Difference between revisions of "List of bugs"

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3. Loading properties script does not disappear quickly enough and it broadcasts multiple times each morning. (Severity: frustrating)(Posted 9.7.15)
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3. Loading properties script does not disappear quickly enough and it broadcasts multiple times each morning. (Severity: frustrating) (Posted 9.7.15)<br>
2. Running shoes do not respect typing, so users still move when typing. (Severity: frustrating) (Posted 9.7.15)
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2. Running shoes do not respect typing, so users still move when typing. (Severity: frustrating) (Posted 9.7.15)<br>
 
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1. '''Problem:''' The flame does not light up in heated Polycraft inventories when the duration is longer than what can be stored in a short.  
1.  
 
<br>'''Problem:''' The flame does not light up in heated Polycraft inventories when the duration is longer than what can be stored in a short.  
 
 
<br>'''Proposed Solution:''' Fix will include adding epoch calculation code handling like in the fueled inventories.  
 
<br>'''Proposed Solution:''' Fix will include adding epoch calculation code handling like in the fueled inventories.  
 
<br>'''Severity:''' Minor, does not dramatically affect gameplay, but it frustrating when you cannot see how long your fuel will last.
 
<br>'''Severity:''' Minor, does not dramatically affect gameplay, but it frustrating when you cannot see how long your fuel will last.

Revision as of 03:28, 8 September 2015

Description

This page will serve as a temporary repository to describe known bugs in Polycraft that we will attempt to fix in future updates. The lang file can be used to help identify which items, tile entities, or blocks cause the issues.

Bugs

3. Loading properties script does not disappear quickly enough and it broadcasts multiple times each morning. (Severity: frustrating) (Posted 9.7.15)
2. Running shoes do not respect typing, so users still move when typing. (Severity: frustrating) (Posted 9.7.15)
1. Problem: The flame does not light up in heated Polycraft inventories when the duration is longer than what can be stored in a short.
Proposed Solution: Fix will include adding epoch calculation code handling like in the fueled inventories.
Severity: Minor, does not dramatically affect gameplay, but it frustrating when you cannot see how long your fuel will last.
Submitted: 10.23.2014 @ 12:12 a.m. CST

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