Difference between revisions of "Score Through the Aegis"

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== Basic Analytics (Press the ''''b'''' Key to activate and deactivate) ==
 
== Basic Analytics (Press the ''''b'''' Key to activate and deactivate) ==
Your [[Score Through the Aegis]] is the uncapped score which is potentially the highest value scoring portion of the [[2023 BEST Robotics - Global Logistics Challenge]]. Regional and National winners will likely be the teams that maximize this metric while collecting as many [[Global Logistics Challenge Scoring Round 1#Bonus Points|Bonus Points]] as possible. Your [[Score Through the Aegis]] also referred to as a [[Distribution Score]] is a growing (never-shrinking) testament to your hard work, ingenuity, creativity, planning, exploring, problem solving and teamwork. At all times your [[Score Through the Aegis]] will be tracked and displayed when you are on the [[Distribution Center Plot]] and you press the 'B' key. This will toggle the scoring analytics and provide the following information:
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Your [[Score Through the Aegis]] is the uncapped score which is potentially the highest value scoring portion of the [[2023 BEST Robotics - Global Logistics Challenge]]. Regional and National winners will likely be the teams that maximize this metric while collecting as many [[Global Logistics Challenge Scoring Round 1#Bonus Points|Bonus Points]] as possible. Your [[Score Through the Aegis]] also referred to as a [[Distribution Score]] is a growing (never-shrinking) testament to your hard work, ingenuity, creativity, planning, exploring, problem solving and teamwork. At all times your [[Score Through the Aegis]] will be tracked and displayed when you are on the [[Distribution Plot]] and you press the 'B' key. This will toggle the scoring analytics and provide the following information:
  
'''Village (+Total Score)''' <-- This is the [[Score Through the Ages]]
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'''Manufacturing Complex (+Total Score)''' <-- This is the [[Score Through the Aegis]]
* <Structures: xx> <-- This is a current count of the total number of structures including [[Housing]] and [[Community Buildings]]. Note each floor is considered a separate structure.  
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* <Structures: xx> <-- This is a current count of the total number of structures including [[Warehousing]] and [[Utility Buildings]]. Note each floor is considered a separate structure.  
* [Population: xxx] <-- This is the current [[Population Capacity]] of your [[Village Plot]] as currently engineered across all [[Technology Level|Technology Levels]].
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* [Population: xxx] <-- This is the current [[Robot Population Capacity]] of your [[Distribution Plot]] as currently engineered across all [[Technology Level|Technology Levels]].
* {Happiness: xx} <-- This is the current average [[Happiness]] of all of your [[Polycraft World Refugees|Villagers]] at all [[Technology Level|Technology Levels]].  
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* {Efficiency: xx} <-- This is the current average [[Efficiency]] of all of your [[Polycraft World Delivery Bots|Robots]] at all [[Technology Level|Technology Levels]].  
  
These top level metrics allow your team to track when new [[Housing]] or [[Community Buildings]] are constructed and become valid structures, or when others get demolished.
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These top-level metrics allow your team to track when new [[Warehousing]] or [[Utility Buildings]] are constructed and become valid structures, or when others get demolished.
  
== Advanced Village Scoring (Press the ''''v'''' Key to activate and deactivate) ==
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== Advanced Manufacturing Scoring (Press the ''''v'''' Key to activate and deactivate) ==
 
'''Legend:''' (+Age Score) <Age Structures Count> [Age Population Capacity] {Age Average Happiness} | Timestamp when highest Age Score occurred.  
 
'''Legend:''' (+Age Score) <Age Structures Count> [Age Population Capacity] {Age Average Happiness} | Timestamp when highest Age Score occurred.  
  
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* Level 1: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
 
* Level 1: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
  
Your [[Score Through the Ages]] will be the summation of these 8 individual Age Scores. The first four Age Scores will be received during Round 1 and the final 4 Age Scores will be received during Round 2. Note that the scoring scales by technology age and population density, so teams behind after Round 1, can make up lots of ground in Round 2.
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Your [[Score Through the Aegis]] will be the summation of these 8 individual Age Scores. The first four Age Scores will be received during Round 1 and the final 4 Age Scores will be received during Round 2. Note that the scoring scales by technology age and population density, so teams behind after Round 1, can make up lots of ground in Round 2.
  
The [[Score Through the Ages]] is simple to calculate, but takes many things into account for a holistic picture of the grandiosity of your Village. The [[Score Through the Ages]] combines 1) the Population, 2) the [[Happiness]], and 3) the [[Technology Level]]s of your Village. Every time new Refugees arrive, the [[Technology Level]] Score is calculated for every Technology Level separately and for the Village as a whole. The summation of all peak Technology Level Scores is the [[Score Through the Ages]].
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The [[Score Through the Aegis]] is simple to calculate, but takes many things into account for a holistic picture of the grandiosity of your Manufacturing Nexus. The [[Score Through the Aegis]] combines 1) the Robot Worker Population, 2) the [[Efficiency]], and 3) the [[Technology Level]]s of your Manufacturing Complex. Every time new Robots arrive, the [[Technology Level]] Score is calculated for every Technology Level separately and for the Complex as a whole. The summation of all peak Technology Level Scores is the [[Score Through the Aegis]].
  
