Difference between revisions of "Efficiency"

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==Description==
 
==Description==
[[Polycraft World Delivery Bots|Delivery bot]] efficiency will be determined by the technology level of the [[Warehousing|warehouse]] they are working on. Each of your Robots will have an 'Efficiency' level that can range from 0%-200%. Up to 100% of [[Efficiency]] can come from how distinct they are from their [[Warehousing|warehouse]] (Ambience Score). Up to 100% of Efficiency can come from how close they are from a [[Utility Buildings|utility building]] (Utility Score). Take care of your Robots, and they will take care of you.
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[[Polycraft World Delivery Bots|Delivery bot]] efficiency will be determined by the [[Technology Level (GLC)|Technology Level]] of the [[Warehousing|warehouse]] they are working on. Each of your [[Polycraft World Delivery Bots|delivery robots] will have an 'Efficiency' level that can range from 0%-200%. Up to 100% of [[Efficiency]] can come from how distinct they are from their [[Warehousing|warehouse]] (Ambience Score). Up to 100% of Efficiency can come from how close they are from a [[Utility Buildings|utility building]] (Utility Score). Take care of your Robots, and they will take care of you.
  
 
==Efficiency Score==
 
==Efficiency Score==
[[Efficiency]] represents the sophistication of each and every [[Polycraft World Delivery Bots|robot]] that arrives on your [[Island Manufacturing Nexus]]. In order to recruit more [[Polycraft World Delivery Bots|bots]], you must increase the [[Robot Population Capacity]] of your [[Manufacturing Complex]], but your end score will be largely determined by the [[Efficiency]] of each Robot. In general, a house with a lot of windows, flowers, and paintings that is well-lit and close to a [[Utility Buildings|utility building]] is going to produce a better [[Efficiency]] Score. Specific details on how [[Efficiency]] Score is calculated are below.
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[[Efficiency]] represents the sophistication of each and every [[Polycraft World Delivery Bots|robot]] that you accommodate on your [[Distribution Complex]]. In order to recruit more [[Polycraft World Delivery Bots|bots]], you must increase the [[Robot Population Capacity]] of your [[Distribution Complex]], but your end score will be largely determined by the [[Efficiency]] of each Robot. In general, [[Warehousing|warehouses]] with a lot of windows, Wi-Fi hot-spots, and signage that is well-lit and close to a [[Utility Buildings|utility building]] is going to produce a better [[Efficiency]] Score. Specific details on how [[Efficiency]] Score is calculated are below.
  
Efficiency Score (0%-200%) = Ambience Score (0-100%) + Utility Score (0-100%).
+
Efficiency Score (0%-200%) = Ambience Score (0%-100%) + Utility Score (0%-100%).
  
The [[Efficiency]] scores for all [[Polycraft World Delivery Bots|robot]] in each [[Technology Level]] are summed up to yield your [[Score Through the Aegis]]. The winner of the [[2023 BEST Robotics - Global Logistics Challenge]] will have the best total [[Score Through the Aegis]]. Your score in each [[Technology Level]] will be determined by the number of [[Warehousing|warehouses]] and number of [[Polycraft World Delivery Bots|robots]] of that [[Technology Level]]. While there is a need to "tech up" to get to higher technology levels, there is nothing preventing a team from improving their previous [[Technology Level]]s score (i.e. [[Polycraft Dirt Warehouses]]) after it has already "teched up" to [[Technology Level]] 4. There is an exception to this rule. Your [[Score Through the Aegis]] for [[Technology Level|Ages 1,2,3 and 4]] will be final and memorialized at the midpoint of team gameplay. This will represent your Round 1 Score. During Round 2, your team will additionally score points for happy Villagers in [[Warehousing]] at [[Technology Level|Ages 5,6,7 and 8]].
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The [[Efficiency]] scores for all [[Polycraft World Delivery Bots|robot]] in each [[Technology Level (GLC)|Technology Level]] are summed up to yield your [[Score Through the Aegis]]. The winner of the [[2023 BEST Robotics - Global Logistics Challenge]] will have the best total [[Score Through the Aegis]]. Your score in each [[Technology Level (GLC)|Technology Level]] will be determined by the number of [[Warehousing|warehouses]] and number of [[Polycraft World Delivery Bots|robots]] of that [[Technology Level (GLC)|Technology Level]]. While there is a need to "tech up" to get to higher [[Technology Level (GLC)|Technology Levels]], there is nothing preventing a team from improving their previous [[Technology Level (GLC)|Technology Levels]] score, i.e. you can build more [[Polycraft Dirt Warehouses]] after you had already "teched up" to [[Technology Level (GLC)|Technology Level]] 4 where you can build with [[Block_of_Stainless_Steel|Stainless Steel]].
  
