COVID Challenge Scoring Round 2
Overview
Round 2 of the COVID Challenge will be scored for all teams over their time in the Space Station Escape Room and their first 50 hours of gameplay. Everything players do will be monitored and certain actions are worth more points than others. All scoring is detailed below.
Teams can monitor their challenge progress - a round 2 dashboard will soon be available.
This should be updated twice a week during the challenge.
Core Gameplay
The points below outline the actions that will be evaluated during the BEST Robotics Polycraft COVID Challenge. All actions have a maximum possible score beyond which repeated actions earn 0 points. While nearly all actions are repeatable, the core milestones will only earn in-game and score-wise rewards once. The actions taken by all players on the same team will be aggregated when scoring. Round 2 begins with The Space Station Escape Room. There is a 3 hour time limit that is not changed by how many players are participating at once. As long as a player is signed in, the timer will count down. Completing challenges in the Space Station will result in higher scores for this phase of the challenge. After the Space Station is completed or 3 hours is up, only the first fifty hours of gameplay on the teamspace will count. Actions taken by players on a team will be summed when calculating your team's round score.
Gameplay timing example for the teamspace: If Team A had 10 players each play for exactly five hours in the teamspace, then all actions taken by all of those players will be summed and scored. At this point, Team A has played for a collective 50 hours. If Team A then had two players log in the next day and continue playing, since the fifty hour limit has already been reached, their actions will not be scored.
Action | Points/Action | Max Score |
---|---|---|
Crafting Tree Taps | 2 | 1024 |
Smelting Rubber Blocks | 4 | 1024 |
Milestone 1a: Space Station Escape Room - 25% complete | 2048 | 2048 |
Milestone 1b: Space Station Escape Room - 50% complete | 4096 | 4096 |
Milestone 1c: Space Station Escape Room - 75% complete | 8192 | 8192 |
Milestone 1d: Space Station Escape Room - 100% complete | 16,384 | 16384 |
Crafting DNA Sampler | 2 | 512 |
Crafting COVID Test Kit (Beginner) | 4 | 1024 |
Crafting COVID Test Kit (Intermediate) | 8 | 2048 |
Crafting COVID Test Kit (Advanced) | 16 | 4096 |
Crafting COVID Test Kit (Expert) | 32 | 8192 |
Testing Patients | 16 | 2048 |
Keeping a Healthy Patient Healthy | 32 | 4096 |
Creating PPE Faceshields | 4 | 1024 |
Creating PPE Chestguards | 8 | 2048 |
Creating PPE Leggings | 8 | 2048 |
Creating PPE Boots | 4 | 1024 |
Stocking & Activating the Clinic | 1024 | 1024 |
Crafting Syringes | 8 | 1024 |
Taking Blood Samples | 4 | 512 |
Crafting Convalescent Plasma Treatments | 16 | 2048 |
Successfully Curing Patients | 16 | 2048 |
Successfully Vaccinating Patients | 64 | 8192 |
Completion of a Patient Wave | Varies (see below) | 21120 |
Crafting Vaccines | 0.000046811 | no limit |
Reaching Milestone 2: Target Herd Immunity | 8192 | 8192 |
Reaching Milestone 3a: Crafting 500,000 Vaccines | 1024 | 1024 |
Reaching Milestone 3b: Crafting 10M Vaccines | 8192 | 8192 |
Reaching Milestone 3b: Crafting 350M Vaccines | 16384 | 16384 |
Bonus Points: Patient Waves
After activating the Clinic, patients will spawn in waves during dawn and dusk. Each wave lasts for approximately 7 minutes. Successful wave completion will provide bonus points in accordance to the chart below. To complete a wave, a threshold number of healthy patients must be vaccinated before time runs out and all infected patients must be cured. As the waves progress, more and more patients will spawn already immune as the herd immunity for their teamspace increases - teams will have to find the patients that need their help and ensure they receive vaccinations or Convalescent Plasma cures before time runs out. Cured patients and patients that start the round already immune do not count towards that target. Unsuccessful completion of the wave will not cause any harm; teams will be faced with the same size wave again and again until they complete it successfully.
Wave | Global Herd Immunity | Wave Size | Target Vaccinations | Bonus Points |
---|---|---|---|---|
1 | 0% | 24 | 11 | 1536 |
2 | 4% | 26 | 12 | 1664 |
3 | 13% | 28 | 12 | 1792 |
4 | 25% | 30 | 11 | 1920 |
5 | 38% | 32 | 10 | 2048 |
6 | 54% | 34 | 9 | 2176 |
7 | 63% | 36 | 8 | 2304 |
8 | 75% | 38 | 6 | 2432 |
9 | 83% | 40 | 5 | 2560 |
10 | 92% | 42 | 3 | 2688 |
Bonus Points: Polycrafting
Playing Polycraft World during Round 2 is particularly important for the final milestone. Polycrafting specific inventories will earn scoring rewards in accordance of the chart below. Milestone 3 will require fairly extensive Polycrafting to fully complete.
Action | Points | Max Score |
---|---|---|
Crafting Polycraft Inventories: | ||
-Crafting a Machining Mill | 128 | 2048 |
-Crafting an Injection Molder | 128 | 2048 |
-Crafting an Extruder | 128 | 2048 |
-Crafting a Distillation Column | 128 | 2048 |
-Crafting a Condenser | 128 | 2048 |
-Crafting an Industrial Oven | 128 | 2048 |
-Crafting a Steam Cracker | 256 | 2048 |
-Crafting a Merox Treatment Unit | 256 | 2048 |
-Crafting a Plastic Chest | 256 | 2048 |
-Crafting an Oil Derrick | 128 | 2048 |
-Crafting a Chemical Processor | 128 | 2048 |
-Crafting Pumps | 128 | 2048 |
-Crafting Flow Regulators | 128 | 2048 |
-Crafting Pipes | 4 | 2048 |
Traps/Pitfalls
Causing harm to patients in your clinic will cause a reduction in points. “Harm” includes the spreading of infection that may occur within your clinic’s vicinity due to inadequate care provided by the clinicians. This is the only way to lose points in this challenge.
Action | Cost/Action |
---|---|
Healthy Patient Getting Infected. | -32 |
Death of a Patient: | |
-Caused by a team member | -2048 |
-Caused by the environment (e.g. falling/suffocating) | -64 |
-Caused by a mob (Spider/Creeper/Zombie/etc) | -64 |