'''Peak Score:''' For the BEST Leaderboards, the peak score reached at any point in time during the Round will count for each score. So, if you build a large Dirt Village at Level 1 and then demolish all of your Dirt houses later to make room, your Peak Technology Level 1 Score will be saved. Similarly, if you don't build a large Dirt, Wood, or other Village at a given Technology Level you could always go back later and build up these structures if you wanted to boost your score for that particularly Technology Level.
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'''Peak Score:''' For the BEST Leaderboards, the peak score reached at any point in time during the Round will count for each score. So, if you build a large Dirt Warehouse Complex at Level 1 and then demolish all of your Dirt warehouses later to make room, your Peak Technology Level 1 Score will be saved. Similarly, if you don't build a large Dirt, Wood, or other Manufacturing Complex at a given Technology Level you could always go back later and build up these structures if you wanted to boost your score for that particularly Technology Level.
  
'''Pro tip:''' It pays to invest a bit to build a good Village at each Technology Level, as once you move on to the next level it will generally be better to keep expanding at more advanced levels than to go backwards.
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'''Pro tip:''' It pays to invest a bit to build a good Warehouse Complex at each Technology Level, as once you move on to the next level it will generally be better to keep expanding at more advanced levels than to go backwards.
  
  
 
== Internal Links ==
 
== Internal Links ==
[[3D Printing Challenge Scoring Round 1]] | [[3D Printing Challenge Scoring Round 2]] | [[BEST Robotics Polycraft 3D Printing Challenge]] | [[Housing]] | [[Community Buildings]] | [[Happiness]] | [[Population Capacity]]
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[[Global Logistics Challenge Scoring Round 1]] | [[Global Logistics Challenge Scoring Round 2]] | [[2023 BEST Robotics - Global Logistics Challenge]] | [[Warehousing]] | [[Utility Buildings]] | [[Efficiency]] | [[Robot Population Capacity]]

Revision as of 03:49, 3 March 2023

Basic Analytics (Press the 'b' Key to activate and deactivate)

Your Score Through the Aegis is the uncapped score which is potentially the highest value scoring portion of the 2023 BEST Robotics - Global Logistics Challenge. Regional and National winners will likely be the teams that maximize this metric while collecting as many Bonus Points as possible. Your Score Through the Aegis also referred to as a Distribution Score is a growing (never-shrinking) testament to your hard work, ingenuity, creativity, planning, exploring, problem solving and teamwork. At all times your Score Through the Aegis will be tracked and displayed when you are on the Distribution Plot and you press the 'B' key. This will toggle the scoring analytics and provide the following information:

Manufacturing Complex (+Total Score) <-- This is the Score Through the Aegis

These top-level metrics allow your team to track when new Warehousing or Utility Buildings are constructed and become valid structures, or when others get demolished.

Advanced Manufacturing Scoring (Press the 'v' Key to activate and deactivate)

Legend: (+Age Score) <Age Structures Count> [Age Population Capacity] {Age Average Happiness} | Timestamp when highest Age Score occurred.

Highpoints (Round 2)

  • Level 8: (+xxx) <xxx> [xxx] {xxx} | Timestamp
  • Level 7: (+xxx) <xxx> [xxx] {xxx} | Timestamp
  • Level 6: (+xxx) <xxx> [xxx] {xxx} | Timestamp
  • Level 5: (+xxx) <xxx> [xxx] {xxx} | Timestamp

Highpoints (Round 1)

  • Level 4: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
  • Level 3: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
  • Level 2: (+Level Score) <xxx> [xxx] {xxx} | Timestamp
  • Level 1: (+Level Score) <xxx> [xxx] {xxx} | Timestamp

Your Score Through the Aegis will be the summation of these 8 individual Age Scores. The first four Age Scores will be received during Round 1 and the final 4 Age Scores will be received during Round 2. Note that the scoring scales by technology age and population density, so teams behind after Round 1, can make up lots of ground in Round 2.

The Score Through the Aegis is simple to calculate, but takes many things into account for a holistic picture of the grandiosity of your Manufacturing Nexus. The Score Through the Aegis combines 1) the Robot Worker Population, 2) the Efficiency, and 3) the Technology Levels of your Manufacturing Complex. Every time new Robots arrive, the Technology Level Score is calculated for every Technology Level separately and for the Complex as a whole. The summation of all peak Technology Level Scores is the Score Through the Aegis.

Peak Score: For the BEST Leaderboards, the peak score reached at any point in time during the Round will count for each score. So, if you build a large Dirt Warehouse Complex at Level 1 and then demolish all of your Dirt warehouses later to make room, your Peak Technology Level 1 Score will be saved. Similarly, if you don't build a large Dirt, Wood, or other Manufacturing Complex at a given Technology Level you could always go back later and build up these structures if you wanted to boost your score for that particularly Technology Level.

Pro tip: It pays to invest a bit to build a good Warehouse Complex at each Technology Level, as once you move on to the next level it will generally be better to keep expanding at more advanced levels than to go backwards.


Internal Links

Global Logistics Challenge Scoring Round 1 | Global Logistics Challenge Scoring Round 2 | 2023 BEST Robotics - Global Logistics Challenge | Warehousing | Utility Buildings | Efficiency | Robot Population Capacity