 
==Ambience Score==
 
==Ambience Score==
 
Score Range = 0%-100%.
 
Score Range = 0%-100%.
  
Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the warehouse.
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Ways to improve the Score: Make sure the inside and the front of the [[Warehousing|warehouse]] door are well-lit. Add more windows, Wi-Fi hot-spots (inside or outside), and signage to the warehouse.
  
'''Pro Tip 1:''' Cacti and other succulents are flowering plants.
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'''Pro Tip 1:''' The Wi-Fi hot-spots are masked as flower pots and Cacti and other succulents count as flowering plants.
  
 
'''Pro Tip 2:''' In lieu of clay, [http://minecraft.gamepedia.com/Flower%20Pot Flower Pots] can be crafted from [[Flower Pot Section|Flower Pot Sections]]. These are [[Injection Molder|injection molded]] from [[Bag (PolyIsoPrene Pellets)|Natural Rubber]] using a [[Mold (Flower Pot)|mold]] made in a [[Machining Mill]].  
 
'''Pro Tip 2:''' In lieu of clay, [http://minecraft.gamepedia.com/Flower%20Pot Flower Pots] can be crafted from [[Flower Pot Section|Flower Pot Sections]]. These are [[Injection Molder|injection molded]] from [[Bag (PolyIsoPrene Pellets)|Natural Rubber]] using a [[Mold (Flower Pot)|mold]] made in a [[Machining Mill]].  
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!# Needed for Maximum Score
 
!# Needed for Maximum Score
 
|-
 
|-
| Paintings
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| Signage
| 0.0 - 0.4
+
| 0% - 40%
| 1 painting per Tech Level of the house (e.g., a Polexiglas house would need 4 paintings for a max score)
+
| 1 signage per Tech Level of the warehouse (e.g., a Polexiglas warehouse would need 4 signs for a max score)
 
|-
 
|-
| Flowers
+
| Wi-Fi hot-spots
| 0.0 - 0.4
+
| 0% - 40%
| 1 flowers for every 10 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 5 flowers for a max score)
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| 1 Wi-Fi hot-spots for every 10 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas warehouse would need 5 Wi-Fi hot-spots for a max score). Wi-Fi hot-spots are masked as flower pots.
 
|-
 
|-
 
| Windows
 
| Windows
| 0.0 - 0.4
+
| 0% - 40%
| 1 window for every 3 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 15 windows for a max score)
+
| 1 window for every 3 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas warehouse would need 15 windows for a max score)
 
|-
 
|-
 
| Lighting
 
| Lighting
 
| -50% Modifier
 
| -50% Modifier
| If the internal lowest light value is too dark, or the doorway is not well lit at night time, lose 50% of the above amenity scores.
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| If the internal lowest light value is too dark, or the doorway is not well lit at night time, lose 50% of the above ambience scores.
 
|-
 
|-
 
| Maximum Ambience Score
 
| Maximum Ambience Score
| Max = 1
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| Max = 100%
| If all of the above scores are perfect, the score will still max-out at 1, not 1.2.
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| If all of the above scores are perfect, the score will still max-out at 100%, not 120%.
 
|}
 
|}
  
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Score Range = 0%-100%.
 
Score Range = 0%-100%.
  
