Home | Global Logistics Challenge | Island Logistics Nexus | Distribution Complex | Distribution Plot | Robots | Warehousing | Utility Buildings | Efficiency | Robot Population Capacity | 3D Printer | 3D Scanner | Phase I Scoring | Phase II Scoring | Score Through the Aegis | Charging Stations | Technology Level (GLC)