Difference between revisions of "Efficiency"

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==Description==
 
==Description==
Imagine living in a dark room with no flowers, no paintings, and the nearest toilet 100 yards away! That's no way to live. Would you feel very motivated to make materials for the next Tech Level? I think not. Your robots are not quite the same, but do need to stay sharp to maintain peak efficiency.  
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[[Polycraft World Delivery Bots|Delivery bot]] efficiency will be determined by the technology level of the [[Warehousing|warehouse]] they are working on. Each of your Robots will have an 'Efficiency' level that can range from 0-2. Up to 1 point of Efficiency can come from how distinct they are from their [[Warehousing|warehouse]] (Ambience Score). Up to 1 additional point of Efficiency can come from how close they are from a [[Utility Buildings|utility building]] (Utility Score). Take care of your Robots, and they will take care of you.
 
 
Each of your Robots will have an 'Efficiency' level that can range from 0-2. Up to 1 point of Efficiency can come from how distinct their house is (Ambience Score). Up to 1 additional point of Efficiency can come from how close they are to the [[Utility Buildings]] in your [[Manufacturing Complex]], such as Electrical Closets (Utility Score). Take care of your Robots, and they will take care of you.
 
  
 
==Efficiency Score==
 
==Efficiency Score==

Revision as of 16:56, 3 March 2023

Description

Delivery bot efficiency will be determined by the technology level of the warehouse they are working on. Each of your Robots will have an 'Efficiency' level that can range from 0-2. Up to 1 point of Efficiency can come from how distinct they are from their warehouse (Ambience Score). Up to 1 additional point of Efficiency can come from how close they are from a utility building (Utility Score). Take care of your Robots, and they will take care of you.

Efficiency Score

Efficiency represents the sophistication of each and every robot that arrives on your Island Manufacturing Nexus. In order to recruit more Polycraft World Delivery Bots, you must increase the Robot Population Capacity of your Manufacturing Complex, but your end score will be largely determined by the Efficiency of each Robot. In general, a house with a lot of windows, flowers, and paintings that is well-lit and close to Utility Buildings is going to produce a better Efficiency Score. Specific details on how Efficiency Score is calculated are below.

Efficiency Score (0%-200%) = Ambience Score (0-100%) + Utility Score (0-100%).

The Efficiency scores for all Robots in each Technology Level are summed up to yield your Score Through the Aegis. The winner of the 2023 BEST Robotics - Global Logistics Challenge will have the best total Score Through the Aegis. Your top score in each Age will be determined whenever you have the highest score related to Warehousing of the same Technology Level. While there is a need to "tech up" to get to higher technology levels, there is nothing preventing a team from achieving its best Technology Level 1 score (i.e. Polycraft Dirt Warehouses) after it has already "teched up" to Technology Level 4. There is an exception to this rule. Your Score Through the Aegis for Ages 1,2,3 and 4 will be final and memorialized at the midpoint of team gameplay. This will represent your Round 1 Score. During Round 2, your team will additionally score points for happy Villagers in Warehousing at Ages 5,6,7 and 8.

Ambience Score

Score Range = 0%-100%.

Ways to improve the Score: Make sure the inside and the front door of the home are well-lit. Add more windows, flowers (inside or outside), and paintings to the warehouse.

Pro Tip 1: Cacti and other succulents are flowering plants.

Pro Tip 2: In lieu of clay, Flower Pots can be crafted from Flower Pot Sections. These are injection molded from Natural Rubber using a mold made in a Machining Mill.

Item Score Range # Needed for Maximum Score
Paintings 0.0 - 0.4 1 painting per Tech Level of the house (e.g., a Polexiglas house would need 4 paintings for a max score)
Flowers 0.0 - 0.4 1 flowers for every 10 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 5 flowers for a max score)
Windows 0.0 - 0.4 1 window for every 3 blocks of structure footprint (floor + outer walls except for corners) (e.g., a 5x9 Polexiglas house would need 15 windows for a max score)
Lighting -50% Modifier If the internal lowest light value is too dark, or the doorway is not well lit at night time, lose 50% of the above amenity scores.
Maximum Ambience Score Max = 1 If all of the above scores are perfect, the score will still max-out at 1, not 1.2.

Utility Score

Score Range = 0%-100%.

Ways to improve the Score: Be close to Generators, but not too, too close, cause that buzzing can reduce Efficiency... Be close to other Utility Buildings. The distance is calculated for each Conveyor Belt, where the distance equals the straight line distance from the Conveyor Belt block to the Key Item block inside a Utility Building (i.e., Generator block). Robots also like to have options, sometimes the Machining Mill is occupied and you need a backup. Sometimes you want to back up data in the same place every night, and sometimes you want some physical redundancy.

Your Robots like to have options!: For each type of Utility Building, 67% of its benefit comes from how close you are to the nearest building, and 33% comes from how close you are to the 2nd nearest building.

Tech Level Utility Building Key Item Block Optimal Distance from Conveyor Belt to Closest Key Item for Maximum Points
1 Central Receiving Supply Chest block Central Receiving has no impact on Efficiency. You can put it anywhere on the Village Plot you want without penalty.
1 Electrical Closet Generator block Greater than 5 blocks away and less than 15. The farther outside of this optimum range, the worse the score. Really close might shock your score (in the wrong direction).
2 Tooling Station Machining Mill block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
3 Quality Control Room Chemical Processor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
4 Data Warehouse Supercomputer block Anywhere within 7 blocks is worth full points. Any farther than 25 blocks is worth 0 points.
5 Accounting Office Bookcase block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
6 Automation Hub Enchanting Table block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
7 Just-in-Time Manufacturing Augmentation Hub Bioreactor block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
8 Central Logistics Hub Painting block Anywhere within 15 blocks is worth full points. Any farther than 35 blocks is worth 0 points.
Maximum Utility Score Score is accumulated from all buildings 0-1 range 50% of the Utility Score comes from the Communal Buildings for your Manufacturing Complex current Tech Level. The remaining 50% comes from all previous Tech Levels.



2023 BEST Robotics - Global Logistics Challenge