Ways to improve the Score: Be close to Generators, but not too, too close, cause that buzzing can reduce [[Efficiency]]... Be close to other [[Utility Buildings]]. The distance is calculated for each [[Conveyor Belt]], where the distance equals the straight line distance from the [[Conveyor Belt]] block to the Key Item block inside a Utility Building (i.e., Generator block). Robots also like to have options, sometimes the Machining Mill is occupied and you need a backup. Sometimes you want to back up data in the same place every night, and sometimes you want some physical redundancy.  
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Ways to improve the Score: Be close to Generators, but not too, too close, cause that buzzing can reduce [[Efficiency]]... Be close to other [[Utility Buildings|utility buildings]]. The distance is calculated for each [[Charging Stations|Charging Station]] and the nearest Key Item block inside a [[Utility Buildings]] (e.g., [[Generator]]). [[Polycraft World Delivery Bots|Robots]] also like to have options, sometimes the [[Machining Mill]] is occupied and you need a backup. Sometimes you want to back up data in the same place every night, and sometimes you want some physical redundancy.  
  
'''Your Robots like to have options!:''' For each type of Utility Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.
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'''Your Robots like to have options!:''' For each type of [[Utility Buildings]], 67% of its benefit comes from how close are the [[Charging Stations|Charging Station]] of [[Warehousing|warehouse]]s, and 33% comes from how close the [[Charging Stations|Charging Station]] are to the 2nd nearest [[Utility Buildings]].
  
 
{| class="wikitable sortable collapsible"
 
{| class="wikitable sortable collapsible"
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!Utility Building
 
!Utility Building
 
!Key Item Block
 
!Key Item Block
!Optimal Distance from Conveyor Belt to Closest Key Item for Maximum Points
+
!Optimal Distance from charging station to Closest Key Item for Maximum Points
 
|-
 
|-
 
| 1
 
| 1
 
| Central Receiving
 
| Central Receiving
 
| Supply Chest block
 
| Supply Chest block
| Central Receiving has no impact on Efficiency. You can put it anywhere on the Village Plot you want without penalty.
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| Central Receiving has no impact on Efficiency. You can put it anywhere on the [[Distribution Complex]] you want without penalty.
 
|-
 
|-
 
| 1
 
| 1
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| Maximum Utility Score
 
| Maximum Utility Score
 
| Score is accumulated from all buildings
 
| Score is accumulated from all buildings
| 0-1 range
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| 0%-100% range
| 50% of the Utility Score comes from the Communal Buildings for your [[Manufacturing Complex]] current Tech Level. The remaining 50% comes from all previous Tech Levels.  
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| 50% of the Utility Score of a [[Warehousing|warehouse]] comes from the [[Utility Buildings]] of the same [[Technology Level (GLC)|Technology Level]]. The remaining 50% comes from all previous [[Technology Level (GLC)|Tech Levels]].  
 
|}
 
|}
 
  
 
----
 
----
[[2023 BEST Robotics - Global Logistics Challenge]]
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== Useful Internal Links ==
 +
[[Main Page|Polycraft World Main Page]] | [[BEST Robotics Polycraft 3D Printing Challenge|3D Printing Challenge]] | [[2023 BEST Robotics - Refugee Crisis Challenge|Refugee Crisis Challenge Home]] | [[2023 BEST Robotics - Global Logistics Challenge|Global Logistics Challenge]] | [[Island Logistics Nexus]] | [[Distribution Complex]] | [[Distribution Plot]] | [[Polycraft World Delivery Bots|Robots]] | [[Warehousing]] | [[Utility Buildings]] | [[Efficiency]] | [[Robot Population Capacity]] | [[3D Printer]] | [[3D Scanner]] | [[Global Logistics Challenge Scoring Phase 1|Phase I Scoring]] | [[Global Logistics Challenge Scoring Phase 2|Phase II Scoring]] | [[Score Through the Aegis]] | [[Charging Stations]] | [[Technology Level (GLC)]]

Latest revision as of 19:58, 6 March 2023

Description

Delivery bot efficiency will be determined by the Technology Level of the warehouse they are working on. Each of your [[Polycraft World Delivery Bots|delivery robots] will have an 'Efficiency' level that can range from 0%-200%. Up to 100% of Efficiency can come from how distinct they are from their warehouse (Ambience Score). Up to 100% of Efficiency can come from how close they are from a utility building (Utility Score). Take care of your Robots, and they will take care of you.

Efficiency Score

Efficiency represents the sophistication of each and every robot that you accommodate on your Distribution Complex. In order to recruit more bots, you must increase the Robot Population Capacity of your Distribution Complex, but your end score will be largely determined by the Efficiency of each Robot. In general, warehouses with a lot of windows, Wi-Fi hot-spots, and signage that is well-lit and close to a utility building is going to produce a better Efficiency Score. Specific details on how Efficiency Score is calculated are below.

Efficiency Score (0%-200%) = Ambience Score (0%-100%) + Utility Score (0%-100%).

The Efficiency scores for all robot in each Technology Level are summed up to yield your Score Through the Aegis. The winner of the 2023 BEST Robotics - Global Logistics Challenge will have the best total Score Through the Aegis. Your score in each Technology Level will be determined by the number of warehouses and number of robots of that Technology Level. While there is a need to "tech up" to get to higher Technology Levels, there is nothing preventing a team from improving their previous Technology Levels score, i.e. you can build more Polycraft Dirt Warehouses after you had already "teched up" to Technology Level 4 where you can build with Stainless Steel.

Ambience Score

Score Range = 0%-100%.

Ways to improve the Score: Make sure the inside and the front of the warehouse door are well-lit. Add more windows, Wi-Fi hot-spots (inside or outside), and signage to the warehouse.

Pro Tip 1: The Wi-Fi hot-spots are masked as flower pots and Cacti and other succulents count as flowering plants.

Pro Tip 2: In lieu of clay, Flower Pots can be crafted from Flower Pot Sections. These are injection molded from Natural Rubber using a mold made in a Machining Mill.

Item Score Range # Needed for Maximum Score
Signage 0% - 40% 1 signage per Tech Level of the warehouse (e.g., a Polexiglas warehouse would need 4 signs for a max score)
Wi-Fi hot-spots 0% - 40% 1 Wi-Fi hot-spots for every 10 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas warehouse would need 5 Wi-Fi hot-spots for a max score). Wi-Fi hot-spots are masked as flower pots.
Windows 0% - 40% 1 window for every 3 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas warehouse would need 15 windows for a max score)
Lighting -50% Modifier If the internal lowest light value is too dark, or the doorway is not well lit at night time, lose 50% of the above ambience scores.
Maximum Ambience Score Max = 100% If all of the above scores are perfect, the score will still max-out at 100%, not 120%.

Utility Score

Score Range = 0%-100%.

Ways to improve the Score: Be close to Generators, but not too, too close, cause that buzzing can reduce Efficiency... Be close to other utility buildings. The distance is calculated for each Charging Station and the nearest Key Item block inside a Utility Buildings (e.g., Generator). Robots also like to have options, sometimes the Machining Mill is occupied and you need a backup. Sometimes you want to back up data in the same place every night, and sometimes you want some physical redundancy.

Your Robots like to have options!: For each type of Utility Buildings, 67% of its benefit comes from how close are the Charging Station of warehouses, and 33% comes from how close the Charging Station are to the 2nd nearest Utility Buildings.

Tech Level Utility Building Key Item Block Optimal Distance from charging station to Closest Key Item for Maximum Points
1 Central Receiving Supply Chest block Central Receiving has no impact on Efficiency. You can put it anywhere on the Distribution Complex you want without penalty.
1 Electrical Closet Generator block Greater than 5 blocks away and less than 15. The farther outside of this optimum range, the worse the score. Really close might shock your score (in the wrong direction).
2 Tooling Station Machining Mill block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
3 Quality Control Room Chemical Processor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
4 Data Warehouse Supercomputer block Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.
5 Accounting Office Bookcase block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
6 Automation Hub Enchanting Table block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
7 Just-in-Time Manufacturing Augmentation Hub Bioreactor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
8 Central Logistics Hub Painting block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
Maximum Utility Score Score is accumulated from all buildings 0%-100% range 50% of the Utility Score of a warehouse comes from the Utility Buildings of the same Technology Level. The remaining 50% comes from all previous Tech Levels.

Useful Internal Links

Polycraft World Main Page | 3D Printing Challenge | Refugee Crisis Challenge Home | Global Logistics Challenge | Island Logistics Nexus | Distribution Complex | Distribution Plot | Robots | Warehousing | Utility Buildings | Efficiency | Robot Population Capacity | 3D Printer | 3D Scanner | Phase I Scoring | Phase II Scoring | Score Through the Aegis | Charging Stations | Technology Level (GLC)